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  1. #1
    Player macross's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    111
    Character
    Macross
    World
    Bismarck
    Main Class
    WAR Lv 99
    No, if you are super hardcore you can finish empy in the same amount of time. You would just find ways to make gil and buy the currency to supplement the currency you can farm. Empy is just faster reward, but total effort will be less. I said this before, if you had no time limit in dynamis, you could easily farm it in the same time frame.

    Right now, 1 relic cost around 75m due to the over farming of dynamis due to the easiness of it. I could easily make relic #2 by buying. It would take me 11 days, only because of the artificial wait times.

    Even so, you will have a lvl 95 relic vs an 85 empy with the same leisure time. Likely will have 99 relic before 90 empy if you are leisurely as well.

    Everyone always fails to include the time you spend camping the 25+ nm's before you even start to camp briareus. If you
    're talking lesiure time, with and avg repop time of 90 minutes per nm, just how many hours do you spend camping those? or are you simply understating the time you actually do spend playing every day. At least farming dynamis, I know it's only 2 hours a day. I know exactly how many coins i will get on avg, based on time put in.

    Also your quantification of 'leisure time' is very vague. Is that 1 hour a day? 4 hours? 6 hours? How long did it take you to make parties to kill the VNMS? how long did it take you to get t2 pops to spawn them? How long do you take to farm 1 briareus and to kill it every day? how many do you do per day? You maybe done with the 80 stage in 3 weeks you say, but sobek is gonna be another challenge for 2 people. Good luck doing the 90 version without farming cruror to brew as well as getting the actual pop sets. You might recruit others to help, but that will just add to the total man hours you spend. 2 people farming dynamis daily can complete one within 50 days or less. The more man hours you add the faster it becomes. Same with relic, same with empy.
    (1)

  2. #2
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by macross View Post
    I could easily make relic #2 by buying. It would take me 11 days, only because of the artificial wait times.
    Remark is contradicted by the following:

    Everyone always fails to include the time you spend camping the 25+ nm's before you even start to camp briareus. If you
    're talking lesiure time, with and avg repop time of 90 minutes per nm, just how many hours do you spend camping those? or are you simply understating the time you actually do spend playing every day. At least farming dynamis, I know it's only 2 hours a day. I know exactly how many coins i will get on avg, based on time put in.
    Can't use biased arguments on one end of the spectrum to make your point. If you are going to do comparisons you need to drop the "artificial wait times" between NM spawns because these are the same as being restricted to 2hours per day in dynamis. Additionally, multiple people can do the trials at once (up to a full alliance) with different weapons, but this can be compared to relic WS trials (aside from they must all be same weapon) to complete trials. See how that works? Similarities negate one another, you can't subtract it from one side and not the other.


    Now, given what I know about relic hidden and emp aftermath, not just from practice but from sources, I decided to do a little number crunching with a hypothetical base, 15%ta, 12%da, and 1000 attack rounds. To remove biased view I adjusted emp aftermaths by 60% (lower) to account for the fact they are only up 60% of the time in opposition of relics always there hidden. I compared the two as it currently is, where hidden only procs on first attack per round. I also listed what the outcomes would be if adjusted to work on all attacks of the weapon per round. I then compared this to higher effects of aftermath, but did not do further adjustments based on the fact it is still possible to keep the higher aftermaths up roughly 60% of the time (with all source haste this can raise up to ~78% but would produce a highly biased hypothetical).

    Attack rounds: 1000
    Triple attack: 15%
    Double attack: 12%
    Total attacks: 1270

    Low end base: 50
    ODD base: 100
    30% activation at 100%: 381
    60% Adjustment: 228
    Total: 22800
    OTD base: 150
    13% activation rate per round: 130
    Total:19500

    Relic change

    If 13% on all hits:
    OTD procs: 165
    Total: 24750

    ODD @20% on all hits: 254
    Total Damage: 25400

    Occ 2.5 at 15%: 190
    total damage: 23750

    Emp comparison at higher aftermath

    Lv2 Aftermath ~40%: 508
    60% Adjustment: 304
    Total Damage:30400

    Lv3 Aftermath ~50%: 635
    60% adjustment: 381
    total damage: 38100

    Acknowledgement of possible errors: This is all based on a hypothetical base number and assumes either "brick wall" fight or a stream of mobs being supplied removing downtime/wasted aftermath durations. Additionally, this assumes that relic hidden and emp aftermath react as multipliers on the damage dealt, rather than base damage being multiplied then factored into the remaining equation of damage dealt. If the base is multiplied for hidden, but ODD aftermath is multiplied on the damage dealt this would make relic hidden noticeably stronger on high def mobs, but explain why it appears weaker on overall fodder. I can not find trust worthy sources that state one way or the other at this point but will acknowledge this as a potential error anyway. I also acknowledge that the 2.5x hidden percentage may be wrong, I remember seeing that it was either 15% or 17%, but had trouble relocating the post on it.

    That said, if it is found that both are factored in the same way then the fix would even out relic with emp, but emp would still have the potential to be stronger than relic due to higher scaling aftermath effect where as relic hidden is static due to being "always active" just lower proc rate.
    (1)
    Last edited by Kitkat; 12-13-2011 at 02:30 AM.

  3. #3
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by macross View Post

    Right now, 1 relic cost around 75m due to the over farming of dynamis due to the easiness of it. I could easily make relic #2 by buying. It would take me 11 days, only because of the artificial wait times.
    No.

    10,000 * 17,900 = 179,000,000
    (4)

  4. #4
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    No.

    10,000 * 17,900 = 179,000,000
    This is correct, and the price varies from server to server, but its anywhere from 150 -250 million gil and 179 mil could be considered the average price, my apoc was definitely over 200 mil when I completed it.
    (0)