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Thread: Death Spell

  1. #21
    Player Economizer's Avatar
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    Quote Originally Posted by Cljader1 View Post
    Well I do think Death and Doom flavored spells should be drk exclusive spells
    I'll have to disagree here. Black Mage has traditionally had these spells as well.

    That said, Dark Knight should by all means get more usage out of the spells by far, and I don't think this would be very hard to ensure, given that Dark Knight has better access to Haste gear to reduce recast times, and better tiers of OA which would actually make them better to cast. If that wasn't enough, I'm sure you could add something like a job trait that makes the additional effect chance higher.

    I think a good analogy here would be Dual Wield. Sure, jobs other then Ninja get the ability, but nobody will argue that they are the master of it. I think that unlike certain spells or abilities, these two spells should/would be a large enough amount more useful to Dark Knight then Black Mage to the point where asking for exclusivity is an unreasonable attack on another job's traditional territory without defending that of Dark Knight's.

    -

    Quote Originally Posted by Daniel_Hatcher View Post
    Bardark/ra would help that, I can't believe bar-dark and light haven't been added yet.
    Back when SE was finally doing the White Mage Q&A replies (where they totally ignored the request to make bareffect spells useful and played off their reply to it like we were asking them to fix our barelement spells which we never did... grrr) they did mention them, but they haven't said anything since. Here is the relevant quote for those who are interested:

    Quote Originally Posted by Camate View Post
    Add bar-type spells that protect you from Light and Dark.
    The magic capacity is becoming pretty full, but we will try and look into it.
    As for Bardeath specifically, given the way the barspells work currently and SE's total shrug off of requests to fix them, I don't think we'll see it. Slight pity, because despite how useless the spell would probably be, I'd use the autotranslate phrase of it for a great many jokes.

    I don't think that Black Mage or Dark Knight getting either Doom nor Death would increase the number of monsters that get either of these spells though, so it isn't that big a worry for Barstatus on these effects. Still, I'm sure I speak for most players when I say that White Mage and Red Mage have been hosed out of having Bardark/ra and Barlight/ra for far too long.
    (0)

  2. #22
    Player Cljader1's Avatar
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    Quote Originally Posted by Economizer View Post
    I'll have to disagree here. Black Mage has traditionally had these spells as well.

    That said, Dark Knight should by all means get more usage out of the spells by far, and I don't think this would be very hard to ensure, given that Dark Knight has better access to Haste gear to reduce recast times, and better tiers of OA which would actually make them better to cast. If that wasn't enough, I'm sure you could add something like a job trait that makes the additional effect chance higher.

    I think a good analogy here would be Dual Wield. Sure, jobs other then Ninja get the ability, but nobody will argue that they are the master of it. I think that unlike certain spells or abilities, these two spells should/would be a large enough amount more useful to Dark Knight then Black Mage to the point where asking for exclusivity is an unreasonable attack on another job's traditional territory without defending that of Dark Knight's.
    Well going by that argument drk should get comet and meteor as well, since it was a part of there job in past final fantasies. However I'm cool with blm's having exclusivity to comet and meteor, but in return drk's should get unique spells that can effect doom, death or terror. It will be a great part of the job, it'll get OA rockin' and make it useful. Plus there has to be good magic for drks to use to make entrophy worth a damn. However I do agree with a JA that may increase the death proc on said spells, that will actually be very very nice to see. Death is already in the dat. hopefully they will give this to drk and make them the true king of dark magic as they promised us.
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  3. #23
    Player Daniel_Hatcher's Avatar
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    Quote Originally Posted by Cljader1 View Post
    Well going by that argument drk should get comet and meteor as well, since it was a part of there job in past final fantasies. However I'm cool with blm's having exclusivity to comet and meteor, but in return drk's should get unique spells that can effect doom, death or terror. It will be a great part of the job, it'll get OA rockin' and make it useful. Plus there has to be good magic for drks to use to make entrophy worth a damn. However I do agree with a JA that may increase the death proc on said spells, that will actually be very very nice to see. Death is already in the dat. hopefully they will give this to drk and make them the true king of dark magic as they promised us.
    Indeed, this is true of many jobs. Traditionally they had a lot of spells such as RDM having Curaga, -na spells and ga black magic. It just doesn't fit FFXI's vision of the jobs in the same way Death does not fit this games BLM.
    (1)

  4. #24
    Player Economizer's Avatar
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    Quote Originally Posted by Cljader1 View Post
    Well going by that argument drk should get comet and meteor as well, since it was a part of there job in past final fantasies.
    Not sure this is true, but point taken. I think they still are entitled to the spells however, since they fit the spells in this game. You may still disagree, but I think that Black Mage should get the flavor part of the spells, while Dark Knight gets both the utility and flavor.

    Quote Originally Posted by Cljader1 View Post
    terror
    SE pretty much said no to this earlier. I think it has to do something with mob resists. Stun II would be more likely to be implemented, but I think SE might want people to have to rely on multiple people for stuns, which could be potential hassle to implementation.

    Quote Originally Posted by Cljader1 View Post
    However I do agree with a JA that may increase the death proc on said spells, that will actually be very very nice to see. Death is already in the dat. hopefully they will give this to drk and make them the true king of dark magic as they promised us.
    Currently Dark Knight is the king of Dark Magic already. The problem is that they are like a king with no money to run their kingdom, no army, and their kingdom is made up of cardboard boxes. While it might occasionally do really cool things, it hasn't scaled well as the king grew out of childhood.

    Anyways, the job trait increasing the proc rate would only really be a reality if there was a reason for it - either merits or another job like Black Mage having the spell too (imo, such a merit category would be useless). As for a Job Ability, who knows... maybe Scarlet Delirium would get it, or maybe it would be tied to something else a little more known for being useful.

    Ultimately, increases won't be very much, and the proc rate will be abysmal - this is mostly a flavor spell stuck onto much needed utility for Dark Knight.

    -

    All that said, regardless of BLM getting the spells or not, I feel that Doom should come before Death. It just feels more right.
    (1)

  5. #25
    Player Urteil's Avatar
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    Quote Originally Posted by Cljader1 View Post
    Well there alot of things SE can do to add to many jobs, they already showed the can make things like comet, doom and death work. Now its time to fix drk's magic side, with the new entrophy ws, we need some GOOD magic to justify that ws. SE have said they were going to make drks the best at dark magic, lets start with some new spells that are actually worth something.
    Can I get an Amen?
    (1)

  6. #26
    Player Cljader1's Avatar
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    Quote Originally Posted by Economizer View Post
    Not sure this is true, but point taken. I think they still are entitled to the spells however, since they fit the spells in this game. You may still disagree, but I think that Black Mage should get the flavor part of the spells, while Dark Knight gets both the utility and flavor.
    Oh Yeah drk got meteor in the final fantasy just before this one, it was called "Black Sky" it was my favorite spell too, they also had souleater which was called "Darkness" Blm didnt even have a meteor or death in the final fantasy before this one I do remember them getting meteor in other versions.

    Dark Knight http://www.ffx2.com/darkknight or http://www.ffspirit.net/finalfantasy...res/darkknight

    Black Mage http://ffx2.com/blackmage

    As you can see dark knight had death, doom, souleater, and meteor in the version of final fantasy just before this one, and black mage didn't even have these spells or abilities in this version of final fantasy.
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  7. #27
    Player Cljader1's Avatar
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    Quote Originally Posted by Daniel_Hatcher View Post
    SE would do as follows:

    Death: Deals Darkness damage to the enemy, Occasionally causes KO. (activation rate: 10%)
    DRK 99

    Cast Time: 10 seconds
    Recast : 6 minutes 66 seconds. (possibly)
    MP Cost: 666 (This is actually in the .DATs)
    If this is the way the death spell exist in the .dats files, it should be able to work on all mobs including nms. The reason why is because the mp cost is extremely high (almost double the mp cost of comet) and the recast is 7 mins with a 10% death success rate. The spell should effect all mobs, and be drk only. It'll pose a challenge for drk to get that spell off since its has a extremely high mp cost and 10 second casting time. I think this form of the spell warrants the 10% chance of instant death on all mobs considering the challenge it is for a drk to get it off.
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  8. #28
    Player Cljader1's Avatar
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    Quote Originally Posted by Rukkirii View Post
    I just wanted to warp in here and let you know that we are thinking about lowering the casting time for dark magic. On top of that, we are also looking into DRK's magic usage.

    Great ideas so far! Keep the feedback coming. ^_^
    SE is listening keep your idea's coming lets show SE what we need and what we would like
    (0)

  9. #29
    Player Economizer's Avatar
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    Quote Originally Posted by Cljader1 View Post
    should be able to work on all mobs including nms
    I don't even have to say anything to this to point out how absurd this is.

    The spell effects he is suggesting are just suggestions, and the MP cost and probably cast times are the only things that are actually in the Dats. Personally, if it is a spell that has those attributes, you might as well just cast Impact, because the likelihood it will have a good proc rate is low.

    Damage with the occasional Death proc is the better idea by far. Having a reasonable MP cost, cast time, and recast would all be nice too, and I don't think we should loose sight of that for an unreasonable thought that SE is going to let people oneshot NMs after years of fighting speed kills. Basically, the uselessness of a low proc Death spell (which, what else could you expect) is pretty much made moot by the darkness damage that wouldn't just be "lolimmune" by NMs just because they are NMs.
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  10. #30
    Player Daniel_Hatcher's Avatar
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    Quote Originally Posted by Cljader1 View Post
    If this is the way the death spell exist in the .dats files, it should be able to work on all mobs including nms. The reason why is because the mp cost is extremely high (almost double the mp cost of comet) and the recast is 7 mins with a 10% death success rate. The spell should effect all mobs, and be drk only. It'll pose a challenge for drk to get that spell off since its has a extremely high mp cost and 10 second casting time. I think this form of the spell warrants the 10% chance of instant death on all mobs considering the challenge it is for a drk to get it off.
    My bad, I wasn't clear. My fault! Only the 666 cost is in the .DATs. Everything else is a guess.

    Best: A Darkness nuke with a chance of Death (Even if only via Trait or JA).
    Worst: A Death spell with a crap activation rate on fodder, and immunity for NM's would be basically a wasted magic slot.
    (0)

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