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  1. #1
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    I'd also like to suggest a Banish-style spell for DRK, but it weakens arcana defense instead of undead defense:
    Demi
    Demi II
    Demi III

    and the Dark Magic Style Holy could be named:
    Scathe
    Scathe II



    Quote Originally Posted by Selzak View Post
    If they seriously give some attention to DRK and realize it into an actual useful, unique melee/mage hybrid, I will:

    Decorate a room with lovely ambiance.
    Set a table and decorate it nicely.
    Spend hours lovingly preparing, seasoning, and cooking a crow dinner.
    Then finally, sit at that table by myself and love every minute of eating my crow.
    Start getting yourself set up now while you can. Then if SE follows through, get that crow ready. Then you can trash everything and show SE what they have done afterwards if they don't go through with it.
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    Last edited by Quetzacoatl; 12-09-2011 at 06:58 AM.

  2. #2
    Player Emitremmus's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    104
    Character
    Dinah
    World
    Phoenix
    Main Class
    BLU Lv 99
    I was pondering something the other day...

    What if DRK were able to use a Sublimation-like effect that drains HP and increases attack? It could be stored up to say...1/4 of your max HP, and when used could bump your attack by a variable of the amount of HP stored? The attack bonus could either be used for one attack round, OR stay in effect for a set amount of time, whichever most of the player base would prefer.

    Another idea would be an ability or job trait that utilizes debuffs on the player. Say it has a chance to transfer the debuff on you to the enemy via an "enspell" effect. For example.

    -Player is inflicted with blind.-
    -Next attack has a chance of transferring blind to the currently targeted enemy.-

    Alternatively, the inflicted debuffs could be used to increase the strength of the DRK. Say having 1 debuff increases your attack by X%, but having 2 debuffs increases it even more.

    Both of these abilities pay homage to the lore of the Dark Knight, such as using one's own suffering to inflict damage to enemies. I haven't played DRK since 76+ has been obtainable, mainly due to the utility of the job becoming irrelevant to other jobs' strengths.
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