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  1. #11
    Player Winrie's Avatar
    Join Date
    Jun 2011
    Posts
    177
    Character
    Winrie
    World
    Valefor
    Main Class
    WHM Lv 99
    I want abyssea npcs in whitegate so i can have some peace
    (1)

  2. #12
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    It boggles your mind as to why they do what they do. It's almost every single time they do something it's just guaranteed to not be liked by us. It's almost like they code with the idea in mind to have something to work on down the road, just in case they run out of work. Or to pad future update notes. Typically it involves NPC dialog and they go back and forth with their design. Some NPCs have cancel out options. Some don't. Some have confirm boxes. Some don't. Some have a crap load of confirm boxes. Some don't. How about some consistency! Good grief.
    (4)


    Regular "John" Doe
    - Not on the Community Team

  3. #13
    Player Authority's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Lothire
    World
    Asura
    Main Class
    THF Lv 88
    Quote Originally Posted by Winrie View Post
    I want abyssea npcs in whitegate so i can have some peace
    Well, to be fair they are in all the main cities.
    (2)

  4. #14
    Player Koroma's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    59
    Character
    Koroma
    World
    Bismarck
    Main Class
    BLU Lv 99
    strongly support this! annoying as crap.
    (0)
    SERAPHBismarck

    Pround member of Reminding se there is a bst forum.
    BRING BACK CHARM!

  5. #15
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Count me in
    (0)

  6. #16
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,084
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    Been meaning to start a thread similar to this myself, but alas, been lazy I guess!

    I think it's not that it has been taken away, more like perhaps it was forgotten to be added. I have a faint memory of some Abyssea-related NPCs first not having this ability, but then it was later added. But even if that was true, it fersure wasn't for every one of them.

    Many a time I have been cursing the NPC to please, no, that's a no no, just be quiet already, OK!?
    Uhm, yes, sorry, almost lost it for a while there.

    It's not that the chat options usually are too intuitive anyways, as an example, the "yes" and "no" seem to switch places throughout the game (for example the recently'ish added option to use the warp from Aht Urhgan Whitegate has the "yes" below "no"), but that's another story altogether!














    :b
    (1)
    ...or so the legend says.


  7. #17
    Community Rep Rukkirii's Avatar
    Join Date
    Apr 2011
    Posts
    65
    Greetings everyone! I let the dev. team know your feedback about allowing you to escape out of chat with the newer NPC's. They informed me that the reason why they didn't give the option to cancel some of these NPC conversations is because it would cause progression problems if these specific conversations were skipped mid-way or interrupted by an outside influence. (For example, flags would not be raised, won't receive the needed item, etc.) Because of these issues, they intentionally set up these NPC's to require you to complete the dialogue properly.

    We completely understand the convenience of being able to skip whenever you like, but with the current system, it is necessary to have this precaution. We appreciate your understanding.
    (8)

    Bethany "Rukkirii" Stout - Community Team

  8. #18
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,084
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    So it's impossible with the current resources to make it so, that only certain dialogue has the 'block' for 'escaping' from the discussion. Instead, it must be made so that if any NPC has any such dialogue, it must be like this.

    Interesting...
    (0)
    ...or so the legend says.


  9. #19
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Rukkirii View Post
    Greetings everyone! I let the dev. team know your feedback about allowing you to escape out of chat with the newer NPC's. They informed me that the reason why they didn't give the option to cancel some of these NPC conversations is because it would cause progression problems if these specific conversations were skipped mid-way or interrupted by an outside influence. (For example, flags would not be raised, won't receive the needed item, etc.) Because of these issues, they intentionally set up these NPC's to require you to complete the dialogue properly.

    We completely understand the convenience of being able to skip whenever you like, but with the current system, it is necessary to have this precaution. We appreciate your understanding.
    We're still angry.
    (2)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  10. #20
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    One good example is the warp npc in Whitegate - you can't hit ESC if you pick the wrong place (Jeuno or home nation). It's not an issue anymore really but back when Whitegate was where the majority of people set their HP it used to be a pain. Never understood why you couldn't ESC your way out of the dialogue if you made the wrong choice seeing as you have to hit enter once more anyway before he warps you.

    Another thing is the abyssea npcs in the cities, you can't hit ESC to get out of that dialogue either if I'm not mistaken.
    (4)

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