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  1. #1
    Player
    Join Date
    Jul 2011
    Posts
    597
    What is Gain-STR?
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    That would be relevant if you could use more than 1 gain/boost at a time.

    My vote is still in better Dia.
    (1)

  3. #3
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Kaisha View Post
    What is Gain-STR?
    Yeah, but it's still only self targeted.

    Quote Originally Posted by Neisan_Quetz View Post
    That would be relevant if you could use more than 1 gain/boost at a time.

    My vote is still in better Dia.
    I take that, and a ATT up spell.
    (0)

  4. #4
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by tyrantsyn View Post
    Yeah, but it's still only self targeted.



    I take that, and a ATT up spell.
    Baaaad idea.

    I know your trying to be helpful, but any ST buff would turn into a...

    WAR: WTF RDM MY BOOST WORE! GIVE ME MY FCKING BOOST!!!010101
    MNK: RDM ... DUDE MY BOOST WORE, GIVE ME NOW NOW NOW!!!!
    DRG: YOU SUCK, MY BOOST's BEEN OFF FOR 10s, GIVE ME MORE NOW NOW NOW!!!1010101
    (0)

  5. #5
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Well, if the RDM didn't suck, then the boost never would have worn off.

    :3

    Also, who the hell is actually advocating 30 second durations on buffs? No.
    (2)

    I will have my revenge!

  6. #6
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Greatguardian View Post
    Well, if the RDM didn't suck, then the boost never would have worn off.

    :3

    Also, who the hell is actually advocating 30 second durations on buffs? No.
    Yeah I'd have to agree that 30 seconds sounds like a horrible idea. Higher Tiers of Dia always sound better. I'd rather buff my party by debuffing an enemy. If RDM is going to me a self enhancer or single target SPECIALIST (see what I did there?) then I have no interest in arbitrary buffs that could be enfeebling instead of enhancing. If you really want a melee upgrade, then tack in on Temper as a merit.
    (0)
    I'm a RequieSCAT-MAN!

  7. #7
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by ManaKing View Post
    Yeah I'd have to agree that 30 seconds sounds like a horrible idea. Higher Tiers of Dia always sound better. I'd rather buff my party by debuffing an enemy. If RDM is going to me a self enhancer or single target SPECIALIST (see what I did there?) then I have no interest in arbitrary buffs that could be enfeebling instead of enhancing. If you really want a melee upgrade, then tack in on Temper as a merit.

    This is just GG being a troll, as usual.

    The original idea presented was a short duration (30s) big attack boost, that could be cast on other players. Being self cast it would suck to maintain, but being cast-able on others would pretty much turn the worst days of the refresh/haste cycles into candy land in comparison. Anything can happen in 30s, you might end up having to recast something or heal someone or just anything and then it would start to fall off people, and they would start screaming. Added is that if it's potency was based on enhancing magic you'd be put into a bind. Cast in max duration gear and lose potency but gain in breathing time while pissing the DD's off (they really like more attack), or cast in max potency gear and give yourself a migraine. It's a bad idea no matter how you flip it.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by saevel View Post
    This is just GG being a troll, as usual.
    (1)

  9. #9
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    agreed, the berserk spell needs to last as long as en-spells or haste, etc. Self buff, fine, but rdm's need something. They should get the highest fencer trait also, they are the "duelist".

    Tier 3 elemental en-spells would make sense also, as well as possibly en-enfeebles. Not tier two enfeebles, but at least tier 1 enfeebles.

    Are spike spells ever going to be more useful? Like paralyze proc% of effect when stricking shockspikes, etc. perhaps this could be an added effect of tier two spike spells? It wouldn't have to be as good as some nm's spells, but making it related to enhancing magic level and giving a tier two version of the three spike spells and a giving them a % to proc stun, paralyze, or slow based on the type spell and the user's enhancing magic level when cast would help define rdm and also wouyld help to justify a rdm melee, since again, rdm are duelists.
    (2)
    Last edited by Concerned4FFxi; 12-10-2011 at 12:10 PM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  10. #10
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    to clarify what i wanted from this spell
    3 Minute Duration
    Self target only ( rdm has moved from party buffing to self buffing, and it is a step in the right direction IMO**)
    Attack Scales from 400 Skill with a base of 10% increasing by .15% attack per point of skill

    the purpouse of this spell was to give rdm the oomph they need for higher defense monsters.

    ** i am strongly against any new spell that rdm gets being able to be utilized on another player. the reason for this is: back in the day, RDM was held back and restricted by the mentality of Party buffs, some players suggested great ideas for new rdm buffs, but they were promptly knocked down because of how OP they could become in a party situation by casting it on allies. now that RDM has moved on to being a complete self buffer, they are free to expand in a multidirectional sense with their buffing magic. they have the ability now to pretty much have any reasonable buff imaginable added to their repotoire, due to the fact that it will be soley exclusive to them, and we all know how underpowered rdm is in all fields other then enfeebling lol.
    (3)

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