The moment you drop an item to free up your inventory, you will ALWAYS find out you need it.
The moment you drop an item to free up your inventory, you will ALWAYS find out you need it.
Moogle Law States: The item will always drop when you do not need it, but never when you actually do!
Getting teleported out by the whitemage of an Einherjar fight instead of having Protectra casted on you.
When you buy an item for 2 million gil, the next update will include a new better item, so the one you just bought drops down to 10k market price.
If you call your Adventuring Fellow, all of a sudden every single mob has an AoE TP move that can one shot them.
Gandalf's Clause: YOU... SHALL NOT HAVE!!
Description: An encompassing reason why you will never obtain that rare item because;
Item drops but:
- You DC
- You're D2'd
- You're Kicked
- Your party leader dissolves from alliance
- You're always out lotted
- You become a victim of a Ninja lot
- You deserve the lot so everyone passes... cept the player there for their first run who then suddenly afks after outlotting you
- You're told to pass cause you have the winning lot and now the ls leader informs you there is a minimal run requirement
- You're told to pass because you took a short break from game resetting your rights to the item even though the ls doesn't hold R/L against you
- Your ls leader shows up to "help" you then demands the item
- You're dual boxing and accidently lotted on the wrong toon
- Your second account recieved it in Voidwatch even though it will never be able to use the item
- You timed out of dynamis
- You passed with everyone else
- You can't find anyone to craft the item into something usable
- You only had one spot in inventory and that crystal or some other junk fell to you before the item
- Your server was shut down for emergency or normal maintenance
You're next for the item but:
- Ls leader gives his buddy who just joined the shell the item
- Ls leader decided he may level a job that will use it in the future
- Ls changes loot system
- Ls uses a percent system based on how many events you attend versus number events giving the guy who is at 100% attendance for single digit number of events rights over your 75% attendance with over 150 attendanded events
- Ls uses database thats wasn't updated correctly
- ls holds the mediocre FL item you lotted last week against you
- ls lost members and is no longer able to kill the mob
- Ls no longer does that event
- Ls merges
- Ls breaks
- Server merges
If an airship is already docked when you arrive at the port it will always leave just as you are about to step on to it regardless of whether you have flee or movement speed gear.
If you disconnect on an airship no matter how quickly you log back intop the game you will always be traveling in the wrong direction and back to where you started.
Whenever a flawless party was about to disband after a fantastic exp session and you decided to kill one more mob for the road the party would wipe for no reason as if a GM had suddenly possessed your last kill.
Your party triggers Blue Weakness on Shinryu, but the player who volunteered to use a Primeval Brew on him gets doomed.
You're in a hurry and late for an LS event. You leave your Mog house after you're all set. You start running off but you know it's coming... after all it's a power greater than you. As you approach the place the fate you feel a chill down your spine, hands sweating and shaking... You look left, then right. It looks safe somehow, for now... But as you pass through Port Bastok's bridge you hear the dreaded scream... Latifah: Incoming Ship! Everyone off the bridge!
Moogle's Law~
If you've been doing Einherjar for a year, long enough to earn the Balhran's Eyepatch requirement of a mythic, your leader will definately break the shell just when it's finally your turn to get your Aquarian Abjuration: Body.
*sobs*
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |