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  1. #1
    Player Aleste's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    151
    Character
    Aleste
    World
    Fenrir
    Main Class
    WHM Lv 99
    --- SCH cure V numbers >.>;;;;;
    Because, why the hell not. Unfortunately SCH is capable of maintaining capped cure potency without using belt/back, which allows us to fully utilise weather for additional potency.

    Arka IV, Verse Grip+1, ---, Mana Ampulla
    Savant+2, Fylgia+1, Roundel, Neptune Pearl
    Heka, Augur, Aquasoul, Aquasoul
    Twilight, Korin, Rubeus, Calm Pigaches

    99SCH/WHM (+merits)
    412 + 5 Skill (LA)
    94 + 68 MND
    76 + 0 VIT

    0 + 50% Potency
    10% Light obi
    5% Twilight Cape
    60% Enhanced Rapture

    734 (pre-potency) -> 1174 (rapture) -> 1761 (+potency) -> 2025 (+obi/cape)
    I'm not 100% sure that is where rapture is stacked though~

    Excluding rapture timer, replace savants bonnet +2 with Ruach Crown (+12) MND gives a resultant of ~1275
    (0)



  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Aleste View Post
    --- SCH cure V numbers >.>;;;;;
    Because, why the hell not. Unfortunately SCH is capable of maintaining capped cure potency without using belt/back, which allows us to fully utilise weather for additional potency.

    Arka IV, Verse Grip+1, ---, Mana Ampulla
    Savant+2, Fylgia+1, Roundel, Neptune Pearl
    Heka, Augur, Aquasoul, Aquasoul
    Twilight, Korin, Rubeus, Calm Pigaches

    99SCH/WHM (+merits)
    412 + 5 Skill (LA)
    94 + 68 MND
    76 + 0 VIT

    0 + 50% Potency
    10% Light obi
    5% Twilight Cape
    60% Enhanced Rapture

    734 (pre-potency) -> 1174 (rapture) -> 1761 (+potency) -> 2025 (+obi/cape)
    I'm not 100% sure that is where rapture is stacked though~

    Excluding rapture timer, replace savants bonnet +2 with Ruach Crown (+12) MND gives a resultant of ~1275
    /Smile and there is why SCH especially wont get Cure V.
    (0)

  3. #3
    Player
    Join Date
    Aug 2011
    Posts
    158
    Agreed its common knowledge that not every WHM wants to play it robot like everyone else and they already have given us nukes all i want is them to continue down that. not asking to be a Blm they do need change dmg output for Banish IV tho (since it was i the test server at one point) it would have do be substancial over III (think the differance from Blizz III vs Blizz IV)
    (1)

  4. #4
    Player
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    94
    In addition to Banish 4, 5, Banishga 3, and Banishara, they also should change the damage output for cure spells on the undead. I think what players are looking for now that has changed from the beginning of FF11 is more flexibility in each jobs. SE seems to want to maintain the "1 job has 1 specific role" while players want "1 job to have many roles."
    (3)
    Live, Laugh, LOVE.

  5. #5
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Badieh View Post
    In addition to Banish 4, 5, Banishga 3, and Banishara, they also should change the damage output for cure spells on the undead. I think what players are looking for now that has changed from the beginning of FF11 is more flexibility in each jobs. SE seems to want to maintain the "1 job has 1 specific role" while players want "1 job to have many roles."
    Exactly... to the extreme detriment of jobs that desperately need alternative roles... like PUP.
    (0)

  6. #6
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    They need to just add Banish IV / V and Banishga III already. Put them on the same level as Aero tier nukes. It won't turn WHM into anything remotely resembling a nuking job, their recasts are too long for that to happen. What it does is give WHM a little more versatility, there are some NM's that are weak to holy damage and this would be useful on them.

    And in the end, it's White Mage, the masters of White Magic. It's only fitting they get some sort of light element nuke.
    (6)

  7. #7
    Player raps1355's Avatar
    Join Date
    Sep 2011
    Posts
    56
    I dont understand why ppl are frightened if whm got stronger nukes for the light element, after all they are supposed to be the light mage. Its one element out of 8 yet most other magic able jobs have access to the other 7. The banish series is also bad mp for damage and recast times are not great either. Even if banish 5 were to do 2k damage that would be abyssmal compared to a blm who can push out 7k damage not to mention alternating several elements.
    (2)

  8. #8
    Player
    Join Date
    Aug 2011
    Posts
    158
    Still waiting on those Nukes!! cmon SE let us WHM have some fun!! MORE LIGHT NUKING SPELLS!!!!
    (2)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    301
    Banishga III... and Holyja (400MP, casts in like 2sec, AoE and obviously works like the BLM -ja spells other than being light element).

    That's all I ask for in the way of new WHM nukes. (And then throw Stoneskin II into the game with like a 1000HP cap.)
    (1)

  10. #10
    Player
    Join Date
    Aug 2011
    Posts
    158
    Banishja would be more realistic seeing holy always been a single hit. they really need let whm have some fun with new light nukes lol.
    (0)

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