Baaaad idea.
I know your trying to be helpful, but any ST buff would turn into a...
WAR: WTF RDM MY BOOST WORE! GIVE ME MY FCKING BOOST!!!010101
MNK: RDM ... DUDE MY BOOST WORE, GIVE ME NOW NOW NOW!!!!
DRG: YOU SUCK, MY BOOST's BEEN OFF FOR 10s, GIVE ME MORE NOW NOW NOW!!!1010101
Well, if the RDM didn't suck, then the boost never would have worn off.
:3
Also, who the hell is actually advocating 30 second durations on buffs? No.
I will have my revenge!
Yeah I'd have to agree that 30 seconds sounds like a horrible idea. Higher Tiers of Dia always sound better. I'd rather buff my party by debuffing an enemy. If RDM is going to me a self enhancer or single target SPECIALIST (see what I did there?) then I have no interest in arbitrary buffs that could be enfeebling instead of enhancing. If you really want a melee upgrade, then tack in on Temper as a merit.
I'm a RequieSCAT-MAN!
agreed, the berserk spell needs to last as long as en-spells or haste, etc. Self buff, fine, but rdm's need something. They should get the highest fencer trait also, they are the "duelist".
Tier 3 elemental en-spells would make sense also, as well as possibly en-enfeebles. Not tier two enfeebles, but at least tier 1 enfeebles.
Are spike spells ever going to be more useful? Like paralyze proc% of effect when stricking shockspikes, etc. perhaps this could be an added effect of tier two spike spells? It wouldn't have to be as good as some nm's spells, but making it related to enhancing magic level and giving a tier two version of the three spike spells and a giving them a % to proc stun, paralyze, or slow based on the type spell and the user's enhancing magic level when cast would help define rdm and also wouyld help to justify a rdm melee, since again, rdm are duelists.
Last edited by Concerned4FFxi; 12-10-2011 at 12:10 PM.
Originally Posted by Kincard
This is just GG being a troll, as usual.
The original idea presented was a short duration (30s) big attack boost, that could be cast on other players. Being self cast it would suck to maintain, but being cast-able on others would pretty much turn the worst days of the refresh/haste cycles into candy land in comparison. Anything can happen in 30s, you might end up having to recast something or heal someone or just anything and then it would start to fall off people, and they would start screaming. Added is that if it's potency was based on enhancing magic you'd be put into a bind. Cast in max duration gear and lose potency but gain in breathing time while pissing the DD's off (they really like more attack), or cast in max potency gear and give yourself a migraine. It's a bad idea no matter how you flip it.
to clarify what i wanted from this spell
3 Minute Duration
Self target only ( rdm has moved from party buffing to self buffing, and it is a step in the right direction IMO**)
Attack Scales from 400 Skill with a base of 10% increasing by .15% attack per point of skill
the purpouse of this spell was to give rdm the oomph they need for higher defense monsters.
** i am strongly against any new spell that rdm gets being able to be utilized on another player. the reason for this is: back in the day, RDM was held back and restricted by the mentality of Party buffs, some players suggested great ideas for new rdm buffs, but they were promptly knocked down because of how OP they could become in a party situation by casting it on allies. now that RDM has moved on to being a complete self buffer, they are free to expand in a multidirectional sense with their buffing magic. they have the ability now to pretty much have any reasonable buff imaginable added to their repotoire, due to the fact that it will be soley exclusive to them, and we all know how underpowered rdm is in all fields other then enfeebling lol.
Along these lines I'd like to see other self buffs similar to this but not stacking (gotta chose). Create some that enhance the mage / support side. Something like +MAB, +FC, +Cure Pot? (don't know how SE would feel about that) and so forth. Maybe even +Acc that way you could chose between atk or acc for melee buffs.
It would allow any single RDM to alter their stats to best suite their particular situation. It would work for both mage and melee modes.
This is a foolish notion. You are 100% absolutely never going to break that mentality for a very simple reason. Red Mage is capable of restoring HP, MP, and is also capable of dramatically increasing another player's damage potential via Haste. The mentality has been established for a reason and it would take nothing short of a miracle to alter the playerbase mentality at this point.
I can see where you're coming from, but really all you're doing is advocating holding Red Mage back on the other end of the spectrum.
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