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  1. #1
    Player Nynja's Avatar
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    Mar 2011
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    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99

    Dynamis Proc Rates

    I know this is probably going to fall between the cracks and not get noticed...so lets try to get it noticed!!

    Right now, Dynamis is all about being either dnc/xxx or xxx/dnc. WS procs and magic procs are so few and far between, that no one cares to use them, cuz its a waste of time. In turn, this leads to massive congestion of JA mobs and all the WS/MA mobs are left alone. Perhaps it would be feasible to raise the proc rate of WS/MA mobs?


    and hey, while you're at it, if you feel like it...lower drop rate on EP mobs and up the drop rate on EM/T mobs so people actually bother doing those instead Encourage party mechanics instead of encouraging solo play!
    (7)

  2. #2
    Player Kriegsgott's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    260
    Character
    Kriegsgott
    World
    Leviathan
    Main Class
    MNK Lv 99
    Quote Originally Posted by Nynja View Post
    and hey, while you're at it, if you feel like it...lower drop rate on EP mobs and up the drop rate on EM/T mobs so people actually bother doing those instead Encourage party mechanics instead of encouraging solo play!
    this would be awesome!
    (0)

  3. #3
    Player setting's Avatar
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    Apr 2011
    Posts
    15
    Character
    Trumpcard
    World
    Carbuncle
    Main Class
    NIN Lv 99
    totaly agree
    (0)

  4. #4
    Player Ihnako's Avatar
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    Apr 2011
    Posts
    310
    Character
    Ihnako
    World
    Odin
    Main Class
    PUP Lv 99
    I agree with you
    (0)

  5. #5
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Higher drops on higher level mobs makes sense, but will anyone listenj? This was mentioned before that groups don't bother camping higher mobs and crowd the easy camps where people solo.
    (0)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  6. #6
    Player Ihnako's Avatar
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    Apr 2011
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    310
    Character
    Ihnako
    World
    Odin
    Main Class
    PUP Lv 99
    In case we'r talking about a significant higher droprate people will spread across the zone.
    (0)

  7. #7
    Player Nynja's Avatar
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    Mar 2011
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    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Concerned4FFxi View Post
    Higher drops on higher level mobs makes sense, but will anyone listenj? This was mentioned before that groups don't bother camping higher mobs and crowd the easy camps where people solo.
    Then you bring it up again, and again...till you either get a "fk off were not changing it" response, or a response of change.
    (0)

  8. #8
    Player Insaniac's Avatar
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    Mar 2011
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    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    WSs need no less than a 50% proc rate. Magic needs the same proc rate as JAs. Yes that would make procing either of these pretty easy but that's the point. No one is going to stop JA proccing if it's still hands down the best way to proc. EP drop rate should not be lowered but the higher level mobs could be changed to drop at least 2 currency and up to 5 when you proc. I also believe the spawn time in dynamis should be lowered to 3 minutes. Certain mobs (looking at you urganites) need to be either removed or have their AI changed so that they become viable farming targets. Some camps need more mobs. Specifically the Nightmare Rocs in qufim. Making a camp with 3 mobs doesn't make much sense at all. Oh and cities/northlands should be made as friendly for farming as dreamlands. TE placement and lack of good camps is a pretty big problem in old zones.

    Unfortunately,.. BARANCE!!! I'm sure ALL of these things were put in place to artificially control the supply of currency no matter how many people want to do dynamis and have pretty much a 0% chance of being changed. The only good thing coming for dynamis is that the EM-T mobs are changing to DC mobs when we hit 99 which will open those camps to solos and duos if ALL of the EP options are taken.
    (2)
    ↓ Trolling sapling ↓

  9. #9
    Player Ihnako's Avatar
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    Apr 2011
    Posts
    310
    Character
    Ihnako
    World
    Odin
    Main Class
    PUP Lv 99
    While I disagree with your idea about the amount of the WS-proc rate, I'll agree with the droprate EP vs higher level mobs.
    A global repop of 3 minutes for all Dynamis zones would be interesting but only in case SE did changed the proc and drop rate and the zones would be congested even after 3 or 4 month after they changed it.
    (0)

  10. #10
    Player Brolic's Avatar
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    Nov 2011
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    252
    Character
    Brolic
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Insaniac View Post
    Unfortunately,.. BARANCE!!! I'm sure ALL of these things were put in place to artificially control the supply of currency no matter how many people want to do dynamis and have pretty much a 0% chance of being changed. The only good thing coming for dynamis is that the EM-T mobs are changing to DC mobs when we hit 99 which will open those camps to solos and duos if ALL of the EP options are taken.
    this is the only thing that matters, this frees up almost the entirety of dynamis for a duo team.
    (0)

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