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  1. #1
    Player Unleashhell's Avatar
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    Mar 2011
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    302

    Relic Weapon Skills at Level 99

    I'm looking for some feedback from relic weapon holders about your thoughts as to what adjustments should be made, especially to your relic weapon you hold. This is not a thread for Empyrean weapon holders nor do we need Emp Weapon feedback. Making comparisons if you hold a Relic AND an Empyrean (or mythic) is fine for information gathering. As an Excalibur (and Almace) holder the weapon skill need a much greater boost. Personally I would like to see the following adjustments on relic weapons and would like other relic weapon holders feedback on your specific weapon. We are close to level 99 and if we can make any last changes happen we need it to be done now.
    • Weapon skill modifiers need to be raised slightly.
    • Weapon skills should be dependent on TP modifiers. 100TP = 3.0, 200TP = 3.25 , and 300TP = 3.50 with a chance of Critical Hit, (100TP 25% - 200TP 35% - and 300TP 45%)

    I believe this will help equal relic weapon skills to closer to the empyrean / mythic counterparts.

    Please stay on topic thanks.
    (5)
    Last edited by Unleashhell; 12-06-2011 at 12:29 PM.

  2. #2
    Player
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    Aug 2011
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    1,749
    It would be neat if they gained a +25% damage bonus from a level 95 Relic Weapon.
    (1)

  3. #3
    Player Greatguardian's Avatar
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    Mar 2011
    Posts
    3,238
    Most of the Relic WS just need to either be replaced or completely rewritten if they want to stay competitive, really. Even the aftermath on a lot of Relics is garbage (Shock spikes? Really?). Spharai users are best off just spamming Asuran Fists, for example.

    I was hoping that the new Merit WS would be a saving grace for Relic holders, but recent testing is not too optimistic about pretty much anything aside from Mjollnir, Mandau, and Amanomurokumo for melees. It will be interesting to see what they try to do with Relics at 99. Hopefully it's not just another flat WSDmg boost, as that would hardly put a dent in the absolute crapgasm that is most of the Relic WS.
    (9)

    I will have my revenge!

  4. #4
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by Greatguardian View Post
    Most of the Relic WS just need to either be replaced or completely rewritten if they want to stay competitive, really. Even the aftermath on a lot of Relics is garbage (Shock spikes? Really?). Spharai users are best off just spamming Asuran Fists, for example.

    I was hoping that the new Merit WS would be a saving grace for Relic holders, but recent testing is not too optimistic about pretty much anything aside from Mjollnir, Mandau, and Amanomurokumo for melees. It will be interesting to see what they try to do with Relics at 99. Hopefully it's not just another flat WSDmg boost, as that would hardly put a dent in the absolute crapgasm that is most of the Relic WS.
    It would be really nice if they set aside some time to make Relic weaponskills make sense, but the Development Bros seem more in the business of making things not make sense. They seem particularly reticent to remove weird or useless things and replace them with useful things, presumably out of misplaced concern that some idiot would miss the useless thing.

    The +25% damage helps the Relic weaponskills that have always been useful remain somewhat useful. It would be great if the Development Bros had a revelation and gave the weaponskills with idiotic modifiers and ridiculous aftermaths new effects, but I suspect they'll keep on keeping on with split MND/AGI modifiers and Shock Spikes.

    I am convinced they like things that don't make sense.
    (1)

  5. #5
    Player Chriscoffey's Avatar
    Join Date
    Jul 2011
    Posts
    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Greatguardian View Post
    Most of the Relic WS just need to either be replaced or completely rewritten if they want to stay competitive, really. Even the aftermath on a lot of Relics is garbage (Shock spikes? Really?). Spharai users are best off just spamming Asuran Fists, for example.

    I was hoping that the new Merit WS would be a saving grace for Relic holders, but recent testing is not too optimistic about pretty much anything aside from Mjollnir, Mandau, and Amanomurokumo for melees. It will be interesting to see what they try to do with Relics at 99. Hopefully it's not just another flat WSDmg boost, as that would hardly put a dent in the absolute crapgasm that is most of the Relic WS.
    Pretty much what you said but like previous something with adjusted modifiers and fTP/critical factors.
    (0)

  6. #6
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Delete the 25% WS damage bonus and just make them deal automatic critical damage like True Strike and deal the number of hits indicated by their animations. A few like Bow, Gun and Sword would have to have their animations adjusted to be more than 1 hit but for the most part 1H WS would all be 4 hits and 2H WS would all be 2 hits. Relic weapons should also ignore 50% DEF.

    Quote Originally Posted by Greatguardian View Post

    I was hoping that the new Merit WS would be a saving grace for Relic holders, but recent testing is not too optimistic about pretty much anything aside from Mjollnir, Mandau, and Amanomurokumo for melees.
    Already tested it and Extenterator isn't as good as Mercy Stroke. Not to mention that the "afterglow" effect in lvl 99 relics probably requires you to use the relic WS.
    (0)
    Last edited by Atomic_Skull; 12-06-2011 at 07:00 PM.

  7. #7
    Player Kriegsgott's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    260
    Character
    Kriegsgott
    World
    Leviathan
    Main Class
    MNK Lv 99
    Higher dmg proc or proc more often under the effect of Aftermath
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    334
    I'll bite.

    As a weapon I feel they should get the following:

    +10% - +15% to all weaponskills.
    40+ Skill (Instead of either +attack or +accuracy)
    +75 or +80 Modifier instead of +60. (+80 so other weapons with dual mods can do 40/40)

    For Amanomurakumo specifically:

    Aftermath:
    Enough Store TP to drop a hit on melee swings, or broaden gear choices a bit more. +40 - +50 Store TP would drop a hit on a 5 hit, +20ish should open up some gear choices. (It's only +7 Store TP at the moment... that's kinda bull)

    Tachi: Kaiten:
    Kaiten is an exceptional weaponskill.... If you're fighting "level 0.5" rabbits in West Ronfaure... If anything has a defense over 10, it gets destroyed by the weaponskills you get for just leveling Sam... The bonus at 90 helped a little... But it really needs an "Ignores Defense" or "Attack Bonus", depending on whatever nomenclature you decide to use, in order to be completely useful.

    The one thing that really stood out on Kaiten was it's position on the skillchain chart. It let only relic Sams have access to all four houses of the L2 chart. Now "Tachi: Merit" takes that away... I'd be much happier if Tachi: Shoha had Gravitation personally; giving a stronger weaponskill than Tachi: Rana. But that's just me.

    I am very glad they finally made Amanomurakumo tip it's D.rank for once... It was always one under on all the other upgrades.

    So in short:

    Amanomurakumo (99):
    (Great Katana) All Races
    DMG: 135 Delay: 437 Great Katana Skill +40
    "Tachi: Kaiten"
    Additional effect: Weakens attacks

    Kaiten:
    Light/Fragmentation
    fTP: 4.0
    Modifier: 80% Strength.
    100% Attack Bonus (Same as Tachi: Gekko)
    (0)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  9. #9
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    The weaponskills are significantly lacking for a variety of reasons. The most noteworthy is they have no TP modifiers. Getting over 100% tp does nothing but increase the duration of aftermath, yet every other WS out there has some type of TP modifier. From Damage varies by TP, Crit chance varies by tp, Defense ignored varies by tp, Accuracy varies by TP, Random enfeeble duration varies by TP.......none of the relic WS have this.

    All we have going for us is 60% modifiers and a somewhat high multiplier coupled with a +25% boost tacked on at the end once the weapon is level 90. Other WS meant to be end-all-be-all WS get Aftermath duration plus more incentive to have more TP by getting TP modifiers.
    (0)

  10. #10
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Damage that scales with TP would be a nice start, but yes the WSs in general do not compete with their Emp counters and sometimes with normal WSs.

    I like the idea of Great Katana Skill +40 since it would effect acc and att and not just one or the other.

    I really hope Afterglow is not just AM for the party. I'm not going to make gear sets just because someone has Kaiten AM on me, same goes with the haste from Cata. You also have the issue with AMs over writing each other.
    (0)
    Masamune
    Arma up next!

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