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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,285
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I don't know why the devs think this would be broken. You're still limited by TP and the individual recasts, so even if you had enough TP to do every waltz as often as possible, it still wouldn't match a mage's healing speed.
    (3)

  2. #2
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Alhanelem View Post
    I don't know why the devs think this would be broken. You're still limited by TP and the individual recasts, so even if you had enough TP to do every waltz as often as possible, it still wouldn't match a mage's healing speed.
    Well, mages aren't (generally) uninterruptable, unkillable, unstoppable curetanks that can refill a third of their MP bar on demand every 30 seconds, either. I mean, I'm not saying split waltz cooldowns would be apocalyptic or something and I'd love them as much as the next DNC, but of all the issues on which SE is perhaps inappropriately conservative for fear of making something overpowered and trivializing the entire game, this is far from the most unwarranted.

    That said, somebody floated the idea of a 2-FM Group 1 flourish that reset your waltz cooldown and I think that's a great solution to a very real problem that on the one hand critically limits a popular job but is conceivably dangerous to address carelessly.
    (3)
    Last edited by scaevola; 12-14-2011 at 06:02 AM.
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  3. #3
    Player Eri's Avatar
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    Mar 2011
    Location
    ドイツ
    Posts
    784
    Character
    Erila
    World
    Odin
    Main Class
    DNC Lv 99
    Quote Originally Posted by Alhanelem View Post
    I don't know why the devs think this would be broken. You're still limited by TP 1* and the individual recasts, so even if you had enough TP to do every waltz as often as possible, it still wouldn't match a mage's healing speed. 2*
    1* And i don't see how im limited by TP at all. The limit are Recasts.

    2* Exactly this. You would be Limited by recasts. So while being limited by recasts the Dnc Cures need to recover more HP so with unchanged recasts the only possibility to get more out of what you have is simpy extending the cap on Potency.

    Diffrent Issue. Diffrent Answer.
    (0)
    Odin Server

    lv119 DNC ~ 119 SAM ~ 119 More that i dont use.
    Gute Mädchen kommen in den Himmel ! Böse Mädchen kommen überall hin !!

  4. #4
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    If they removed recasts altogether, we'd be TP limited. I'd argue that even in that case we'd barely begin to approach WHM's healing power.
    (3)

  5. #5
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    True, but that's just another ring around the mulberry bush of "White Mage is the most overpowered healer in the history of MMORPGs, both relative to content and other healers, and it is ruining this game".

    It's basically impossible to have a worthwhile discussion of what DNC (or RDM, or SCH) needs and doesn't need if we're going to use WHM as the point of reference.
    (2)
    tandava crackows + chocobo jig + animated flourish = prouesse ring