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Thread: Dynamis

  1. #51
    Player Sargent's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    In response to the OP, and it's been said: The game is designed so one player may only have claim on one mob at any one time. It's designed to prevent hoarding.

    And also as was said, and completely more to the point: SE need to either add more mobs to Dynamis or lower the repop times on mobs in Dynamis, especially with the upcoming update. Making it similar to Abyssea repops would be a good start.
    (4)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

  2. #52
    Player Unleashhell's Avatar
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    Mar 2011
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    There is no need for more mobs... there are 100's of them now... people are just lazy and only want to fight 1 mob family in the CoP zones, or stay in 1 spot in cities. it definitely isn't a matter of getting relic that's for sure, because you should have gotten at least 90% of it by now.
    (1)

  3. #53
    Player Nynja's Avatar
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    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Ihnako View Post
    and there are jobs that can hold several mobs claimed
    no there arent... prove me wrong.

    Quote Originally Posted by Unleashhell View Post
    There is no need for more mobs... there are 100's of them now... people are just lazy and only want to fight 1 mob family in the CoP zones, or stay in 1 spot in cities. it definitely isn't a matter of getting relic that's for sure, because you should have gotten at least 90% of it by now.
    Half of it is a matter of convenience or sheer inability to fight:
    In valk, on bronze time you can either fight Hippos, Sabotenders who do 10k needle (good luck surviving that in any trio environment) or Sheep who are a 2 minute run away. Pick one...

    Quote Originally Posted by Mikumaru View Post
    i cant help it that we can kill more EP than DC~
    While its not a huge change, there is a higher drop rate on EM/T mobs over EP. a group of 5/6 should be able to decimate the T camps, meaning theres no competition to deal with, so you should wind up with more kills over time, and more currency.

    Perhaps its that you cant help sucking?
    (0)
    Last edited by Nynja; 12-09-2011 at 10:41 AM.

  4. #54
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Sargent View Post
    In response to the OP, and it's been said: The game is designed so one player may only have claim on one mob at any one time. It's designed to prevent hoarding.

    And also as was said, and completely more to the point: SE need to either add more mobs to Dynamis or lower the repop times on mobs in Dynamis, especially with the upcoming update. Making it similar to Abyssea repops would be a good start.
    As long as they remove the occasions the mobs don't respawn for 10+ minutes.
    (0)

  5. #55
    Player Draylo's Avatar
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    Mar 2011
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    778
    I take any white mobs from BST in Dyna. It's become so congested, you must be crazy to think people will respect your space lol. Learn to keep your mobs claimed or have them taken, you can't expect that courtesy when everyone is competing for the exact same thing in an event like Dynamis. I despise BST now since Dynamis thing (did in the past, but more so now) and anytime I see them taking two mobs at once I smile because I know I'm about to get an easy currency when their pet takes the mob to 20% ish ^0^
    (3)

  6. #56
    Player Hikarino's Avatar
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    Sep 2011
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    4
    Character
    Hikarino
    World
    Ragnarok
    Main Class
    RDM Lv 90
    Everyone seems to have some pretty bad experiences with beastmasters in Dynamis, goodness me! And here beastmasters used to be lauded as some of the best friends you could have in FFXI. Of course, that hails back to the days when beastmasters were helpful, and would often solo things you would otherwise need parties (or alliances) for, mostly because it was just fun as all heck to tear up some tough as nails notorious monster, showing off what back then was quite a lot of hard work to get to 75; a badge of honor. Of course, you usually needed some pretty expensive gear, too, which meant dedication working those goobue in the tree. Or if you go even farther back, the beastmasters that used to help with RMT problems... cough cough charm and leave...

    What was my point with that? Mostly that those beastmasters do still exist. We're a bit rare now that you can smnburn to 30 and then abyssea to 9X, then just skill up (not hard). All the idiots before who would camp notorious monsters for hours and then complain because it popped right in front of someone else because "that person stole my notorious monster" (HINT for those of you who still think that's justified: Do you think that person spent the last X hours /sea-ing that zone to see who was there camping the NM they were going to go camp, or just happen to run by? Probably not. They saw an NM, and for whatever reason decided they wanted to kill it. Maybe if you'd asked politely if they needed the drops, you would stand a better chance of getting them; probably not, but I sure as crap would be a lot more receptive to inviting someone who asked me politely if I would let them lot empress hairpin than the one who just came up to me and started spamming me with "DOOD I WAS HERE 1ST, THAT WAS MY NM") now have easy access to one of the easiest solo jobs in the game (easy now, anyway). Spend a couple days building pet evasion axes (or PDT axes, whatever suits your fancy), some of that leeched-cruor on aurore/perle, get some gil for your first set of Yuly jugs, and BAM, you're ready to start lootwhoring dynamis. Makes me wanna cry.

    I would, however, like to make a small side note; There are times in dynamis where you aggro. They should be rare, with jigs and whatnot, but if you do aggro something you don't want to fight, you probably have your pet going back and forth between what you do want to kill and what you don't. If I'm ever in that situation, and Dynamis is crowded, and what I aggroed is something people want, I try to let them know that they can take the second mob (I'd prefer they did, actually). This has only happened once for me, since I haven't done dynamis since 90 cap, but I'm not really the type to qualm over someone taking that extra mob. You can call it stealing, I call it giving me a hand; You've helped kill a mob faster than I could've, which helps respawn timers, my pet takes less damage, which helps my pocket, we kill our mob faster, since my pet's not having an ADD attack, which helps respawn timers, etc, etc. This attitude has actually gotten me more friends than enemies so far, and I'd rather have friends than a mandau. Weird, isn't it?

    More fully on topic: OP, if you want to have less issues with people in dynamis, try being friendlier. Don't pull mobs faster than you can proc/kill them (yes, you're going to get less currency/hour because you're spending more time between fights, but you'll get more currency because people aren't going out of their way to keep mobs away from you). If someone does steal a mob, be respectful, be the bigger man; Say nothing, just move on to the next mob (and try not to aggro something while killing it); or if someone steals a mob that aggroed you, don't get upset because you were planning on killing it, simply say thank you. Regardless of what they say, they were only trying to help you. Offer to help people with things, even if it goes out of your way (See a couple people struggling with Raum over there? Offer to throw your pet at it so they can get their thf hands). Apologize when you take a mob someone else was about to pull, even if you got there first, even if you couldn't tell they were going to pull it. I promise you, if you do these things, you'll see more people willing to go out of their way to be just as friendly with you. Are you still going to have jerks who don't want you to have any mobs? Yes! There are people who have more fun making your life difficult than making their life easy. Those are the types of people who will pay their monthly subscription fee just to log in and cause you to whine and complain (See if you can find any in this topic =p). Are you going to see less currency per hour? By golly, that's something I can't answer for you. I never was really the competitive "Everything is mine" type of player; you'll have to do that math yourself. What I can promise you, though, is that you'll have a lot fewer problems with people in general, and that can make everything else in FFXI go easier.

    Sorry for the long post.
    (1)

  7. #57
    Player Afania's Avatar
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    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    What's this BST job discrimination all about? ;(
    (0)

  8. #58
    Player Aldersyde's Avatar
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    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by Afania View Post
    What's this BST job discrimination all about? ;(
    Probably stems from the fact that BST has become the flavor of the month job for dynamis because it's so easy to walk in and get a good amount of coins with not that much effort. I suppose it just offends some people that SE actually created a situation where BST is actually useful. At the same time, people inevitably start to look down on flavor of the month jobs and combos (SAM and pink mage RDM in the toau melee burn era, whm and mnk combo in Abyssea). They see a bunch of BSTS in dynamis and believe that if only all those damn scrubs weren't there, they could be getting all the coins they were by right entitled to. If it weren't for all those damn BSTS, dynamis wouldn't be so congested! As if people wouldn't have gravitated to the setup that took the lowest number of people and filled the zones with it ad naseum, you know, like Empyrean-building groups in Abyssea.

    Basically, like the real world, the discrimination is based on jealousy and a sense of entitlement.

    I find it hilarious that even after someone from the OP's linkshell clarifies that it isn't a case of a solo BST holding a ton of mobs, but a small group, the thread still rolls on venting about big bad BSTs. Yup, it's jobs that are inconsiderate douchebags, not the person behind them.

    Thread should of stopped at yellow = fair game, no matter what job you're on.
    (0)
    Last edited by Aldersyde; 12-10-2011 at 01:04 AM.

  9. #59
    Player Unleashhell's Avatar
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    Mar 2011
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    302
    Quote Originally Posted by Nynja View Post
    Half of it is a matter of convenience or sheer inability to fight:
    In valk, on bronze time you can either fight Hippos, Sabotenders who do 10k needle (good luck surviving that in any trio environment) or Sheep who are a 2 minute run away. Pick one...
    So why do that zone? There are other CoP zones you can go to for OBronze. That doesnt hold water.
    (0)

  10. #60
    Player FrankReynolds's Avatar
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    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Unleashhell View Post
    So why do that zone? There are other CoP zones you can go to for OBronze. That doesnt hold water.
    So the plan is to ask everyone in the zone if your camp is open and then go somewhere else if it's not?
    (0)

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