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  1. #1
    Player Shinron-PUP's Avatar
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    Mar 2011
    Location
    Bastok
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    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99

    Lv. 99 Automaton Weapon Skills

    Since no one has seemingly posted anything regarding this topic as of recently, I figured that I would post in hopes that the dev team could send a little information our way regarding any new Automaton weapon skills for Harliquin/Stormwaker if they know anything. I would also like to create a place where we can discuss possible weapon skills for Lv.99. Although Sharpshot and Valor Edge recently got a new weapon skill, feel free to talk about new ones for them too. We definitely need something that expresses the automaton's true stregnth at level 99 for each pet.
    (2)
    Last edited by Shinron-PUP; 12-07-2011 at 11:09 AM.

  2. #2
    Player Theytak's Avatar
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    Mar 2011
    Posts
    485
    Given how absolutely horrible most of the new WS are turning out to be, I'd vote we wait a few months before asking for new ws, until they decide they don't need to nerf everything into oblivious before it even gets added
    (0)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  3. #3
    Player Zhronne's Avatar
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    Mar 2011
    Location
    Italy
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    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Do we really need even more complicated maneuver-triggered automaton WS options?
    Seems to me the current options are good enough.

    I'd be for new lv99 new WS only if:
    1) they get prioritized over normal WSs and used no matter the maneuver you have up
    2) they are decent enough to make you want to use them instead of the current ones


    In all honesty I don't really see the need for new automaton WS, I'd rather have them focus on other things before thinking about that.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  4. #4
    Player Kristal's Avatar
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    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    I want new WSs too, but I think we'll be too busy adjusting to the PUP v2.0 for a while for it to matter.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  5. #5
    Player
    Join Date
    Jul 2011
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    597
    I'd be fine for new WS if they adjusted it to work through our pet menu rather than mucking with getting specific maneuvers up that may or may not hamper the damage the WS may do.
    (0)

  6. #6
    Player Shinron-PUP's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    Quote Originally Posted by Kaisha View Post
    I'd be fine for new WS if they adjusted it to work through our pet menu rather than mucking with getting specific maneuvers up that may or may not hamper the damage the WS may do.
    Quote Originally Posted by Zhronne View Post
    Do we really need even more complicated maneuver-triggered automaton WS options?
    Seems to me the current options are good enough.

    I'd be for new lv99 new WS only if:
    1) they get prioritized over normal WSs and used no matter the maneuver you have up
    2) they are decent enough to make you want to use them instead of the current ones


    In all honesty I don't really see the need for new automaton WS, I'd rather have them focus on other things before thinking about that.
    These are things in which we should probably discuss then.
    1. I know there was a lot of talk about creating a (4th maneuver) but that only effects your weapon skills and stays on for 15~30 minutes so that you don't have to change your maneuvers around to prioritize the correct weapon skill. The only problem with this is that Flame Holder would become overly powerful for Sharp Shot and Valor Edge. I think what they want use to do to optimize flame holder is inhibitor, so adding something like that would take away from the difficulty.
    * I think they were also talking about making weapon skills accessible through a pet command menu... I remember something on this back when they were talking about splitting up magic timers... If someone can find that post, would be great.
    2. I doubt they will make a weapon skill weaker than the previous ones, although they did at first with armor shatterer in comparison to armor piercer, but they fixed it, and that's something we can monitor on the test server.
    (2)

  7. #7
    Player Zhronne's Avatar
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    Mar 2011
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    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    I admit I haven't throroughfully played on my beloved PUP a lot over the last year... just been collecting gear but never had many chances to use it. But still, do we *need* new WS?
    Why would we want more? Because the current ones aren't good enough? Just to get new cool animations? For the sake of variation?

    I'd rather see more fixes to JAs, new attachments and more UI elements for PUP (multiple attachments sets that you can save/store, automaton WS menu) rather than seeing them spend resources to realize new WSs just to give us "cool animations" when we really have no need for them.

    Maybe I'm wrong, but it seems to me the current WSs options are pretty nice even outside of Abyssea? Supposing I'm not wrong, I stand by my position.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  8. #8
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    The last WS for PUP should totally at the very least have an animation with the master and auto doing moves together, I think it would be cool for a combined type thing somehow.

    I wouldn't know how to make it happen, but as I said, within the animation alone it would be kinda epic in my mind.
    (2)

  9. #9
    Player Dfoley's Avatar
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    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    We dont need new ones. Sharpshoot already has one of the most powerful weapon skills outside of abyssea and its got fantastic skill chain properties.

    1) So we dont need dmg
    2) we dont need better skill chains

    New animations? Sure it would be nice to have actual weapon skill animations for pets, but that is more of a want, then a need.

    3) We would like cooler animations

    Do we really want to add another weapon skill to the currently broken system of muking with maneuvers? No, a resounding N>O>. Any pup you talk to will say the same exact thing. We all hate how stupid triggering weapon skills is and how it shouldn't be tied to maneuvers at all.

    4) Do we want another new combination of maneuvers required to trigger the next set of ws? No



    Would it make sense to add new weapon skills? Only if they were more damaging then previous ones since the automaton inate prioritizes the highest level WS. If they add higher level ones that aren't more damaging with the current system, all you end up with is a weaker pet. Which leaves them the option of adding stronger ws (see 1 and 2, already not needed nor would it be balanced) or reworking the trigger mechanics so that we can have more control and select the ws (not likely we will see much more hard code revision any time soon thanks to how much time they just spent on pup alone.
    (3)

  10. #10
    Player Zhronne's Avatar
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    Mar 2011
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    Italy
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    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    So much win in your post Dfoley

    /kneel
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

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