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Thread: Fed up

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  1. #1
    Player MojoJojo's Avatar
    Join Date
    Aug 2011
    Posts
    60
    Character
    Joleen
    World
    Siren
    Main Class
    NIN Lv 99
    The drop rate is low, but compared to pre-aby, it's alot better. In the grand scheme of things. People can actually participate in fights against these monsters, which i'm sure everyone can be happy about. I'm sure the people making these hate threads wouldn't be moaning if they were the who got the body/boots on their first run.

    I wouldn't cry if they upped the drop rate for items, but c'mon, people are throwing venom at the dev's and talking about quitting and boycotting over this shit. It's a joke. When i get annoyed with low drop rates, or competition around Sobek and whatnot, i take a breath and remember what it used to be like, and i thank fuck that's in the past.
    (1)
    The Doctor Said I Wouldn't Have So Many Nosebleeds If I Kept My Finger Outta There

  2. #2
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by MojoJojo View Post
    The drop rate is low, but compared to pre-aby, it's alot better. In the grand scheme of things. People can actually participate in fights against these monsters, which i'm sure everyone can be happy about. I'm sure the people making these hate threads wouldn't be moaning if they were the who got the body/boots on their first run.

    I wouldn't cry if they upped the drop rate for items, but c'mon, people are throwing venom at the dev's and talking about quitting and boycotting over this shit. It's a joke. When i get annoyed with low drop rates, or competition around Sobek and whatnot, i take a breath and remember what it used to be like, and i thank fuck that's in the past.

    Umm no, compared to Pre-abyssea it's absolutely horrible.

    HNM didn't actually have bad drop rates per-say, just only one fight per 20~24 hrs or 70hrs+ for some of them. So at a 25% drop rate means one of an item created every few days. Some of the HNM's only had one item worth a damn, but some also dropped several abjurations / items and what have you. What aybssea did was combine drops, one NM would drop several items and with the easy ability to build pop sets you could fight the same NM four or five times within 2hrs, more if you had a super group. This made it appear easy to obtain items as your time vs monster fight ratio was really high and thus your loot vs time investment ratio was similarly high.

    What Voidwatch did was keep a high NM fight ratio (can fight many times) but drop the item acquisition rate into less then 1%. People like to spout off about getting bodies on 3/18 fights, but what they don't realize is each of those fights is 18 treasure pools for a total of 324 treasure pools (18 * 18) any only 3 "bodies" for 3/324 = 0.009, or 0.9% drop rate. To make it worse with no way to control exactly ~who~ gets those 3 bodies you would need many more fights then that 1% drop rate indicates. So you have to calculate loot by individual instead of by alliance. At 0.9% drop rate you need 108 fights to get the item on average, some will be earlier, some will be later. How many fights can you successfully do per day? Four, Five? If it's a LS it's not feasible to do the same NM over and over again every day, so how often will you be able to fight your NM for your drop? Assuming a LS does four straight hours of VWNM with absolutely ZERO downtime, you got 8 fights per event day. That's 13.5 days straight of only that one NM with absolutely nothing else being done and assuming no crazy wipes / murphy's law.

    And the funny thing about all that math is that the average drop rate is less then the above 0.9%. Something on the order of 0.5% per loot pool. So your looking at a month or two straight of doing absolutely nothing else in order to get your body item.

    That is why lots of people can't be bothered to mess with Void watch, entirely too much time sink for not enough goodies.
    (3)

  3. #3
    Player Brolic's Avatar
    Join Date
    Nov 2011
    Posts
    252
    Character
    Brolic
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by saevel View Post
    Umm no, compared to Pre-abyssea it's absolutely horrible.

    HNM didn't actually have bad drop rates per-say, just only one fight per 20~24 hrs or 70hrs+ for some of them. So at a 25% drop rate means one of an item created every few days. Some of the HNM's only had one item worth a damn, but some also dropped several abjurations / items and what have you. What aybssea did was combine drops, one NM would drop several items and with the easy ability to build pop sets you could fight the same NM four or five times within 2hrs, more if you had a super group. This made it appear easy to obtain items as your time vs monster fight ratio was really high and thus your loot vs time investment ratio was similarly high.

    What Voidwatch did was keep a high NM fight ratio (can fight many times) but drop the item acquisition rate into less then 1%. People like to spout off about getting bodies on 3/18 fights, but what they don't realize is each of those fights is 18 treasure pools for a total of 324 treasure pools (18 * 18) any only 3 "bodies" for 3/324 = 0.009, or 0.9% drop rate. To make it worse with no way to control exactly ~who~ gets those 3 bodies you would need many more fights then that 1% drop rate indicates. So you have to calculate loot by individual instead of by alliance. At 0.9% drop rate you need 108 fights to get the item on average, some will be earlier, some will be later. How many fights can you successfully do per day? Four, Five? If it's a LS it's not feasible to do the same NM over and over again every day, so how often will you be able to fight your NM for your drop? Assuming a LS does four straight hours of VWNM with absolutely ZERO downtime, you got 8 fights per event day. That's 13.5 days straight of only that one NM with absolutely nothing else being done and assuming no crazy wipes / murphy's law.

    And the funny thing about all that math is that the average drop rate is less then the above 0.9%. Something on the order of 0.5% per loot pool. So your looking at a month or two straight of doing absolutely nothing else in order to get your body item.

    That is why lots of people can't be bothered to mess with Void watch, entirely too much time sink for not enough goodies.
    I disagree here, there's never more than a 5-10 min wait for a voidwatch run on Asura(during prime time), also I've never encountered a pug where everyone doesn't have at least the 1st round of temps.
    (1)