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  1. #1
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Well, do the math like this:
    Violent Flourish - 20 second recast
    Step - 15 second recast
    Wild Flourish - 30 second recast

    So in 30 seconds, you use four JAs. In 40 seconds, you use 5 JAs and (on average) proc the monster according to the numbers you just gave.

    Dia's recast is about 6 seconds, but lets assume you aren't recast limited. It takes about ~4 seconds to cast it and recover from the post-casting lock-out, which means it would take ~80 seconds per Dia proc. If you were recast limited, that's how I was getting 120 seconds.

    If you have enough Haste, you can WS once every 30 seconds. I would personally put the WS proc rate a little higher than JAs (I thought 25%), but I can't be entirely sure. Point is, that's still not proccing as fast as JAs.



    As far as multiple players? Sure, but you can bring multiples of anything and it doesn't change the above math.
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  2. #2
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Byrth View Post
    Well, do the math like this:
    Violent Flourish - 20 second recast
    Step - 15 second recast
    Wild Flourish - 30 second recast

    So in 30 seconds, you use four JAs. In 40 seconds, you use 5 JAs and (on average) proc the monster according to the numbers you just gave.

    Dia's recast is about 6 seconds, but lets assume you aren't recast limited. It takes about ~4 seconds to cast it and recover from the post-casting lock-out, which means it would take ~80 seconds per Dia proc. If you were recast limited, that's how I was getting 120 seconds.

    If you have enough Haste, you can WS once every 30 seconds. I would personally put the WS proc rate a little higher than JAs (I thought 25%), but I can't be entirely sure. Point is, that's still not proccing as fast as JAs.



    As far as multiple players? Sure, but you can bring multiples of anything and it doesn't change the above math.
    WTF are you smoking. Dia's cast time is 1s recast is 5s, not counting FC / haste. Poison is also 1s cast 5s recast, you basically alternate those two and possibly throw in a blind. There is no "post cast lock out" just your stuck in an animation if your heavily loaded with FC / haste. What you need to do is change gear and make your character blink, it'll immediately remove the animation lock. At the most you have a 60 unit delay stuck in there because it'll accept another action command. I've stood there and spammed Dia -> Poison and proced magic monsters as RDM/DNC. We went there cause a hoard of BST/DNC's had taken over the JA proc camps, actually got better drops from doing magic because we didn't have to fight over pops.
    (1)