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Thread: Fed up

  1. #21
    Player Tamoa's Avatar
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    Mar 2011
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    Norway
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    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Voidwatch is actually limited aswell, you know. You need a voidstone to be eligible for any rewards. If you spam voidwatch, you'll run out of voidstones pretty quickly. Then you need to either a) spend IS, AN or CP for voiddust, or b) buy voiddust. Eventually you will run out of IS, AN and CP, forcing you to do campaign battle as the most efficient way to be able to obtain more voiddust. Or you can spend a shitton of gil buying it. Voiddust is currently selling for 20-25k each on my server, that means ~100k per run.

    Either way - with the voidwatch system being as it is, there is a lot of grinding involved. Changing it to be more like Einherjar also means grinding, but my point is that at least you know you will indeed get that piece of armour in the end. I don't know about you, but I prefer my grinding to actually yield a reward in the end (reward as in something I actually want, not logs and ores). Instead, now you can spam voidwatch week after week and get nothing to show for your efforts.

    By the way - you said 3 fights and 6 loot pools - that means you have 2 characters, and you say you averaged 2-3 plates per round. And you weren't talking about pouches. To the best of my knowledge you can only get 1 single plate per fight per character, at least I have never heard of anybody getting more.
    (5)

  2. #22
    Player Rampage's Avatar
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    Dec 2011
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    36
    Character
    Rampage
    World
    Cerberus
    Main Class
    DRK Lv 99
    Abyssea made exp points not be a problem which I will eternally be thankful for. The solo chest from VW wouldnt be a bad idea if say the drops were higher BUT you would get a base armor /weapon that you upgrade through points. So if you want that bodypiece you need to do lots of VW but also you must have killed a particular NM a couple of times to get the base armor to drop.

    In terms of play dynamics i think triggers have awesome potential but just arent being used effectively. I say have triggers only be doable at certain times during a fight, say when NM is casting "Death". And if you do get the trigger at that point the NM cant cast death for 5 minutes.
    Have Dragoon abilities or Job specific WS trigger special debuffs on dragons, sam on demons, pld on undead etc. Something that helps the fight along, not something that we totally cant live without.

    I think that NM tp gain is a huge problem to the enjoyment of the game in general. Melees should be aware of the fight: run out for AoE, get off the mob when its only taking damage from magic, get p0wned if they steal hate from tank, etc. They should NOT have to disengage the whole fight except for 2-3 instances where you run in do a WS and run out because of NM spamming TP moves.

    Make a limited number of WSs trigger a "block AoE Tp move" debuff on a mob, or hey have certain SCs trigger it, that way you can have melees on the mob as long as they are coordinating to make SC at the right time and keep the debuff on. So you can have melee on the mob as long as they are good enough to keep triggers and SCs happening. If they are bad its safer to keep them off, but the mob becomes much harder to kill.

    I could also see a NM having phases where it only takes damage from physical stuff, has no TP gain / cannot do TP moves and has a massive Regen, so that you actually WANT to have melees on it. Heck make it so that the nm gets more regen the more time passes and make the phase end only with a special trigger, from a mage ability / spell. So that you have melees on trying to mitigate the regen, and maybe killing if they are good enough, and mages trying to proc so everyone can deal the death blow. Heres something really crazy . . . make the trigger a spell on a magic burst so melee / mages have to coordinate to kill the mob.

    theres lots of stuff that can be done with triggers to make fights interesting, just dont make it random so we have to spend 10 minutes procing. actually dont make it affect drops at all, so we can concentrate on killing the mob.
    (0)

  3. #23
    Player Kimble's Avatar
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    Mar 2011
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    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Vicious View Post
    You'll notice that I was referring to Heavy Metal Plates, not Pouches. Who does Zilart t3s?
    People who want plates.
    (5)

  4. #24
    Player IronPandemonium's Avatar
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    Dec 2011
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    35
    Character
    Hansikursch
    World
    Asura
    Main Class
    WAR Lv 1
    Quote Originally Posted by Vicious View Post
    The droprate on Metal is not atrocious; 3 fights, 6 loot pools, i average 2~3 each round.
    >implying you can get more than one heavy metal plate per fight per character
    >implying you actually do vwnm


    (3)
    Last edited by IronPandemonium; 12-15-2011 at 04:11 AM.

  5. #25
    Player dragoon_apprentice's Avatar
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    Dec 2011
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    27
    Character
    Mugin
    World
    Ragnarok
    Main Class
    PUP Lv 93
    If u can think up a better system, try. i just tried, and failed, so i deleted what i was about to write
    (0)

  6. #26
    Player Vicious's Avatar
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    Mar 2011
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    116
    Character
    Lyltia
    World
    Lakshmi
    Main Class
    RDM Lv 99
    >implying you can get more than one heavy metal plate per fight per character
    Why would I mention 3 fights, 6 loot pools in the same sentence as 2~3 plates per round average, hmm?

    Reading (comprehension) is fundamental, folks.
    (2)
    Lyltia: RDM SCH BLM WHM NIN SMN BLU PLD THF DRK
    Aegis 95 Kannagi 90 Almace 90 Hvergelmir 90

    Valkyri: BRD WHM COR THF RDM BLM SCH
    Daurdabla 99 Gjallarhorn 99 Armageddon 90 Twashtar 90

  7. #27
    Player Tamoa's Avatar
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    Mar 2011
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    Norway
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    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Vicious View Post
    Why would I mention 3 fights, 6 loot pools in the same sentence as 2~3 plates per round average, hmm?

    Reading (comprehension) is fundamental, folks.
    Expressing yourself in a clear, consise way that leaves no room for being misunderstood is kind of fundamental too, I reckon.

    But anyway, this is a rant thread, and I've ranted about what to me is the most annoying, stupid, discouraging and disappointing thing about FFXI at the moment. A lot of people compare voidwatch to how they percieved endgame to be at 75 cap, with favouritism, ninjalotting, king camping for hours, botting, DKP and whatnot - but forget that it was us, the players, that made it to be like that. This time it's 100% out of our hands and we're at the complete mercy of some shitty game design/mechanics.
    (4)

  8. #28
    Player IronPandemonium's Avatar
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    Dec 2011
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    35
    Character
    Hansikursch
    World
    Asura
    Main Class
    WAR Lv 1
    Quote Originally Posted by Vicious View Post
    everyone dualboxes
    keep on keeping on
    (2)

  9. #29
    Player Vicious's Avatar
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    Mar 2011
    Posts
    116
    Character
    Lyltia
    World
    Lakshmi
    Main Class
    RDM Lv 99
    A lot of people compare voidwatch to how they percieved endgame to be at 75 cap, with favouritism, ninjalotting, king camping for hours, botting, DKP and whatnot - but forget that it was us, the players, that made it to be like that.
    As Voidwatch so clearly illustrates, all of those things were a direct result of game design, so no, dev's fault.

    This time it's 100% out of our hands and we're at the complete mercy of some shitty game design/mechanics.
    If old endgame didn't make you ragequit, I fail to see how Voidwatch, which is better in every conceivable way, could be worse... but you seem to think that old endgame was better designed, so I'm going to go ahead and chalk that up to you putting zero thought into it.

    keep on keeping on
    Quote tags are used for quoting what people say, not making shit up so you can set yourself up for pithy, ancient meme-based responses that I'm sure you find to be hilarious. I'll ask you to not misquote me in the future, so that I do not have to report you.
    (1)
    Lyltia: RDM SCH BLM WHM NIN SMN BLU PLD THF DRK
    Aegis 95 Kannagi 90 Almace 90 Hvergelmir 90

    Valkyri: BRD WHM COR THF RDM BLM SCH
    Daurdabla 99 Gjallarhorn 99 Armageddon 90 Twashtar 90

  10. #30
    Player Vicious's Avatar
    Join Date
    Mar 2011
    Posts
    116
    Character
    Lyltia
    World
    Lakshmi
    Main Class
    RDM Lv 99
    Quote Originally Posted by Kimble View Post
    People who want plates.
    Anyone who's done Voidwatch knows that you get more plates spamming Jeuno t3s~
    (0)
    Lyltia: RDM SCH BLM WHM NIN SMN BLU PLD THF DRK
    Aegis 95 Kannagi 90 Almace 90 Hvergelmir 90

    Valkyri: BRD WHM COR THF RDM BLM SCH
    Daurdabla 99 Gjallarhorn 99 Armageddon 90 Twashtar 90

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