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  1. #1
    Player Asymptotic's Avatar
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    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99

    New Job Trait: Limber ("Tactical Evade")

    Introduction

    Hello again! You guys must be tired of suggestion threads from me by now, I'm sure! Anyway, without further ado...

    Tactical Parry is an interesting job trait in that it gives an offensive bonus for an uncontrollable defensive action. Despite increasing in tiers to a respectable level, it is devalued in that its bonus is rarely seen due to the priority of evasion versus parry. I would like to suggest a similar job ability for evasion - although I think the name "Tactical Evade" sounds a little awkward. As for nomenclature, I'd suggest the name "Limber."

    I realize that TP generally comes from one of the following sources: executing an action, receiving damage, or a magical source. In this case, it would fall under the "executing an action" category. The idea is that "Limber" grants you the ability to occasionally perform a special type of evasive maneuver (with extra flair!) which gives you a slight edge over your opponent.

    Implementation

    There are several jobs that are capable of achieving a highly significant evasion rate versus even high level enemies. It is obvious that if "Tactical Evade" worked as Tactical Parry does (TP is granted with every parried attack), there would be severe balance implications. For this reason, I'm not suggesting this. My suggestion is as follows:
    1. For a character with this trait, a small amount of TP (~2) will be granted some set % of the time when evading an attack.
    2. The trait should have multiple tiers. Tiers will not increase the amount of TP granted per activation, instead will increase the activation rate.
    3. The trait can be enhanced by gear in two ways. Either by increasing the amount of TP granted by a small amount, or by increasing the activation rate.

    I'd suggest the tiers work like this:

    Limber I: 2TP granted 5% of the time upon successfully evading an attack
    Limber II 2TP granted 10% of the time upon successfully evading an attack
    Limber III 2TP granted 15% of the time upon successfully evading an attack.
    Limber IV 2 TP granted 20% of the time upon successfully evading an attack.

    As for jobs to receive it, I feel like the following jobs fit the theme of gaining an offensive advantage when evading an attack:

    Thief: The most evasive job in the game - a job traditionally admired for its agility and sneakiness. It makes sense that a THF could gain a slight offensive advantage for successfully dodging an attack.
    Puppetmaster: The second most evasive job in the game, and brilliant performance artists.
    Dancer: Perhaps more than all the others, this fits the theme of the Dancer class. Members of perhaps the most TP-oriented class in the game, Dancers are renowned for their graceful steps on the battlefield and gaining the edge on the enemy with a flashy sidestep falls right up their ally.
    Ninja: Sneaky, evasive assassins who thrive on their ability to draw attacks away from themselves and gain an offensive edge on their enemies through their abilities. Obviously, Limber would not activate on an attack absorbed by shadows, however.

    Levels

    This ability should be introduced at low levels to certain jobs, such that they might receive higher tiers (since some jobs should be more proficient than others), and provide a benefit when used as a support job. I propose the following level spread:
    • Dancer: Limber I would be obtained at level 25, Limber II at level 49, Limber III at level 73, Limber IV at level 97. The DNC class would receive the highest benefit from this ability due to their reliance on both evasion and TP gain. Additionally, the popular Dancer support job would provide Limber II, a 10% activation rate for support jobs.
    • Puppetmaster: Limber I would be obtained at level 30, Limber II at level 60, and Limber III at level 90. As a "performing arts" related job, a higher bonus is obtained than the remaining two.
    • Ninja: Limber I would be obtained at level 45, Limber II would be obtained at level 90. Once again, as a popular subjob, a small bonus would be gained.
    • Thief: Limber I would be obtained at level 50, Limber II would be obtained at level 99.

    Gear Enhancements

    Here are some examples about how gear enhancing "Limber" might look like:

    Acrobat's Hose
    LV 91 MNK / THF / RNG / SAM/ NIN / PUP / COR / DNC
    AGI + 7 Evasion + 10
    Limber + 5

    Equipment with "Limber + X" would increase the activation rate for Limber by X%

    Half-Cape
    LV96 THF / NIN / PUP / DNC
    Evasion + 7
    Enhances Limber effect.

    Equipment with "Enhances Limber effect" would increase the TP gained from Limber by 1.

    Discussion

    I find that abilities which give offensive bonuses for uncontrollable defensive actions to be highly interesting, and I think that this particular ability would be a strong asset to all of the jobs mentioned in my implementation, without tipping game balance.

    Please discuss this idea, and any ideas of your own.

    Thank you for your time and consideration!

    New Information
    In response to multiple questions about the power of this ability, the choice as to which tier each job can get, and some general comments on new ideas:
    Quote Originally Posted by Asymptotic
    I set the activation rate pretty low for that exact reason. Most enemies attack with 240 delay, or once per 4 seconds:
    So even at the maximum 20% chance I have set obtainable naturally, since evasion caps at 80%, you'd only be activating 16% of the time.

    Assuming the monster is attacking with 240 delay (once per 4 seconds), it would take 1250 seconds (20 minutes) to see a full 100TP come from this JT.

    In the ~30 seconds it takes to get 100TP for a fast attacking job like DNC or NIN, you'd only see, on average, 1 activation of Limber (assuming capped evade rate) - a meager 2TP contribution.

    Other stipulations I'm considering for this Job Trait:

    1.) You must be engaged to receive the bonus
    2.) When multiple targets are attacking, the activation rate is halved for each additional target (flooring at 1%). From a "lore" standpoint, it's because multiple attackers would be distracting. From a balance standpoint, it's to prevent large TP gains from holding multiple enemies.
    3.) Limber should have 100% activation during Perfect Dodge.

    Notes:

    1.) I've given DNC the highest tier for the same reason DNC has the highest tier of Tactical Parry - it's the most TP reliant job.
    2.) I've not given THF the highest tier specifically because THF is the most evasive job (in other words, a THF has to make fewer offensive sacrifices to maintain a high evasion rate), although I'm considering giving it Tier III in my design.
    3.) My other idea was to leave THF at Tier II naturally and provide it with JSE gear to allow it to match DNC in it, with interesting bonuses specific to THF:

    Fingerless Gloves (Hands)
    THF 98
    Attack - 5 Evasion + 10
    Limber + 3 Limber: Critical Strike (After limber activates, your next regular melee attack will be a critical hit)

    Thoughts?
    (Updating first post with this information)
    (12)
    Last edited by Asymptotic; 12-11-2011 at 07:54 AM.

  2. #2
    Player Shiomi's Avatar
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    Mar 2011
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    Sandy
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    Character
    Shiomi
    World
    Phoenix
    Main Class
    THF Lv 99
    If this came out, THF should get all 4 tiers. We are the BEST Evasion job, period. Not giving us all 4 would be a slap to the face.
    (5)

  3. #3
    Player Asymptotic's Avatar
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    Windurst
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    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Samurai, Thief, Corsair, and Ninja are the best Parrying classes, and only one of them gets Tactical Parry (NIN). So really, that's not necessarily a reason for getting a full-powered ability at all.

    In fact, from a balance perspective, you could argue that the naturally higher evasion rate is a reason to not give THF the full powered trait, since a THF has to make fewer DD(haste) sacrifices to maintain capped (or high) evasion rate.

    Regardless, I set it this way based on the theme of "graceful movement." Dancers and Puppetmasters would have calculated movements as part of their trade, and would naturally move more gracefully than a Thief or Ninja, whose areas of expertise are stealth, not performance. So I like game lore to matter a little. Shoot me.
    (4)
    Last edited by Asymptotic; 12-09-2011 at 07:44 PM.

  4. #4
    Player Seha's Avatar
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    Mar 2011
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    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    I approve.
    (0)

  5. #5
    Player Shiomi's Avatar
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    Sandy
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    Character
    Shiomi
    World
    Phoenix
    Main Class
    THF Lv 99
    ... What? Good thing there isn't a Graceful stat am I right? And don't bring up CHR, that's BS. But here is the thing. THFs aren't always in an environment that requires them to be sneaky, some times they have to use finesse to swindle good people of their money. As such, so do Ninja when they need assassinate someone, some times the best way to do it is by blending in and acting like a normal person. If these aren't qualities of grace, than I must not know what it means.

    Anyways, as a job that has the highest skill, and the highest job trait for evasion it only MAKES sense that they'd get the highest tier of this. In fact, PUP being on this doesn't make very much sense at all. If anything SAM being on it makes more sense as a job that relies on TP.
    (2)

  6. #6
    Player Asymptotic's Avatar
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    Jul 2011
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    Windurst
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    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Shiomi View Post
    Anyways, as a job that has the highest skill, and the highest job trait for evasion it only MAKES sense that they'd get the highest tier of this.
    I'll repeat:

    Samurai, Thief, Corsair, and Ninja are the best Parrying classes (all have A-), and only one of them gets Tactical Parry (NIN).
    (2)

  7. #7
    Player Shiomi's Avatar
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    Sandy
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    Character
    Shiomi
    World
    Phoenix
    Main Class
    THF Lv 99
    Quote Originally Posted by Asymptotic View Post
    I'll repeat:

    Samurai, Thief, Corsair, and Ninja are the best Parrying classes (all have A-), and only one of them gets Tactical Parry (NIN).
    So all job traits must be equal? Shit, Ranger has some of the worst Evasion in game, let' give them "Limber" much like how SE gave Tactical Parry to Dark Knight. That makes a bunch of freaking sense. By that logic, you are no better than SE.
    (1)

  8. #8
    Player Asymptotic's Avatar
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    Jul 2011
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    Windurst
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    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    All I'm saying is that being the best at something doesn't necessarily mean you get a job trait to augment it. I don't know where you got Ranger from. It's only on the pants because RNG can traditionally equip "hose" type armor.
    (2)

  9. #9
    Player Shiomi's Avatar
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    Sandy
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    Character
    Shiomi
    World
    Phoenix
    Main Class
    THF Lv 99
    Quote Originally Posted by Asymptotic View Post
    All I'm saying is that being the best at something doesn't necessarily mean you get a job trait to augment it. I don't know where you got Ranger from. It's only on the pants because RNG can traditionally equip "hose" type armor.
    I like RNG. It was on the mind.

    Oh, and it was just an example as to why your logic didn't make sense to me. I think if you are the best at something, you should be given the ability to fully augment it.
    (0)

  10. #10
    Player Asymptotic's Avatar
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    Jul 2011
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    Windurst
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    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Well for example, DNC gets the highest tier of tactical parry, but it's not the best parrying job, for what I'm guessing is the "graceful movement" idea

    I would see a THF or NIN having more "pragmatic" movements. To be honest, I almost suggested MNK be added (martial arts are all about form), but I decided against it for balance reasons.
    (2)

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