Moogle's Law: The actual chance of breaking a synthesis is directly related to the percentage of your total gil put into it.
Moogle's Law: The actual chance of breaking a synthesis is directly related to the percentage of your total gil put into it.
When your party dies with a DoT on the mob at 1% and no one can lot or pass the drops before being kicked out of Salvage.
The airship or ferry will pull out just as you reach the footing to board it, causing you to miss it.
Corollary: The number of people waiting on you to reach the final destination increases the likelihood of missing the transportation and getting a screen full of unhappy /tells.
You finally get Saber Shoot when you already had Opal Silk.
It's three hours after conquest tally, you must wait a whole week to get Ebisu.
Using several abilities to buff up your next weapon skill and then loosing your TP due to paralyze or the mob moving away.
First WS you do after getting a Emp/Relic/Mythic weapon will be a bad one.
When you get done making/redoing your Macro's for all your jobs, You get disconnected from Final Fantasy XI and lose them all and have to redo them again.
Spend 30 dollars on 3 add ons next week all 3 are bundled with everything else released for $4.99
Accidentally use your Curing Waltz V macro, then die while waiting on recast.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |