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  1. #11
    Player Selzak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    Quote Originally Posted by Urteil View Post
    Quick magic no. This is a terrible idea.

    I do not want to base my job on something that "might proc" or might activate, and if it doesn't I just wasted time casting when I should have been meleeing.


    No. No. No. No. To "Quick Magic."

    I'd rather take a -5% casting time reduction (which is nothing) than this.
    With all due respect, I think you're being short-sighted here. First of all, a potential Quick Magic effect on Drains, Aspirs, Dread Spikes, and Absorb-TP is already very useful. I feel like a lot of DRK's problems with casting (on the dark magic side) come from recasts. For example, the Drain line of spells seems to have been specifically balanced by having ridiculous recasts. They're good spells, but they're hardly available. To be able to cast Drains back-to-back (occasionally) would help the fact that the spell has grown to have very little impact (especially every 60 seconds).

    Also keep in mind that this is suggested separately from any boost to our overall casting ability. Magic Attack is not going to effect anything except for elemental spells, and no one is saying that those can't be made useful as well. I think it's a lot more worthwhile to focus on our dark magic though, which Quick Magic would help out-of-the-box. The trait is begging to be on DRK and PLD.
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    Last edited by Selzak; 12-09-2011 at 10:41 PM.