Add in a spell that increases redmage's base attack based on enhancing magic skill, where @ capped skill, it would produce the same ammount of attack bonus as berserk.
this would help bolster rdm melee dps even more.
Add in a spell that increases redmage's base attack based on enhancing magic skill, where @ capped skill, it would produce the same ammount of attack bonus as berserk.
this would help bolster rdm melee dps even more.
Spells like this should exist anyway for magical enhancing, both BRD and COR has a similar spell. That said, I'm not quite sure I want anymore sellf/single target spells, and since we're not getting AoE, I only care for Enfeebling/Healing buffs now.
A better Dia, Dia potency not on something ridiculous, Dia's defense down affected by Saboteur, all of those would work imo.
A single target att up spell would be neat. 30 second duration, improve with composure bonuses. Have it on the same recast timers as Refresh or Haste. I wouldn't want to encourage another Temper "self targeted" only spell tho. If RDM is a support class we don't need more of that.
If it's going to self/single target 30 second base duration is pretty worthless; at least I could justify casting Temper. A 30 second attack boost on refresh/haste's timer would just be the new Gain-CHR. 3 min base duration at the least, preferably 5+ min base duration.
The idea about a 30 second duration would be for a larger boost to a ATT up %. Where I would think longer duration would come with a smaller % boost. When I start to consider a hypothetical spell, I try to take into consideration pro and cons of it. And for my preference I'd rather deliver a larger boost for a shorter time the a smaller % for a longer duration. But this difference in opinion can be settled quick with 2 tier version's of a spell like this. One that last longer and give a smaller over all %. And one that is shorter for a larger %.
I also understand that the spell could just scale with enhancing magic value. And that would work too. But honestly where do you think that would more likely to land? In the percentage scale 10 to 12 percent boost or 25 to 30 percent. In the land of not over powering RDM, I doubt we'd see the higher end.
Cast/Recast and duration already make triumphant roar unusable most of the time (disregarding having to set it), I'd rather not see that repeated.
What is Gain-STR?
That would be relevant if you could use more than 1 gain/boost at a time.
My vote is still in better Dia.
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