Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12

Thread: Synergy HQ's ?

  1. #1
    Player ShadowHeart's Avatar
    Join Date
    Mar 2011
    Posts
    379
    Character
    Woolie
    World
    Cerberus
    Main Class
    WHM Lv 30

    Synergy HQ's ?

    I was curious from the experienced synergists if you could enlighten me on how you come about making HQ gear. I under that you may not want to share your secrets so if you choose not to answer me here I understand. IF you do wish to share your wealth of information would love to know how to go about HQ synths on synergy. Whether it is perfect match or if the skill level of the players in your party ( goldsmithing 90 or is it the skill of the synergist the factor or both?)
    (0)

  2. #2
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Dunno if Synergy skill matters as much as we like to think but being capped certainly makes for the best chances due to the nature of Synergy. There isn't some HQ secret to be found regardless of what someone may claim. You just line up the elements and when the furnace reads perfectly aligned aka all match up or just one of them is off by 1 point, you have your best chance to HQ. Right now I have like a 1 in 4 or 5 HQ rate on the latest gear. On lower level stuff like sky augments, I'll HQ 75% of the time. Rarely I'll get a lot of NQs in a row but I'm still trying to pin point the reason for that, whether HQ gear HQs less or if the moon is at play or I was just being dumb with fewell or other reasons I could come up with. It's too rare to just dismiss to chance but I suspect it's HQ sky gear related.

    Quick run down: 40 or less = 75% HQ , 40-60 = 50% HQ , 60-80 = 25% HQ This is my observations for HQ rates, and since I do few recipes at really low levels I'm going out on a limb here and claiming that it's probably 0-20 nearly 100% HQ and 20-40 = 75%. But I stress I'm guessing that and ultimately what I've seen are but mere observations but I'm pretty sure I'm right. Anyone who spends their time like me doing this stuff for money could probably say the same thing. At least on Q we all have a firm belief it's worth losing money on NQs for the HQs because the HQ rate is high enough to cover the losses. And looking at AH sales of other sellers I'd say my rates are the same as theirs.

    There's a not so much talked about debate about thwacking and getting a "straighter silhouette" message and it leading to more HQs but I've found the more likely explanation for it is that it focuses your next fewell feed and you have a high chance of hitting the mark. I'm still looking into that myself but with a lot of synergy items you don't have much time to screw around with thwacking. Typically if you get that perfect alignment on a hard recipe you're gonna wanna hit end before a god forsaken leak occurs and ruins everything. I usually go for a quick thwack for some cross fingered luck then hit end if I feel I have the time for it. But it never works really. Oh sure I've nabbed a HQ here and there but nowhere near enough to say, thwacking works for HQs.

    Some people feel it's a good idea to clear out impurities and pressure to 0% because "it makes sense" for smooth synergizing but I really just think they're there to make synergy harder than crafting and not a walk in the park. So the one certain thing is as long as you are perfectly aligned - 38 58 13 exactly for example - or 37 58 13 one point off exact, you have your best chance to HQ. If you aren't perfectly aligned then your HQ rate is drastically lowered. And I only learned this myself in recent months because I never paid much attention to the check furnace option. I was in the mind set that 37 59 13 for example was good enough. And it's not. So now I just keep in mind of this rule of thumb so I can skip reading the furnace.

    To answer your last question: I have cooking 45. I do wool grease and HQ it nearly every time. Not having the correct crafting level for the same recipe has not crippled my HQ factor. I also regularly use crafting mules to group with myself to synergize stuff. As long as the character who puts the mats in can put the mats in, you're good to go. If you're 100 wood and you have another account with 100 GS and you're trying to do synergy rings, just group up and the 100 wood character is good to go. As long as characters can cover the crafting caps, any of them can do the synergy attempt. But only the one with Synergy at the correct level or higher can actually finish it, which goes without saying.

    Now, there might be a trick to getting tier 3 HQs on the recipes that have them. I've heard people claiming it. But if it's true I'll be damned if I can figure it out. Perhaps thwacking. That's like the only thing I haven't tried on a mass scale, come to think of it. But I certainly did a lot of it during sky augment business and rarely resulted in a HQ3. Lowering pressure and impurities to 0 did squat, too.
    (2)


    Regular "John" Doe
    - Not on the Community Team

  3. #3
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Oh and yes, synergy gear(as in smocks and gloves)are important tools for success. I suggest you do your research on them, and be prepared to own multiple gloves so make some room for them.
    (0)


    Regular "John" Doe
    - Not on the Community Team

  4. #4
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    I pretty much only use Synergy for tatter stuff and I've never bothered perfectly aligning the numbers. I HQ all the time regardless. I really do think it has to do with your skill level and not much else. Can't be certain, of course.

    I will say with confidence that the gloves arn't that useful though. They offer very little in the way of stats and the abilities they give cost way too much fewell for an effect that doesn't seem to be 100%.
    (0)

  5. #5
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    You want to use the gloves on the more difficult recipes where time is a factor. They're pretty much useless for easy stuff.
    (0)


    Regular "John" Doe
    - Not on the Community Team

  6. #6
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Im one of the top two crafters/synergist on bismark and although I'm not going to share my secrets, I can tell you this there are many secrets and tricks to synergy and producing HQ's, there is a reason why the same few people are selling all the HQ's. I advise you to befriend a big time crafter on your server and learn all the info you can from that person. If I'm patience enough and do everything right I can get a 70% HQ rate on all gear. BTW this thread will be moved to the crafting section in 'O' about 12 hours lol
    (0)

  7. #7
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Facing the correct direction of the current elemental fewell, which is the direction of the weak element to it(example: using fire fewell, face west), will net perfect alignments every time. On top of this, it must be done on the day weak to the dominate elemental fewell. So, if the recipe has 70 fire as it's dominate element, you want to do it on watersday. Finally, you need at least 5 thwack procs, 0% impurities, pressure, furnace repaired to 100%, and all fewell restored before you click end synergy.

    Then, only then, a Synergist Jedi will you be.
    (0)


    Regular "John" Doe
    - Not on the Community Team

  8. #8
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Cljader1 View Post
    Im one of the top two crafters/synergist on bismark and although I'm not going to share my secrets, I can tell you this there are many secrets and tricks to synergy and producing HQ's, there is a reason why the same few people are selling all the HQ's. I advise you to befriend a big time crafter on your server and learn all the info you can from that person. If I'm patience enough and do everything right I can get a 70% HQ rate on all gear. BTW this thread will be moved to the crafting section in 'O' about 12 hours lol
    (2)

  9. #9
    Player Buffy's Avatar
    Join Date
    Aug 2011
    Posts
    74
    Character
    Buffy
    World
    Sylph
    Main Class
    BLM Lv 99
    This is the information you want:

    http://www.bluegartr.com/threads/104...nergy-Augments

    The specific information is in regards to Sky Gear (duh, in thread title), but everything you might realistically want to know is in there.
    (1)

  10. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,230
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The simplest and most obvious thing you can do for better HQ is to get the non-zero element requirements to their exact values. The closer you get to exact, the better the chance of "smooth synergizing."

    There may be a million other obscure effects like there supposedly is for regular synthesis, but I'm not going to speculate on that.

    Personally, I feel that furnace pressure is only for determining the chance of an explosion and has nothing to do with HQ rates.
    (0)

Page 1 of 2 1 2 LastLast