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  1. #1
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    If a Time Extension in Dynamis sleeps you, it will not hit you for at least one minute.
    (0)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

  2. #2
    Player Kurosen's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Kurosen
    World
    Cerberus
    Main Class
    BLM Lv 90
    Moogle's Law: No matter what BCNM you do, someone in your party gets the high valued drop, while your BCNM run goes terribly, terribly wrong and everyone gets KO'ed!
    (0)

  3. #3
    Player Francisco's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    261
    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    If you announce to your party you REALLY need to excuse yourself to the bathroom after the next fight, mobs will repeatedly link for the next twenty minutes.
    (3)


    "How do I lock threads?"

    Consume the contents of a bottle of Extra Strength Tylonel and then drink a beer. Soon, all threads will be locked.

  4. #4
    Player Khary's Avatar
    Join Date
    Mar 2011
    Location
    WINDY
    Posts
    26
    Character
    Khary
    World
    Siren
    Main Class
    THF Lv 99
    Moogle's Law kicked in for me during my group's first Dynamis Xarc run. We entered,buffed and reraised except for one member who instead of using his reraise scroll, warped instead. So, two of us continued on without him, only to be unable to find/get time extensions. So, the second member logged I however was determined to prevail with myself (thf) and my whm mule. Lets just say that everytime i pulled id link because one of the nearby mobs would turn right as i pulled its friend. Needless to say I died many times
    Definitely Moogle's law involved that day...
    (0)

  5. #5
    Player Chronoz's Avatar
    Join Date
    Dec 2011
    Posts
    9
    Character
    Lazarus
    World
    Valefor
    Main Class
    THF Lv 99
    Oh man I have so many... I'll just go with one of my faves
    As a THF people will ALWAYS move right before TA lands, or turn the mob right before SA lands
    (0)

  6. #6
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    Fully buff to start fighting an NM and die - reraise wore off during the fight.
    (0)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  7. #7
    Player Neptuna's Avatar
    Join Date
    Apr 2011
    Posts
    7
    Character
    Neptuna
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Moogle's Law

    You pop and kill your first magian trial lottery NM, only to realize you forgot to start the trial.
    (5)

  8. #8
    Player Takero's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    11
    Character
    Takero
    World
    Lakshmi
    Main Class
    COR Lv 95
    Picking Federation of Windurst as your starter nation will always result in being lost for first few hours on the game.
    (5)

  9. #9
    Player Zephrose's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Koenignovi
    World
    Ragnarok
    Main Class
    PLD Lv 99
    Everyone in for a SC to MB combo on Kirin at near full health, Kirin summons Shiva for Diamond Dust leaving all but one player on the floor.

    (Sadly, after a couple of those situations, you started going in waves to prevent a mass wipe. >.<! And yes, this was in the lv.75 hay-days)
    (0)

  10. #10
    Player wolfshadow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    21
    Character
    Wulfshadow
    World
    Carbuncle
    Main Class
    BLU Lv 99
    (2)

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