Quote Originally Posted by Luvbunny View Post
Not as dense as you may think. FF14's big massive meltdown of a fail launch did not go unnoticed. It forced certain someone to stepped down, apologized and pretty much got a slap in the face publicly - the CEO had to written letter of apologize since it tainted the FF brand name. FF13's linearity and "straight line" dungeons also did not go unnoticed, hence the sequel addressed many of the issues of the original. And if you look at all the expansion released after the "highly lauded" CoP (simply for the fact that 3 years after released only 10% of player base have access to sea) - every expansion after CoP are "more accessible" and catered toward the casual players (let's say a juggernaut named WoW did something to this as well). With the rise of casual gamers from Wii, facebook, and mobile devices, SE will have to take into account on the shift in the gaming landscape. No doubt Abyssea probably was created in respond to this and so far has been extremely well received - except by those who wants "more hamster wheel grinds" and fight mobs that are "super hard" (have tons of HP and one shot you over and over).
This game has always been about super hard mobs Pandemonium Warden anyone ??? its the main reason why i keep playing it cuz it was hard and not a push over game you can scream through but they changed it into that and now look alot of great players left some friends and others not so friendly but i cant say they wasnt great players