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Thread: Death Spell

  1. #31
    Player Selzak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    I think it'd make more sense to be instant-cast, and have a low-accuracy Doom effect that may or may not proc.

    If it does proc, it should usually just wear off before the timer (maybe 3 tics) expires. The spell would be cast for damage, and it would be called Darkness or something and not just straight up Death or Doom. The added effect would just make it more interesting, not necessarily add much power to it.

    Every now and then, the timer would go all the way down and result in a KO.
    (1)
    Last edited by Selzak; 12-10-2011 at 02:42 AM.

  2. #32
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    My bad, I wasn't clear. My fault! Only the 666 cost is in the .DATs. Everything else is a guess.

    Best: A Darkness nuke with a chance of Death (Even if only via Trait or JA).
    Worst: A Death spell with a crap activation rate on fodder, and immunity for NM's would be basically a wasted magic slot.
    This couldve been already implemented for impact possibly. With that being said drk can even have a JA called "Sacrafice"

    Job Ability - "Sacrafice" - instantly depletes 33% of the drk maximum HP in exchange for unbridled insidious spells of dark magic (under sacrafice the dark knight can be healed and can still be restored to 100% of it original HP)

    Spells under Sacrifice
    1) The bane of Stop - a spell that stops all actions of an enemy, the enemy have a -75% physical and magical reduction rate when under the effects of stop (damage accumulation does not effect the duration of this spell)
    2) The bane of Confuse - a dark spell that occasionally causes the enemy to physically attack itself
    3) The bane of Movement - absorbs the movement speed of an enemy and grants it to the drk.
    4) The bane of Death - Causes instant KO on a enemy, moderately low success rate (no items are rewarded upon enemies inflicted with death)
    5) The bane of Doom -employs a hideous countdown until the enemy falls. moderate success rate
    6) The bane of Provoke - a dark based spell used to de-aggro an aggressive enemy
    7) The bane of Scythe -occasionally reduces the amount of tp used after a weaponskill
    8) The bane of Damage - A dark based spell that grants the ability to occasionally inflict double attack damage
    9) The bane of TP - a defensive prowess dark based spell where the user gains 4x the TP from enemies attacks
    10) The bane of Blood - a dark based spell that occasionally causes a melee hit to be fully absorbed as HP
    (0)
    Last edited by Cljader1; 12-10-2011 at 11:19 AM.

  3. #33
    Player
    Join Date
    Sep 2011
    Posts
    259
    I love all of this post right here ^
    (0)

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