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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    All Nation (Sandoria)
    Posts
    28
    If im not mistaken I believe SE sayed that they are intending on making level 99+ merit points. This being said we still got alot of aby burns coming our way so i dont really see aby dieing in a year like some have said in other forums. And as far as the elemental staves go ffs the first 3 trials of like 7 you only need like 10kills and the final trial of the 7 is justturning in the geodes. Basicaly speaking you are only lookingat killing like 300-400 total mobs no its not fun but easily completed in less than 1 week solo if you try.
    (0)

  2. #2
    Player Momotarotaru's Avatar
    Join Date
    Mar 2011
    Posts
    26
    Talk about the spell.
    I would like to see combo of spells... like Weapon skill chain but spell.

    or make new spell when 2 or more mages cast same or different spell in the same time to same target.
    Example
    we can make ICE STORM when 1 mage cast Blizzard and 1 mage cast Aero
    OR Electric Wave Thunder spell + Water spell.
    OR Slow + Stone = Super Slow
    OR Slow + Stonega = Slowga.
    OR Sleep + Bio = Nightmare
    OR Holy + aspir (drain sleep) = aspir (drain sleep) but light element.

    OR make Super Light damage with Holy (Banish) + Thunder + Fire + Wind
    same go with Super Dark damage with Blizzard + Stone + Water
    Maybe I dream too much XD
    (1)
    Last edited by Momotarotaru; 03-18-2011 at 04:39 AM.

  3. #3
    Player Kuwabaraone's Avatar
    Join Date
    Mar 2011
    Location
    Currently Windurstian
    Posts
    50
    Character
    Kuwabaraone
    World
    Valefor
    Main Class
    BLM Lv 99
    Quote Originally Posted by Momotarotaru View Post
    Talk about the spell.
    I would like to see combo of spells... like Weapon skill chain but spell.

    or make new spell when 2 or more mages cast same or different spell in the same time to same target.
    Example
    we can make ICE STORM when 1 mage cast Blizzard and 1 mage cast Aero
    OR Electric Wave Thunder spell + Water spell.
    OR Slow + Stone = Super Slow
    OR Slow + Stonega = Slowga.
    OR Sleep + Bio = Nightmare
    OR Holy + aspir (drain sleep) = aspir (drain sleep) but light element.

    OR make Super Light damage with Holy (Banish) + Thunder + Fire + Wind
    same go with Super Dark damage with Blizzard + Stone + Water
    Maybe I dream too much XD
    So like with how Skillchains increase damage for magic, trying certain spell combinations induce higher tier Elemental Spells? Could they also trigger greater potentcy in WS followups too, essentially closing the loop? This could be interesting, but we'll definitely need to flesh this idea out. Possibly a different thread for it. Was also thinking that the spell "Mini" and "Imp" could also be in the BLM repitoire. "Demi" too, just to name a few. I just hope they don't nerf Meteor badly...or better that they give it the Cumulative Damage Boost effect. I'd DEFINITELY use it. >.<)b

    KB1
    (0)

  4. #4
    Player Lordthom's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Olmang
    World
    Sylph
    Main Class
    THF Lv 90
    I really like that idea Momotarotaru. That could really add a whole new aspect to the game.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    15
    Square Enix could make dual elemental spells akin to the pairings that Abyssean elementals have. The only problem with this is the amalgamation that Baelfyr's posses; Fire and Light elements. Would be pretty cool, and have them Magic Burst doubly so when the skill chain is level 2 or 3.
    (0)

  6. #6
    Player Dew's Avatar
    Join Date
    Mar 2011
    Location
    MolaMola Enterprises
    Posts
    115
    Character
    Dew
    World
    Bismarck
    Main Class
    RDM Lv 99
    To expand the list i made for Rdms. XD

    White Magic:
    Haste II - Stronger version of haste.
    Stoneskin II - Occ. absorbs damage taken instead of taking 0.
    Reflect - Occ reflects single target spells on the mob that casted.
    Cure V - It's about time we should get Cure V back.
    En-Petrify - Has a chance of procing on hits.
    En-Curse - Has a chance of procing on hits.
    En-Poison - Has a chance of procing on hits.
    En-Paralyze - Has a chance of procing on hits.
    En-Slow - Has a chance of procing on hits.
    En-Addle - Has a chance of procing on hits.
    En-Toad - Has a chance of procing on hits.
    En-Doom - High mp cost and really low proc rate.
    En-Death - 999mp cost and really low proc rate.
    En-Plague - Has a chance of procing on hits.
    Banish I-III - We got divine skill why not.
    Absorb-Fire - Occ absorbs fire damage.
    Absorb-Ice - Occ absorbs ice damage.
    Absorb-Thunder - Occ absorbs lightning damage.
    Absorb-Wind - Occ absorbs wind damage.
    Absorb-Water - Occ absorbs water damage.
    Absorb-Earth - Occ absorbs earth damage.
    Absorb-Light - Occ absorbs light damage.
    Absorb-Dark - Occ absorbs darkness damage.
    Absorb-Damage - Occ absorbs physical damage.
    (Note with Absorb spells they don't stack.)
    Reflect II - Occ will reflect aoe and single target spells.
    Protect VI - No explanation needed.
    Shell VI -
    No explanation needed.
    Dia IV - Higher tier of dia.
    Dia V - Higher tier of dia.
    Diaga II - Aoe dia.
    Diaga III - Aoe dia.
    Stop - Occ stops an enemy.
    Slow III - Higher tier of slow.
    Paralyze III - Higher tier of paralyze.
    Regain - 1 a tick regain similar to Sch.
    Holy spikes - Deals light damage and occ flashs target.
    Wall - Nulls damage taken from certain forms for a certain amount of time.
    En-Regain - Drains tp from target with each hit.
    Moogle - Turns target into a moogle.
    Chocobo - Turns target into a chocobo.

    Avalon - Gives Target Refresh, Regen, Regain, Stoneskin, Blink, Aquavail, and Phalanx effect. Duration depends on all skills combined. Potency goes up with every 500 skill levels. (Ex. You have Enf, Enh, Dark, Divine, Healing, Ele skills combined they are 1450. Meaning your potency raises 2 points for the refresh, regen, and regain and other effects.)

    Holy II - Deals major light damage and lowers darkness resist.
    Holy III - Deals extreme light damage and lowers def and att of targets darkness element. Occ flashs target.
    En-Flash - Occ flashes the target.
    Cure VII - Heals target for major amounts.(2000-3000 hp healeed with 50% cure potency.)
    Cure VIII - Heals target for extreme amounts.(Some where in the range of 3000-4000 with 50% cure potency.)
    Curaga V - Heals all targets in range.
    Curaga VI - Heals all targets in range.
    Curaga VII - Heals all targets in range.
    Holy Flare - Deals light elemental damage and dazes target for set duration.
    Banish IV - Deals light elemental damage.
    Banish V - Deals light elemental damage.
    Raise IV - Raises target and half's weaken timer.
    Reraise IV - Reraises target with half weaken timer.
    Bar-Terra - Major earth resist.
    Bar-Flare - Major fire resist.
    Bar-Aqua - Major water resist.
    Bar-Shadow - Major darkness resist.
    Bar-Holy - Major light resist.
    Bar-Freeze - Major ice resist.
    Bar-Burst - Major thunder resist.
    Bar-Tornado - Major wind resist.
    Stormspells II - Doubles the bonus gained from weather spell.
    Banish VI - Deals major light elemental damage.
    En-Light II - Deals more damage.
    En-Flare - Deals major additional fire damage.
    En-Quake - Deals major additional earth damage.
    En-Tornado - Deals major additional wind damage.
    En-Freeze - Deals major additional fire damage.
    En-Burst - Deals major additional lightning damage.
    En-Flood - Deals major additional water damage.
    En-Holy - Deals major additional light damage.
    Banishga III - Deals aoe light damage.
    Banishga IV - Deals major aoe light damage.
    Banishga V - Deals extreme ale light damage.
    Repose II - Sleeps a target for longer period.
    Divine Radiance - Gives targets in area effect Protect, Shell, Regen, Stoneskin, Blink, and Immunity to status effects for set duration.
    Double MP- Doubles amount of mp user has.


    Black Magic:
    Demi - Will half enemies hp if lands.
    Bio IV - Higher tier of bio.
    Bio V - Higher tier of bio.
    Terra Spikes - Deals earth damage and occ petrifies target.
    Aqua Spikes - Deals water damage and occ poisons target.
    Gust Spikes - Deals wind damage and occ silences target.
    Doom - Dooms target if it lands.
    Blind III - A more potent version of blind that uses a flash like blind.
    Aspir - Rdm should really get this in the 90s.
    Drain - Same as aspir.
    Gravity II - A more potent gravity effect that also has a change of halting the target.
    Bind II - A potent form of bind that does not wore when target is hit.
    Confuse - Chance of confusing the target if it lands.
    Toad - Turns target into a toad.
    Seal - Seals all magic, jas, and ws's of the target.
    Amnesia - Puts amnesia effect on target.
    Death - More likely to be a Blm spell if it ever comes out.
    Ultima - Blm spell again probably.
    Plague - Plagues the target.
    En-Weapon - Changes your damage type(Slashing, Piercing, Blunt.)
    Converse-MP - Converts some of damage taken into MP.
    Converse-HP - Converts some of damage taken into HP.
    Converse-TP - Converts some of damage taken into TP.
    Disintegrate - If lands erases mob into nothing while absorbing all TP, MP, and HP from target.
    Tempest - Converts DEF into damage on target. 10% mp - 50% of def, 25% mp 100% of def, 50% mp 200% of def, 75% mp 200% of def, 100% mp 300% of def.
    En-Aspir - Drains mp from target with each hit.
    En-Drain - Drains hp from target with each hit.
    Dispel II - Higher form of dispel that will dispel all effects target has.(Includes ones that dispel can't take off. Ex. 2hrs)
    Break II - Lands on more targets then break and will not wore from getting hit.
    Meteor - Deals aoe non-elemental damage.
    Comet - Deals single target non-elemental damage.
    Firaga IV - Deals aoe fire damage.
    Firaga V - Deals major aoe fire damage.
    Firaja II - Deals extreme aoe fire damage and gives targets burn effect.
    Flare III - Deals extreme fire damage to a single target and lowers def and att of targets water element. Occ Plagues target.
    Waterga IV - Deals aoe water damage.
    Waterga V - Deals major water damage.
    Waterja II - Deals extreme aoe water damage and gives targets drown effect.
    Flood III - Deals extreme water damage to a single target and lowers def and att of targets lightning element. Occ poisons target.
    Stonega IV - Deals aoe earth damage.
    Stonega V - Deals major aoe earth damage.
    Stoneja II - Deals extreme aoe earth damage and gives targets rasp effect.
    Quake III - Deals extreme earth damage to a single target and lowers def and att of targets wind element. Occ petrifies target.
    Aeroga IV - Deals aoe wind damage.
    Aeroga V - Deals major aoe wind damage.
    Aeroja II - Deals extreme aoe wind damage and gives targets choke effect.
    Tornado III - Deals extreme wind damage to a single target and lowers def and att of targets ice element. Occ silences target.
    Blizzaga IV - Deals aoe ice damage.
    Blizzaga V - Deals major aoe ice damage.
    Blizzaja II - Deals extreme aoe ice damage and gives targets frost effect.
    Freeze III - Deals extreme ice damage to a single target and lowers def and att of targets fire element. Occ paralyzes target.
    Thundaga IV - Deals aoe lightning damage.
    Thundaga V - Deals major aoe lightning damage.
    Thundaja II - Deals extreme aoe lightning damage and gives targets shock effect.
    Burst III - Deals extreme lightning damage to a single target and lowers def and att of targets earth element. Occ stuns target.
    Choke II - Same as choke, but more potent.
    Frost II - Same as frost, but more potent.
    Shock II - Same as shock, but more potent.
    Rasp II - Same as rasp, but more potent.
    Burn II - Same as burn, but more potent.
    Drown II - Same as drown, but more potent.
    Gravaga - Aoe gravity effect.
    Blindaga - Aoe blind effect.
    Stunaga - Aoe stun effect.
    Breakaga - Aoe break effect.
    Bindaga - Aoe bind effect.
    (May not be workable due to Sch.)
    Demi II - High chance of halving targets hp.
    Helix II - Tier II of the helix spells.
    Drain III - Drains major amount of HP from target.
    Aspir III - Drains major amount of MP from target.
    Thunder VI - Deals extreme lightning damage.
    Blizzard VI - Deals extreme ice damage.
    Aero VI - Deals extreme wind damage.
    Stone VI - Deals extreme earth damage.
    Water VI - Deals extreme water damage.
    Fire VI - Deals extreme fire damage.
    Shadow Flare - Deals darkness damage and lowers resist to light.
    Shadow Flare II - Deals major darkness damage and lowers resist to light.
    Shadow Flare III - Deals extreme darkness damage and lowers def and att of targets light element. Occ Dooms target.
    En-Shadow - Deals major additional darkness damage.
    Sleep III - Sleeps target.
    Sleep IV - Sleeps target.
    Sleepga III - Sleeps all targets in range.
    Sleepga IV - Sleeps all targets in range.
    Deep Freeze - Deals ice elemental damage and freezes target in place for a set duration.
    Solar Flare - Deals fire elemental damage and gives target extreme burn effect.
    Typhoon - Deals water elemental damage and gives targets extreme poison effect.
    Superstorm - Deals lightning elemental damage and stuns targets for set duration.
    Hurricane - Deals wind elemental damage and gives target extreme silence effect.
    Megaquake - Deals earth elemental damage and gives target petrify effect for a set duration.
    Pitch Black - Deals darkness elemental damage and sleeps target and gives bio effect for set duration.
    (0)

  7. 03-21-2011 02:10 PM

  8. #8
    Player Dew's Avatar
    Join Date
    Mar 2011
    Location
    MolaMola Enterprises
    Posts
    115
    Character
    Dew
    World
    Bismarck
    Main Class
    RDM Lv 99
    Continued

    Summons
    Ixion - Deals lightning deals with 2hr.
    Knights of the Round - Deal Physical damage x12.
    Bahamut - GigaFlare.
    Atomos - Sucks everything in.
    Phoenix - Deals fire damage and gives all members in range Auto-Reraise.
    Jumbo Cactuar - does 10,000 needles.
    Magus Sisters - Deal physical damage.
    Gilgamesh - Extreme damage that isn't any element or type.
    Choco/Mog - Run enemies over and deal damage.
    Bismarck - Deals water damage.
    Ultima-Summon - Summons 3 random avatars during 2hr.


    Songs
    New tiers of other songs.
    Tempest Light - Gives members in effect range certain amount of triple attack.
    Strong Hold - Prevents certain status effect depending on skill level.
    Divine Mumur - Gives members in area effect increase to divine skill. Depends on your wind/string/singing skill.
    Massacre Elegy - Should get this already.


    Rolls
    Titans Roll - Increases triple attack effect.
    Goddess's Roll - Gives members in area effect aura with random effects.
    Lightning Roll - Increases resistance to lightning element.
    Ice Roll - Increases resistance to ice element.
    Fire Roll - Increases resistance to fire element.
    Wind Roll - Increases resistance to wind element.
    Earth Roll - Increases resistance to earth element.
    Light Roll - Increases resistance to light element.
    Dark Roll - Increases resistance to darkness element.
    Water Roll - Increases resistance to water element.
    Lag Roll - Generates a slow aura around targets.
    Omega Roll - Add additional attack rounds.
    Ultima Roll - Adds Quick Magic effect to targets in range.


    Ninjistu
    Ashura:Ichi - Gives target an additional attack round.
    (0)

  9. #9
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    For BLM it's going to be meteor, it's always meteor.
    (0)

  10. #10
    Player Odintius's Avatar
    Join Date
    Mar 2011
    Posts
    94
    Character
    Odintius
    World
    Phoenix
    Main Class
    BLU Lv 99
    Mana blaze you get hit converts the mob hp to mp >.>
    (0)

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