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  1. #21
    Player Juilan's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by Rukkirii View Post
    Greetings everyone! I let the dev. team know your feedback about allowing you to escape out of chat with the newer NPC's. They informed me that the reason why they didn't give the option to cancel some of these NPC conversations is because it would cause progression problems if these specific conversations were skipped mid-way or interrupted by an outside influence. (For example, flags would not be raised, won't receive the needed item, etc.) Because of these issues, they intentionally set up these NPC's to require you to complete the dialogue properly.

    We completely understand the convenience of being able to skip whenever you like, but with the current system, it is necessary to have this precaution. We appreciate your understanding.
    So you're saying we can get cured and be kicked out of these dialogs and not hit escape?
    (0)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  2. #22
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Tamoa View Post
    One good example is the warp npc in Whitegate - you can't hit ESC if you pick the wrong place (Jeuno or home nation). It's not an issue anymore really but back when Whitegate was where the majority of people set their HP it used to be a pain. Never understood why you couldn't ESC your way out of the dialogue if you made the wrong choice seeing as you have to hit enter once more anyway before he warps you.

    Another thing is the abyssea npcs in the cities, you can't hit ESC to get out of that dialogue either if I'm not mistaken.
    People would DC themselves and then talk to the taru again.
    (0)

  3. #23
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    People would DC themselves and then talk to the taru again.
    Which was (and is) an unnecessary hassle when we could (and should) be allowed to hit ESC instead of enter.
    (4)

  4. #24
    Player Rohelius's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    129
    Character
    Vassago
    World
    Phoenix
    Main Class
    DRK Lv 99
    I love the storyline in FF.
    I don't skip or scroll tru cut scenes in game you people like FF at all you should know thecut scenes are like a lil tid bit reward after going tru the quests, why skip them? You have things to do? They pauseso what's the reason? Time? Well your game time management is your problem not the dev teams so manage it.
    I love game cs and having them shorten is not something I want to see ever in final fantasy games ever, if you don't like them then FF is not your mmo go play something short and less attention demanding as far as storylines and NPC personalities go.
    (0)

  5. #25
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Rohelius View Post
    I love the storyline in FF.
    I don't skip or scroll tru cut scenes in game you people like FF at all you should know thecut scenes are like a lil tid bit reward after going tru the quests, why skip them? You have things to do? They pauseso what's the reason? Time? Well your game time management is your problem not the dev teams so manage it.
    I love game cs and having them shorten is not something I want to see ever in final fantasy games ever, if you don't like them then FF is not your mmo go play something short and less attention demanding as far as storylines and NPC personalities go.
    Uh, I do believe this thread is about how with certain npcs you interact with a lot, you can't hit the ESC key to get out of the dialogue.

    I don't think anybody here mentioned cutscenes.
    (3)

  6. #26
    Player Rohelius's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    129
    Character
    Vassago
    World
    Phoenix
    Main Class
    DRK Lv 99
    Certain NPC's yeah and he goes on to mention the lag around abyssea NPC's in Port Jeuno (Joachim & Horst) when the response to that has been out since May10, 2011..

    New Abyssea support NPCs have been added to the following areas:

    Gilburt, Ivan Port San d’Oria (I-8)
    Erich, Ernst Port Bastok (K-11)
    Jerrett, Kierron Heavens Tower, Windurst
    There is also a /yell command that lets people listen to everything of importance while in a different zone not because its cool to yell really loud but because they thought it would alleviate Port Jeuno crowding/lag problem.

    I read what the post was about, maybe the poster needs to read update details more, because SE is not going to physically move the lazy A's that just park their characters in front of the npc's when they already gave people several alternatives. The ball is in our court now and sadly people are still being inconsiderate towards others.

    As for my CS comment, i went thru all comments and i think i was thinking of another comment i read on a different post about someone wanting the dialogue for pre-battlefields shorten and somehow related it to this post while i was writing it because it bugged me that much.
    (0)

  7. #27
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    You actually used to be able to escape out of Joachim and Horst's dialog...
    (0)

  8. #28
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Rohelius View Post
    Certain NPC's yeah and he goes on to mention the lag around abyssea NPC's in Port Jeuno (Joachim & Horst) when the response to that has been out since May10, 2011..
    Putting abyssea warp npcs in the 3 starter cities didn't help the lag problem in PJ at all. Putting them in Ru'lude Gardens was a good idea though, and was the only change that actually helped the PJ lag some. They should have put abyssea warp npcs in all the different Jeuno zones (and maybe even in Whitegate).


    Quote Originally Posted by Rohelius View Post
    There is also a /yell command that lets people listen to everything of importance while in a different zone not because its cool to yell really loud but because they thought it would alleviate Port Jeuno crowding/lag problem.
    The /yell command is only for Jeuno zones, so it did nothing to encourage people to use the abyssea warp npcs in the starter cities. Some people changed hp to Ru'lude (me being one of them) to get out of the general lag fest (and retarded shout wars) in Port Jeuno.

    All in all, the things SE did to try to lessen the lag in PJ, all failed bar one.
    (0)

  9. 12-23-2011 02:45 AM

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