See what I meant in the first pages when I was talking about complaining on the wrong things? ;_;
Trying to see the glass half-full I guess this is an apreciated change especially for dedicated dancers... but I would have loved more some tweaks to recasts sigh
And the autumn of life has finally come
with the promise of winter thaw.
Great another reason to have even less inventory space. As if we don't already have a crap load of situational gear.
Seriously this is totally a bad thing, not just for inventory which is already limited but now we have to hope they create some new waltz potency that has higher percentages than 3%, that isn't a random augment and isn't all jobs so everyone else can just /dnc and get the same benefits.
I know. The point that I was making was that this isn't a good start to anything. Instead of fixing an obvious issue, they are adding more gear for you to grind out, and they are probably adding it to an event that no one is going to let you come to as dancer. So you will probably spend the next several months doing events on some other job, and when you get that +%3 cure gear, it's still not gonna change things. whats worse is that this is the nail in the coffin for changing recast timers and or splitting them.
If you play your Job well and have the Gear needed noones going to stop you from doing any event on DNC .... you LS matters too. If you think: "I'm a DD on Dnc" . No your not going to do an event on Dnc ever. Supporter and Healer Type of Dancers are in genral way more accepted in events.
Last edited by Eri; 12-15-2011 at 01:10 AM.
Odin Server
lv119 DNC ~ 119 SAM ~ 119 More that i dont use.
Gute Mädchen kommen in den Himmel ! Böse Mädchen kommen überall hin !!
For things like Voidwatch, there's just no reason to bring a Dancer. Have a proc job like NIN sub it.
For old content stuff, it is as useful as any other light-DD, but its enhancing/support capacities are underutilized because there's no reason to have more than about 3 people there. The only old-content event that requires more than 3 people is Einherjar, and that's purely due to the entrance restriction.
I would have rather not been told about this update, because hearing about it through an announcement like this makes it sound like they think this legitimately addresses the problem. I would have rather gotten a message explaining why they ever thought it was a good idea to arbitrarily cap Waltz potency at 30%.
On a Sidenote. This is not only giveing the possiblity to add more Potency Gear. It also means a small chance of a 'Potency Job Trait' for the main Job. Its not even hard to imagine to add something of that kind to distinguish Main and Sub.
Odin Server
lv119 DNC ~ 119 SAM ~ 119 More that i dont use.
Gute Mädchen kommen in den Himmel ! Böse Mädchen kommen überall hin !!
Last edited by Abithra; 12-15-2011 at 02:30 AM. Reason: Spelling
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |