I want abyssea npcs in whitegate so i can have some peace
I want abyssea npcs in whitegate so i can have some peace
It boggles your mind as to why they do what they do. It's almost every single time they do something it's just guaranteed to not be liked by us. It's almost like they code with the idea in mind to have something to work on down the road, just in case they run out of work. Or to pad future update notes. Typically it involves NPC dialog and they go back and forth with their design. Some NPCs have cancel out options. Some don't. Some have confirm boxes. Some don't. Some have a crap load of confirm boxes. Some don't. How about some consistency! Good grief.
Regular "John" Doe - Not on the Community Team
strongly support this! annoying as crap.
SERAPHBismarck
Pround member of Reminding se there is a bst forum.
BRING BACK CHARM!
Count me in
Been meaning to start a thread similar to this myself, but alas, been lazy I guess!
I think it's not that it has been taken away, more like perhaps it was forgotten to be added. I have a faint memory of some Abyssea-related NPCs first not having this ability, but then it was later added. But even if that was true, it fersure wasn't for every one of them.
Many a time I have been cursing the NPC to please, no, that's a no no, just be quiet already, OK!?
Uhm, yes, sorry, almost lost it for a while there.
It's not that the chat options usually are too intuitive anyways, as an example, the "yes" and "no" seem to switch places throughout the game (for example the recently'ish added option to use the warp from Aht Urhgan Whitegate has the "yes" below "no"), but that's another story altogether!
よ
ろ
し
く
お
ね
が
い
し
ま
す
!
:b
...or so the legend says.
Greetings everyone! I let the dev. team know your feedback about allowing you to escape out of chat with the newer NPC's. They informed me that the reason why they didn't give the option to cancel some of these NPC conversations is because it would cause progression problems if these specific conversations were skipped mid-way or interrupted by an outside influence. (For example, flags would not be raised, won't receive the needed item, etc.) Because of these issues, they intentionally set up these NPC's to require you to complete the dialogue properly.
We completely understand the convenience of being able to skip whenever you like, but with the current system, it is necessary to have this precaution. We appreciate your understanding.
So it's impossible with the current resources to make it so, that only certain dialogue has the 'block' for 'escaping' from the discussion. Instead, it must be made so that if any NPC has any such dialogue, it must be like this.
Interesting...
...or so the legend says.
One good example is the warp npc in Whitegate - you can't hit ESC if you pick the wrong place (Jeuno or home nation). It's not an issue anymore really but back when Whitegate was where the majority of people set their HP it used to be a pain. Never understood why you couldn't ESC your way out of the dialogue if you made the wrong choice seeing as you have to hit enter once more anyway before he warps you.
Another thing is the abyssea npcs in the cities, you can't hit ESC to get out of that dialogue either if I'm not mistaken.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |