you're not showing full damage potential if you don't gear for the ws though D:
Testing seems to indicate a 40% attack penalty on Resolution (Great Sword). That means you need 3.75x the mob's defense in order to cap cRatio. So, for example, you'd need about 1225 attack to cap cRatio against lvl 82 Greater Colibri (compared to something like Spinning Slash which would cap cRatio at about 490 att).
Of course then you need to run numbers to see how the overall weaponskill compares with its alternatives (number of hits, WSC, and the possibility of a drk being over attack cap on other weaponskills anyway). Still, it doesn't look pretty right now.
Do you understand how WSC works? It converts a % of a given stat into your base weapon damage. These WS have 100% stat mod, so +50 str on a 100% str mod ws would effectively be the same as giving your mainhand weapon an extra 50 damage (slightly reduced due to alpha, but still). If you're not gearing for the stats, you're not even remotely close to damage potential. Not by miles. It's basically about the same as wsing in a Trainee Burin and thinking it'll be close to the same ws damage as if you were using a Kannagi... lol
Basic quicky math, assuming fSTR and pDIF are at or close to cap on TW~EP crap to determine general highball range with and without proper gear:
for 1h: pDif = 2.0
for 2h: pDif = 2.2
WS Damage = WD * PDIF = ( D + fSTR + WSC) * fTP * PDIF
For Nin: Blade: Shun using Tobi+2,
(53 (Damage) + 13 (fSTR) + WSC) * 5.0 (combined fTP of 5 hits) * 2.0 (pDif)
1: Using approximate base dex for an elvaan nin/war at 99, ~95
2: Using above base+reported gear (iga+2 set, +3 earrings, +7 rings), 95+57
3: Using above base+a fully built dex set and matching gorget/belt, 95+ (Note: Nin is a bad example here due to how most of the Iga+2 set works as an acceptable Best~3rd best choice) 95+86, fTP+0.94
1: (53 + 13 + (Floor(Floor(95 * 1.0) * 0.85))) * 5.0 * 2.0 =
(53 + 13 + 80) * 5.0 * 2.0 = ~1460 damage
2: (53 + 13 + (Floor(Floor(152 * 1.0) * 0.85))) * 5.0 * 2.0 =
(53 + 13 + 129) * 5.0 * 2.0 = ~1950 damage (note: basically, what you showed)
3: (53 + 13 + (Floor(Floor(181 * 1.0) * 0.85))) * 5.94 * 2.0 =
(53 + 13 + 153) * 5.94 * 2.0 = ~2601 damage
1000 damage difference? No. However ~650 damage difference is fairly significant, and this was without throwing in dex buffs.
4: #3, but with Boost-Dex at skill cap, Thunderstorm with Stormsurge Merits, capped Dex Merits, and an extra 6 dex from (random food that gives dex);
(53 + 13 + (Floor(Floor(234 * 1.0) * 0.85))) * 5.94 * 2.0 =
(53 + 13 + 198) * 5.94 * 2.0 = ~3136 damage.
> 1k damage difference entirely due to +dex.
Resolution is -40%, in the links I posted in the other thread Nightfyre had Blade:Shun at roughly -25%.
Theytak, yes I do know how WSC works, I personally do gear swap when I play the game; but I didn't feel like gear swapping in the video due to the aesthetics of the jobs gear. It was meant to show, prior to my knowledge of damage penalty, that, outside abyssea, these new ws might be nice or comparable to the empy ws; for ex. how Shijin does damage around same amount as a non crit VS. Just mainly for show before people get their hands on it; they can gear swap for themselves once it goes live and personally test it with the gear they actually have.
I also did a full INT gear/ absorb INT with Entropy and it put out 2.2k once; but I highly doubt many drks have access to the best INT pieces to do such a thing. For those who, now would be a time to use that gear for this ws.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |