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  1. #31
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Rukkirii View Post
    We will also make sure not to place any high level monsters near any low level content such as missions, quests, etc.
    Like Inner Horutoto Ruins?
    (2)

  2. #32
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    On the subject of Inner Horutoto Ruins, if you take the southern entrance into the passageway you can actually bypass all the monsters that aggro (goblins and skeletons) to get to Nanaa Mihgo's hideout. I'm sure that factored into their thinking when they first decided to put those monsters there, but it would be nice if they added some sort of NPC/text to the mission so newer players won't feel bamboozled by the level 80+ monsters one-shotting them, especially considering that the northern entrance is closer to the zone's entrance.
    (0)

  3. #33
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Kincard View Post
    On the subject of Inner Horutoto Ruins, if you take the southern entrance into the passageway you can actually bypass all the monsters that aggro (goblins and skeletons) to get to Nanaa Mihgo's hideout.
    And how about towards the three mage gate for "Written in the Stars?"
    (1)

  4. #34
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Guessing their logic with that one was that by that time you'll be at least level 25 (considering the missions that come before it), and that the first run of that quest requires a WHM and RDM to be tagging along, unless you grab someone with the portal charm already...and they're likely to be able to sneak/invis you just as well.

    Not saying it's a good design choice, but I can certainly see SOME logic there, even if it's really...uh, flawed.
    (0)

  5. #35
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Kincard View Post
    Not saying it's a good design choice, but I can certainly see SOME logic there, even if it's really...uh, flawed.
    You know - whatever their logic is - making all the monsters do not link nor aggro will take care of all these silly arguments. Look, all everyone want to do is kill this easy breezy, get skill ups and some xp, end of story. Making the mob easy, like the one in Zeruhm Mines, would solve all these problems we have been having.
    (1)

  6. #36
    Player Legomike's Avatar
    Join Date
    Mar 2011
    Location
    Worm
    Posts
    96
    Character
    Legomike
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Well you know what would fix all these?? Simple, just make the "mini atma" boost available to areas outside for FoV. All problems will be solved. Everyone now have tons of choices. Simplify the trial to kill 7 crab instead of 6 crabs + 1 worm.
    this would be so wonderful, every page a single enemy some camps would then last a bit longer and more places would opening up. please make it happen and add FoV/GoV to all other expansions
    (0)
    Lego-DNC99 BST82 BRD69 PUP53 Other40+
    Sparkel-BST99 DRG82 RDM75 PUP53 Other40+
    Cooking100+6 Alchemy83+5 Other70 Gold52 Smith30
    Waiting For Death With Open Arms.

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