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  1. #21
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Make battles universally last for 1hr and show a bloody progress bar with time remaining on each battle, as well as a bar for inactive zones that shows how long until the zone will see another battle.

    Nothing is more frustrating than warping to a zone as the monsters are leaving, or warping in and tagging up only for the fight to last 5 minutes. It's bloody annoying.

    The time sink and difficulty should be in the content, not waiting for the content or trying to find the content.
    (6)

    I will have my revenge!

  2. #22
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Greatguardian View Post
    Make battles universally last for 1hr and show a bloody progress bar with time remaining on each battle, as well as a bar for inactive zones that shows how long until the zone will see another battle.

    Nothing is more frustrating than warping to a zone as the monsters are leaving, or warping in and tagging up only for the fight to last 5 minutes. It's bloody annoying.

    The time sink and difficulty should be in the content, not waiting for the content or trying to find the content.
    I agree that showing time remainings on battles would be a great idea. The only downfall to that would be the lost element of roleplaying. I'm not entirely sure if they could add a timer, as a lot of campaign battles are based on the ability for each side to either properly acquire their mission or horribly fail it.

    As for when the next battle is to begin there is a NPC that tells us when campaign battles are about to begin and in which zones. You can port there. Unfortunately these can sometimes take several minutes to actually start so a time estimation would be awesome indeed!

    I don't want to see hour long battles because they become too boring at that point. Fast pace with change upon the battlefield is what I prefer.
    (1)
    Quote Originally Posted by Greatguardian View Post
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  3. #23
    Player Greatguardian's Avatar
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    Mar 2011
    Posts
    3,238
    Fast pace with change on the battlefield in the zone we're fighting wouldn't bother me at all. Multiple objectives in an area would be great. That's the kind of fast pacing I'd love, too.

    I just don't like "fast pacing" that results in spending more time figuring out where to go, talking to NPCs, and zoning around than actually fighting. I absolutely can't get into Campaign because of this.
    (2)

    I will have my revenge!

  4. #24
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    I agree 100% with you. More objectives that varied would be awesome! And I can also understand the frustration of entering a zone only for it to end right as you got there, or having ended a second before you warped out. It's frustrating and I'll usually pick zones I know nobody else will be at (Like The Eldieme Necropolis) or talk to the NPC to see which zones will be starting up.

    Another thing I want to see changed to Campaign is the OPs. Finding two other bodies for Pit Spider is like pulling teeth. D:<
    (1)
    Quote Originally Posted by Greatguardian View Post
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  5. #25
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Babekeke View Post
    I don't understand... how can you leech exp solo in an event where your exp is based on your own performance, and nothing else?
    I fixed it Babekeke! See blow, This may sound better.
    Quote Originally Posted by Krashport View Post
    I been thinking and seeing how Campaign has turned out and seeing how Walk of Echoes is turning out, Why not change it up a bit.

    Part 1 Campaign, Its has become just a dull experience, more areas are owned by the beastmen cause no one does them hardly anymore. The reason why, I think its just not popular anymore.
    (1)

  6. #26
    Player Kriegsgott's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    260
    Character
    Kriegsgott
    World
    Leviathan
    Main Class
    MNK Lv 99
    Quote Originally Posted by Meyi View Post
    I am a campaign fanatic and have been thinking of things I'd like to see included in Campaign to make it more enjoyable.

    1. Auto-reraise. I don't care if it's an item we buy with Allied Notes at the Sigil guy, a sigil buff with the Medal of Altana for 10,000+ AN, or is only activated when campaign is ended in the zone and we had campaign tags up. I just want some way to have auto-reraise at all times during campaign, because I can't count the number of times I was the only person at the battle. It's irritating running back to Jeuno for new scrolls of instant reraise, and I'm not subbing white mage because it's so inferior to red mage sub now. And, I'm not spending money on reraise items because campaign is for pure entertainment, and it's not worth dumping a shit ton of gil into -- most of the time my reraise wears without using it, and then the ONE time I do need it it wears off right before I eat the dirt.

    2. Make our medals mean something. We have 20 total medals, each taking 5 days minimum to acquire. That's a minimum of 100 days to reach the best medal. I feel that after all the work of obtaining the medals, we should have something useful to do with them. I know there used to be certain campaign OPs, a couple of decent armors and the EXP ring from conquering the northlands, but let's be honest, those are no longer as important as they once were.

    We could either gain more buffs, better buffs, or something special when in campaign with a Medal of Altana shining brightly on our chest. I'd personally like to see the ability to control an army, since, we are the highest rank we can be at that point. I'd like to tell NPCs to get the hell back and let me pull a foe to them, rather than them charging in and feeling defeated after their foolish attempts. We could either control a specific army (and only when they're at the zone with us), or the ability to control one army at a time, whatever army is present at the battlefield. Again I don't care if this has a restraint on time (such as once per Vana'diel day) just as long as it's not ridiculous (like once per Campaign tally).

    3. I'd like to see more Campaign: enhancement gear. Things that are amazing in campaign and poop outside of it. Maybe some equality pieces, like Strength+50 for all jobs! And it'd be really fun to magianize these; Start out with a base piece with poop stats, and after a certain amount of magian trials, the armor can have whatever buff path you chose. The magian trials can be slay a certain amount of beastmen type under offensive/defensive, or maybe join a certain amount of campaigns, or successfully complete x amount of campaign ops.

    4. I really like Urthdigger's idea for the fortifications. If we can't have monsters coming out of the fortifications, then perhaps we can have some way to actually take down fortifications? It's so boring sitting there whacking on a wall for two hours only to accomplish 200 xp. It's not fun and in the end it doesn't do our nation any good. I propose we either see Urthdigger's idea, or maybe some sort of bomb system where we can run around and blow things up. More interaction please.

    5. Stop making our NPCs such cowards. I go into battle single handedly, kill a couple of orcs, they decide to come help me, and then on the third orc, despite me being able to solo them, they get scared and run away! Their defeat destroys Sandy's power over the zone I was working hard to preserve. Jerks.

    6. Skill ups would be nice, but since the monsters are low level I can see why it's not included. I mostly want the place to be interactive and fun, with a sense of accomplishment. I want to feel with each medal I gain a little more power or a little more control, and with better armor I can become the true San d'Orian general that the past is so desperately in need for!
    sounds nice
    (1)

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