I dont count soloable things as events farming limit break items. :x
Odin Server
lv119 DNC ~ 119 SAM ~ 119 More that i dont use.
Gute Mädchen kommen in den Himmel ! Böse Mädchen kommen überall hin !!
Here are the Details on the changes [dev1076] Healing Adjustments
Looks like a 50% cap! Thats a huge change right there!
Last edited by Eri; 01-27-2012 at 01:37 AM.
Odin Server
lv119 DNC ~ 119 SAM ~ 119 More that i dont use.
Gute Mädchen kommen in den Himmel ! Böse Mädchen kommen überall hin !!
30% cap was retarded to begin with, altough honestly items with waltz potency are not as easily obtainable as the curepotency ones.
1% Plectrum
3% Valseur
4% Shoes (fuck gettin 'em ><)
5% Roundel
10% AF1 Body
10% Phurba
That's 33, and getting Shoes is frustrating, Roundel is really expensive and Valseur is... uhm more affordable I guess but 700k still look like overpriced for 3% to me. I guess this is a very subjective thing depending on how much everybody cares about DNC and how much money he has.
In my opinion they should have just consolidated Potency and Waltz gear.
Edit:
I didn't consider Etoile Tiara and its HQ versions simply because imho you should be using Anwig Salade in there. Hoping in the future SE will give us another head equipment with Waltz recast- so that people will be able to get other enhancements on the Anwig >_>
Last edited by Zhronne; 01-26-2012 at 09:00 PM.
And the autumn of life has finally come
with the promise of winter thaw.
not sure i get the whole thing here...
does that mean cure potency will affect waltzes ?
i'd like that, but i have doubts :
if so they could merge theses stats, but i'd understand them not doing so, as they already exists...
but then why create a new "waltz recevied potency" stat ? that would make no sense if the effect were merged.
i also don't get the "current method".
even if i never tested the "30% waltz cap"(hard to break that without atmas anyway).
so ok, if the ppl who tested had Atma of Harmony and Roundel Earing, the cure potency would be 15%
if that account before waltz in the cap, they should have found 35%, not 30%.
but i guess that's possible...
so if cure+ don't affect waltz and the "revised method" just separated potency+ and received+, meaning one of the rare waltz+, roundel earing would still make us lose 5% on the cap(same for atma of harmony).
Not like there was way to get to the cap as you only have 40% waltz potency in the whole game (without abyssea or campain).
Waltz Received Potency +3% exists on a drop (ring) that was added to the test server a while back. It is pretty much only useful for self-Waltzes. I have all the gear that Zhronne listed, and I was (functionally) never limited by the Waltz cap because I never use Phurba.
This does not really solve the feasibility issues with Waltzes or make alternative methods of increasing potency any more viable. As I have suggested in the past, SE should lower the base HP healed a little and increase the multiplier for the (VIT+CHR) term for Waltzes. This would let us pump up our Waltzes a little and would rely on a stat other than Waltz potency to do so. Adding 40 CHR to your Curing Waltz III set (with +25% potency) only increases your HP healed by 37 points. Isn't that a little ridiculous?
I genereally agree with Byrth on this. But as for the Cap... it would also oped the possibility for a Job Trait Level 50+ that adds a Set % of Potency for the mainjob Job. It would even make sense...that is unless more over expensive Gear is added :x
Odin Server
lv119 DNC ~ 119 SAM ~ 119 More that i dont use.
Gute Mädchen kommen in den Himmel ! Böse Mädchen kommen überall hin !!
Yeah, right now the waltz potency cap is kind of irrelevant because in order to breach it, you need to use Phurba. If you're using Phurba, you might as well go sit in a corner, or job change to WHM.
They need to reduce the recast (in some way, shape, or form), even if they have to make waltzes more expensive to do it. Balance, etc.
Until then Waltzes are good for, um, uh, solo.
Last edited by Asymptotic; 01-27-2012 at 07:28 PM.
We are not all Soloers or DD and i feel Dnc subjob is getting to mutch already....
Healing Waltz and high tier cures give to much recast in Party situations to be a reliable supporthealer.
That is an Issue.
But letme ask you.... as you Mentioned Phurba often. Given in my opinion totally situational. (NOT BAD)
Would you like a Stace Ability that "Cuts recast times off by 40% but restricts Weaponsiklls and lowers Evasion" ?
Well guess what. I would. And i would use Phurba then.... offhand.... sometime......
but i would personally prefere they added a Magian Waltz Potency Weapon. Mages get a Staff with Cure Potency.....
Odin Server
lv119 DNC ~ 119 SAM ~ 119 More that i dont use.
Gute Mädchen kommen in den Himmel ! Böse Mädchen kommen überall hin !!
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