"Never say a fight is to easy when all is going to plan, cause it will go down hill fast"
"Never say a fight is to easy when all is going to plan, cause it will go down hill fast"
If you make it down to the last little bit of a powerful mob solo, you will die while petrified and poisoned with the mob having less than 5% remaining.
Unable to long on for months due to school, spend most of winter vacation being indecisive with what to do while in Jeuno.
One dynamis run ages ago when you needed 2 full alliances, I somehow got charmed in Jeuno and the moment I said "charmed!", the black and red mages were putting me to sleep eternally! I had 5 incoming nukes within 3 seconds, I didn't know people could even target me that fast!
Anyways I would like a Moogle Law that would grant me the ability to attack members of my LS without placing them under charmed status for killing me. Can call it " An eye for an eye" but in this case it'll be "a great axe for a nuke"
Cleaving Tarus since level 75...
When you do all that work to get your baby Chocobo egg, keep checking on it and caring for it and it finally hatches! Then grab your gear for your LS event and 3 months later you remember your baby Chocobo and return to find it ran away....for the 2nd time.
/sigh
You been waiting for an atma for months and when you finally get invited you die at the exact same time as the NM....
Moogle's Law: If you have any "Double Attack", "Triple Attack", or "Occassionally attacks X times" traits/gear active. ALL of it will activate for the maximum possible amount of attacks as soon as the enemy puts up a potent damage spikes effect, thus instantly killing the player, without the monster ever landing a single hit.
Law of Treasure Drops :
When you want an item from a monster the item is least likely to drop
When you are not in particular need of an item or drop from a monster, you obtain it with ease.
(From 8 years~ of playing FFXI this has never failed to be true on everything from the last empyrean seal, NM pop item, to gear drops )
If you try to talk to a Moogle outside of its natural habitat (Mog House), such as Upper/Lower/Port Jeuno, it will disappear.
== Moogle's Law ==
You will leave your weapon(s) in your MogHouse as you rush out realizing that the window for the timed NM you've spent a week camping will be opening in just a few minutes, thinking you have it in your MogSatchel. Always bring a Warp Cudgel (equippable by All Jobs)!
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