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Thread: Fed up

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  1. #1
    Player Kimble's Avatar
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    Mar 2011
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    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    I have no problem with working to earn something. Doing VW all the time and hoping the RNG is going to be nice doesn't really feel like you earned it, just feels like you got lucky.

    Old end game wasn't perfect, but if you weren't in a crappy linkshell and the leaders didn't take everything for themselves, you can still EARN what you get.

    And just to be clear, ive gotten 2 bodies and other items as well so it's not like im just giving a negative point of view because I haven't gotten anything.
    (5)

  2. #2
    Player Calatilla's Avatar
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    Aug 2011
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    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Nothing annoys me more about Voidwatch than someone getting a drop you been after for ages, 3 times, yes, 3 fucking times is as many fights. These items are rare/ex, you can't possibly hold more than 1. Heres what SE should have done:

    "At least if they could do something like, an item you already have can't be rolled into your box, similar to how it is if you were to fight a mob with a certain item that everyone in your pt had, it just wouldn't drop.

    But in this case it would just be re-rolled into someone elses box instead of your's."

    If they did something like that, maybe a certain somebody would'nt keep getting the same item that I`ve been waiting for.
    (5)

  3. #3
    Player Gouka's Avatar
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    Apr 2011
    Location
    Windurst
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    10
    Character
    Gouka
    World
    Lakshmi
    Main Class
    PUP Lv 99
    You know, I'm wondering about something. Thinking back about the fact that "eighteen people increases the chance for loot to drop," what if the contents of the coffer, all ninety of them or whatever, are determined when the NM is killed and loot is first-come, first-served? I haven't done much Voidwatch and I don't know if anyone has postulated this before, apologies if that's the case. But if it is, maybe try letting people who don't have the most coveted drops examine the chest first? It would be interesting to see if that changes anyone's luck.
    (0)

  4. #4
    Player Dreamin's Avatar
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    Mar 2011
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    Bastok
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    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Gouka View Post
    You know, I'm wondering about something. Thinking back about the fact that "eighteen people increases the chance for loot to drop," what if the contents of the coffer, all ninety of them or whatever, are determined when the NM is killed and loot is first-come, first-served? I haven't done much Voidwatch and I don't know if anyone has postulated this before, apologies if that's the case. But if it is, maybe try letting people who don't have the most coveted drops examine the chest first? It would be interesting to see if that changes anyone's luck.
    Nope. The Rare/Ex item that ppl want are all over the place. The only known and generally agreed upon fact is that capping blue light only will give you 2 more logs/ores since the Rare/Ex item never seen to appear after the 3rd item in anyone's loot box.

    For those that doesn't seem to understands the single complaint about VW (and WoE is the same way). It isn't because the fight is hard or anything. It isn't that proc'ing full light is hard or anything. It is only the idiotic PURELY RANDOM on which lootbox that Ra/Ex item can and will appear. It's not about walking away with a pounch of heavy plates or all these crap logs/ores that people are tried of getting. When your chance of EVER getting this Ra/Ex item is completely up to a pure RANDOM chance of luck (a very low chance to begin with). It isn't about how good you were or how good your party is. Because none of these NMs are that difficult that a competent group cannot kill with full light on every fight (other than the occasional Kaggen popping and spam Death or Pil lock itself into dmg resistance mode). When your Challenge is whether you can get that LUCKY Roll, you're basically playing a lottery and NOT a game where skills were supposed to be the main thing. In this loot system now, your LUCK is more important than your skill. Which means that some people could possibly get that ra/ex drop on their very 1st try and then you have people who are in their 200+ on the same NM and still have absolutely nothing to show for (personally I'm only in the 150-200 range for Qilin and 50+ on Kaggen). PURE LUCK should not be your only chance of ever getting any item. I wish SE would at least bump your each individual's chance of getting the Ra/Ex item every time they repeat the same VWNM (doesnt' have to be much but no one should have to fight the same NM 200+ with full light and still dont have the item).
    (8)

  5. #5
    Player Gouka's Avatar
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    Apr 2011
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    Windurst
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    Character
    Gouka
    World
    Lakshmi
    Main Class
    PUP Lv 99
    Yeah, I get all that and am onboard with the complaints. I didn't mean that the loot is the same every time. Obviously the chest loads a different amount depending on the number of participants, but I'm wondering if it works more like a BCNM chest than your own random treasure pool; difference being that you only get a few things out of it.

    For example, the NM dies and the chest spawns, already loaded with three bodies and five pouches and the rest is crafting mats. I guess it's still down to dumb luck what you can see, but this would explain why the devs think more people = more loot. More chances to randomly generate bodies and plates, but still random whether you get to see any.

    Again, apologies if this has already been figured out and proven / dis-proven / whatever. Wouldn't be the first time I was fashionably late to the party. :P
    (0)

  6. #6
    Player Dreamin's Avatar
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    Mar 2011
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    Bastok
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    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    I think dev's thinking that more ppl = more loot is that at max blue light, you can get 5-6 items per chest. So from a total battle for 18 ppl, the entire party can get a total of 90-108 items for 1 NM. Whereas, if you only have 10 people, the total number of items the entire party can get would only be 50-60 items for 1 NM. Yeah, the 'total for the entire' party might be more, but each person's number is the same. Now, whether the Ra/Ex has the same drop rate PER NM or not, that's not anything that anyone has found any sort of pattern yet. Again, RANDOM = RANDOM. And PURE RANDOM = Sucks! I have gone 15+ fight of the same NM and not a single person got any ra/ex (we're not talking about the top tier ra/ex item, but rather the 2nd or 3rd tier ra/ex or pounch) - or at least no one said anything to the ally.
    (1)

  7. #7
    Player Vicious's Avatar
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    Mar 2011
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    116
    Character
    Lyltia
    World
    Lakshmi
    Main Class
    RDM Lv 99
    Assuming a LS does four straight hours of VWNM with absolutely ZERO downtime, you got 8 fights per event day.
    This hypothetical LS is terrible, FYI.
    (1)
    Lyltia: RDM SCH BLM WHM NIN SMN BLU PLD THF DRK
    Aegis 95 Kannagi 90 Almace 90 Hvergelmir 90

    Valkyri: BRD WHM COR THF RDM BLM SCH
    Daurdabla 99 Gjallarhorn 99 Armageddon 90 Twashtar 90

  8. #8
    Player Kuvo's Avatar
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    Mar 2011
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    Windurst
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    Character
    Kuvo
    World
    Bismarck
    Main Class
    SAM Lv 99
    The only reason i still even play this game is because i have a lot of friends that sill play... I hate what SE has done to this game and what they have done to the RDM job, which is my fav of the entire FF series. They keep saying they are going to something to improve the game, add this and that, and add a direct place for feedback but yet they keep on messing up this game and not following threw with what they say. I recently dropped from 7 characters to just my main and 1 mule and i went from playing 2-3 hours a day to maybe 2 hours a week. I don't wan't to leave just yet, like i said i still have a lot of friends that play but SE is really making this easy for me to stop paying them anything for this BS.

    Thank god 11-11-11 came around cause now all i spend time on is Skyrim a much better game and development team... they at least listen and ACT on what their fans want or would like to have in a game. Take some notes SE.... you need to learn something over the last 10 years since your last FF hit game came out and all you have now of this series are failures.
    (1)

  9. #9
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    I kept hearing great news about Skyrim - and read many great reviews as well, is it that good? Maybe it's time to jump ship and have peace of mind.
    (1)

  10. #10
    Player Kitkat's Avatar
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    Mar 2011
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    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    There is two big factors between Skyrim and FFXI, or bethesda and SE for that matter. Bethesda encourages user created content and supplies kits to further develop content which prolongs the life of the game exponentially, but Skyrim is an offline game. SE does not encourage user created content, and even frowns on most of the content while rarely ever considering implementing anything of the imaginative changes dat/motion modders have made over the years.

    As for which listens to the customer better? I'm mixed on this to be frank. Some of the key issues people would like to have addressed are either ignored or flat out denied with a lucid reason dictating why when it comes to SE. The worst part being that players have to literally deal with this weather they like it or not because it is an MMO. When it comes to bethesda, I've only ever played their offline games (do they even have an online one?) which is possibly why they are more flexible on what they allow since eventually it isn' in their hands at all due to Creation Kits/Developer Kits they release for their games. These allow players to create weapons/gear all the way up to expansive additions in the form of unique quest lines with the only restriction being the imagination and the inability to take it and use it to develop/market your own game off of it.

    Why people want to compare the two or say one is better than the other is based on individual perception. Skyrim is a good game, but until the kit is released it can easily be short lived (and by that I mean you can run out of anything quest related in about 200 hours), but I am avidly looking forward to what user created content will become available once the kit is released. It kept Oblivion alive for years and I can see it easily doing the same for skyrim.

    As far as SE goes....I hope they take a better look at some of the issues players have with certain game mechanics and try to "balance" them out a little better. I've enjoyed Squaresoft, Enix, and SE games for many years, but on an old MMO like this sometimes the smallest issues can be a big deciding factor for some if they want to continue paying/playing or not. I enjoy the step backwards in that it forces people to work together.....but the loot system that is only better in theory, and not in practice due to lack or check (IE: Check that player doesn't already have) makes it worse than the theory states it should be.
    (1)

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