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  1. #1
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    agreed, the berserk spell needs to last as long as en-spells or haste, etc. Self buff, fine, but rdm's need something. They should get the highest fencer trait also, they are the "duelist".

    Tier 3 elemental en-spells would make sense also, as well as possibly en-enfeebles. Not tier two enfeebles, but at least tier 1 enfeebles.

    Are spike spells ever going to be more useful? Like paralyze proc% of effect when stricking shockspikes, etc. perhaps this could be an added effect of tier two spike spells? It wouldn't have to be as good as some nm's spells, but making it related to enhancing magic level and giving a tier two version of the three spike spells and a giving them a % to proc stun, paralyze, or slow based on the type spell and the user's enhancing magic level when cast would help define rdm and also wouyld help to justify a rdm melee, since again, rdm are duelists.
    (2)
    Last edited by Concerned4FFxi; 12-10-2011 at 12:10 PM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.