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  1. #1
    Player saevel's Avatar
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    Apr 2011
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    Quote Originally Posted by hideka View Post
    to clarify what i wanted from this spell
    3 Minute Duration
    Self target only ( rdm has moved from party buffing to self buffing, and it is a step in the right direction IMO**)
    Attack Scales from 400 Skill with a base of 10% increasing by .15% attack per point of skill

    the purpouse of this spell was to give rdm the oomph they need for higher defense monsters.

    ** i am strongly against any new spell that rdm gets being able to be utilized on another player. the reason for this is: back in the day, RDM was held back and restricted by the mentality of Party buffs, some players suggested great ideas for new rdm buffs, but they were promptly knocked down because of how OP they could become in a party situation by casting it on allies. now that RDM has moved on to being a complete self buffer, they are free to expand in a multidirectional sense with their buffing magic. they have the ability now to pretty much have any reasonable buff imaginable added to their repotoire, due to the fact that it will be soley exclusive to them, and we all know how underpowered rdm is in all fields other then enfeebling lol.

    Along these lines I'd like to see other self buffs similar to this but not stacking (gotta chose). Create some that enhance the mage / support side. Something like +MAB, +FC, +Cure Pot? (don't know how SE would feel about that) and so forth. Maybe even +Acc that way you could chose between atk or acc for melee buffs.

    It would allow any single RDM to alter their stats to best suite their particular situation. It would work for both mage and melee modes.
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  2. #2
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    Mar 2011
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    Quote Originally Posted by hideka View Post
    ** i am strongly against any new spell that rdm gets being able to be utilized on another player. the reason for this is: back in the day, RDM was held back and restricted by the mentality of Party buffs, some players suggested great ideas for new rdm buffs, but they were promptly knocked down because of how OP they could become in a party situation by casting it on allies. now that RDM has moved on to being a complete self buffer, they are free to expand in a multidirectional sense with their buffing magic. they have the ability now to pretty much have any reasonable buff imaginable added to their repotoire, due to the fact that it will be soley exclusive to them, and we all know how underpowered rdm is in all fields other then enfeebling lol.
    This is a foolish notion. You are 100% absolutely never going to break that mentality for a very simple reason. Red Mage is capable of restoring HP, MP, and is also capable of dramatically increasing another player's damage potential via Haste. The mentality has been established for a reason and it would take nothing short of a miracle to alter the playerbase mentality at this point.

    I can see where you're coming from, but really all you're doing is advocating holding Red Mage back on the other end of the spectrum.
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  3. #3
    Player hideka's Avatar
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    Mar 2011
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    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by cidbahamut View Post
    This is a foolish notion. You are 100% absolutely never going to break that mentality for a very simple reason. Red Mage is capable of restoring HP, MP, and is also capable of dramatically increasing another player's damage potential via Haste. The mentality has been established for a reason and it would take nothing short of a miracle to alter the playerbase mentality at this point.

    I can see where you're coming from, but really all you're doing is advocating holding Red Mage back on the other end of the spectrum.
    i was refering to SE's Current mentality, not the player bases, which has clearly already shifted in the direction that i mentioned in my prior post. please see Temper and Boost spells. leave Party Buffing to the party buffing jobs like Bard Corsair White mage and Scholar.
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  4. #4
    Player
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    Mar 2011
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    Bet they're merit spells along with Arise and Meteor.
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  5. #5
    Player Greatguardian's Avatar
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    Mar 2011
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    It's funny you mention Corsair, since it's basically everything most people want RDM to be (In Role, not Method), and it's OP as balls. It's an enhancer that can put up extremely high damage while still buffing a party with unique uberbuffs.

    The only reason pirate hasn't been hit with a nerfstick to rock the ages is the fact that it cannot directly heal itself or others aside from Regen, which takes up a roll slot and the natural limitations of luck-based rolls themselves.
    (0)

    I will have my revenge!

  6. #6
    Player Doombringer's Avatar
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    Mar 2011
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    365
    if i had to bet, i'd wager the real reason corsair is under the radar is somehow connected to the fact that i only know 1 corsair who owns bullets.........


    so shhh! do you wanna be corsairs avesta? if it's working for you then just keep your mouth shut and let it ride..
    (1)

  7. #7
    Player Greatguardian's Avatar
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    Mar 2011
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    Quote Originally Posted by Doombringer View Post
    if i had to bet, i'd wager the real reason corsair is under the radar is somehow connected to the fact that i only know 1 corsair who owns bullets.........


    so shhh! do you wanna be corsairs avesta? if it's working for you then just keep your mouth shut and let it ride..
    Ha! Fair enough. Don't tell anyone, but COR can solo better than RDM and has always been able to do so - since long before the 80+ cap increases. It's just expensive as balls and fairly complex (on a ffxi scale) to play well so only really loaded and experienced players pick it up and manage to be any good at it.

    If we ever got any targeted healing or direct enfeebling abilities, we'd be in serious trouble.

    Edit: Of course, Red Mage already has "enfeebling" and targeted healing, so we're kinda screwed on that front. I don't see Barance-san cowtowing on that too easily.
    (0)

    I will have my revenge!

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