Ok just to point out most relics are between 150-200 mil to flat out buy i wish i could get one for 75 mil.
Care to define "mob that matters"? Pretty broad or narrow term depending on who you ask.
Tier 3 Part 2 Voidwatch - either path, Neo Dynamis Dreamlands NMs, can't think of much else that can't be killed by a PUP+SMN combo being run by chimpanzees with downs syndrome.
I will have my revenge!
Maybe on your server. Currency is around 5-7k on mine. Everyone farms, lots of undercutting. Also subtract 3000 from that total, unless you plan on just tossing that extra 3000.
You can easily kill any VW mob with a bunch of pup/smns. You just won't get any good loot ^^
Kitkat, your math assumes you will be constantly fighting, with no amensia or any other status debufs. Having always on dbl/triple dmg is better than having to rely on aftermath. Most will ws at 100 tp, and that's only 30 sec. That wears off pretty damn fast with even a little slack, or when you cannot engage due to no mobs to melee, or amnesia or sleepga or whatever stops you.
Last edited by macross; 12-13-2011 at 09:07 AM.
That is why there is an adjustment of 60% which lowers the proc rate to similar of relics (60% adjustment on 30% aftermath is 18%), but emp aftermath still activates on all hits. I could also factor in the possibility to die, petrify, paralyze, but these are not constant and not something that occurs on all mobs which distorts data. I already listed that it was constant stream or proverbial "brick wall" mechanics, but the truth of the matter still stands as accurate representation. At most you are without aftermath at 100% use for only 10-15% of the time, the remaining 25-30% adjustment is to account for inactivity and the fact it requires the WS to gain the effect.
I have an Emp, this is not outside of improbable and what you mention is only within a small window of which Relics have similar issues that can lower the overall chance of hidden activation..including 95% accuracy cap. What I put up is a blanket representation, what you want is a small window with variables that are inconsistent as not every mob does this, nor is ever player dumb enough to always be in range of the effects due to the possibility of dying.
Last edited by Kitkat; 12-13-2011 at 10:43 AM.
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