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  1. #1
    Player RAIST's Avatar
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    Mar 2011
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    Bastok
    Posts
    2,563
    it is still a reduction in proc rate though. 88/100 chances to roll vs 100/100 on hits that fail Counter check. By removing that atma and going with something else, you could increase your chances for skillup but a little over 13% from the previous setup (reclaiming 12 more rolls over 88 in theory, that's about 13.5% more).

    Choosing the level of your targets are screwy now with those tweaks they made a while back. I sometimes found I had better luck going after mobs that are close to or just below my skill level vs. the harder mobs. I was popping 290-300 level in sky on some jobs doing trials. Sounds like you are running with a native skill in the upper 60's, ramping up to about 80-ish level with gear/merits, fighting mobs in the 85+ range. IDK.. might be worth it to try some lower level mobs. Maybe Vision zone?
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  2. #2
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Quote Originally Posted by RAIST View Post
    it is still a reduction in proc rate though. 88/100 chances to roll vs 100/100 on hits that fail Counter check. By removing that atma and going with something else, you could increase your chances for skillup but a little over 13% from the previous setup (reclaiming 12 more rolls over 88 in theory, that's about 13.5% more).

    Choosing the level of your targets are screwy now with those tweaks they made a while back. I sometimes found I had better luck going after mobs that are close to or just below my skill level vs. the harder mobs. I was popping 290-300 level in sky on some jobs doing trials. Sounds like you are running with a native skill in the upper 60's, ramping up to about 80-ish level with gear/merits, fighting mobs in the 85+ range. IDK.. might be worth it to try some lower level mobs. Maybe Vision zone?

    You really arent getting the math dude...

    Without roaring laughter:
    ~80% evasion 20% of hit make it past evasion of which 15% will naturally be counter (.85*20/100=17/100 hits to possibly guard)

    with roaring laughter:
    60% evasion 40% of hits make it past evasion of which 27% will be counter (.73*40/100 = 29/100 hits to possibly guard)

    Even with the increased counter, the decrease in evasion actually adds way more hits of which can be guarded....


    Yes if, there was an -EVA atma that didnt have counter it would be a better option. However, none exist to my or wikis knowledge. Agressor + Roaring laughter is the best way to lower your evasion as far as possible.

    And as for the bold part, i tried attohwa. I cannot easily try a vision zone since the mandy dont link/agro and it would kill my healer.



    All of this is irrelevant though, as the ultimate conclusion is the skill up rate for guard is entirely too low when skills like shield and every weapon in the game can be capped in 1/100th of the time
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    Last edited by Dfoley; 12-07-2011 at 08:59 PM.