Quote Originally Posted by Rukkirii View Post
I just wanted to warp in here and let you know that we are thinking about lowering the casting time for dark magic. On top of that, we are also looking into DRK's magic usage.

Great ideas so far! Keep the feedback coming. ^_^
There are already 2 fencer jobs in this game strongly relying on magic with weak meele potential: Red Mage and Blue Mage. Red Mage is in terrible state regarding all aspects of the job, Blue Mage is faring slightly better. Why is the Dev team so intent on adding a third one to that lot? Why not make a strong meele (focused on meeleing) class supplemented with useful dark magic debuffs/buffs?