That's good to hear. Our mastery is definitely within dark magic when it comes to spells, and I'd definitely like to see more that'd encourage us to use our MP as well as dish out damage. Like I've said in another thread (which also suggested something that Urteil did) we need reasons to use our MP pool, and honestly... our elemental magic ability doesn't cut it.
Really like this idea. They'd be similar to "stances", I suppose. It'd fit with the Scythe=Utility and GS=Damage theme SE's clearly showing us. I suppose something else could also work, similar to Afflatus Solace, that'd store Drk's "absorbs" (similar to how much HP a WHM has healed) and power up its offensive dark magic that doesn't absorb anything, similar to the following suggestions:Reaper- Grants Blood Weapon and enhances Quick Magic while wielding a Scythe.
*The BW could be the one noted above, with a low activation rate (1~3%) and susceptible to resists. Quick Magic should be a native trait, as noted earlier, and would go a long way in making DRK's magic more useable- this would simply boost the activation rate.
Slayer- Occasionally deals double damage and improves critical hit rate while wielding a Greatsword.
*The ODD is there instead of DA specifically to be less powerful (No extra TP). This should activate around 3~5% and apply to WS damage (that's the trade-off for low activation and no TP gain). It's basically a weaker, spikier version of DA. The boost to critical hit rate should be moderate-weak, maybe a 3~5% boost or something here as well. This trait should be nice on the eyes, not particularly game-changing.
Stuff like this would definitely get me to use our MP with more frequency. I don't mind using my MP, as long as it's worth it.I'd also like to suggest a Banish-style spell for DRK, but it weakens arcana defense instead of undead defense:
Demi
Demi II
Demi III
and the Dark Magic Style Holy could be named:
Scathe
Scathe II