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  1. #211
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    Quote Originally Posted by Kimble View Post
    Ok, and can you link this official statement? What year it took place?
    The official statement is gone, but if you did a simple google search its listed on almost every single ffxi fan site there is.

    It was in 2009.

    this link : http://ffxi.allakhazam.com/story.html?story=17723 has a reference to Playonline which is where it WAS found.
    (0)

  2. #212
    Player Kimble's Avatar
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    Character
    Jimb
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    Asura
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    COR Lv 99
    According to that, it says characters, not accounts.
    (1)

  3. #213
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    Quote Originally Posted by Kimble View Post
    According to that, it says characters, not accounts.
    Yes, read the first post i quoted.
    (0)

  4. #214
    Player Meyi's Avatar
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    Mar 2011
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    Seraph/Bismarck
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    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    I don't care if Square Enix caters to the people who are seeking challenge and have more time on their hands. The only problem is, it seems Square Enix can only cater to one or the other; casual, or hardcore. Why can't we have events for both?

    I really don't mind if my friends get to fight super huge, cool dragons and upon slaying them, get this miraculous, powerful armor that they can flaunt to everyone around them. I'm happy for them, and I'm glad they can enjoy that part of the game. However, I've never enjoyed it, the few times I tried to join end game linkshells I was so depressed I wanted to just quit the game all together, and I refuse to get back into such a style of play. What I'd like to see, is, an extremely painful slow pace option that may even take a year or two of decent gameplay to accomplish the same goals. I'd like to have a chance at making my character the best without the headache and depression that comes with end game shells.

    The gear can be uglier for the casual route for all I care. Make it a thousand deaths to each monster family. I just want something I can manage too. Abyssea gave me a spark of happiness and hope because it let me pursue the best gear that was available.
    (6)

  5. #215
    Player Luvbunny's Avatar
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    Mar 2011
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    Luvbunny
    World
    Bahamut
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    SMN Lv 99
    This negative interviews will be recalled or "corrected" soon, you will see. When people see bad news and hate it, they will tell 10-20 other people and influence their opinions. When people see good news and love it, they may tell it to 3-5 people. This news is a really bad PR for FFXI and slap in the face for the developers - their PR depts, if they have any, will have to correct this mess and respond quickly before it gets out of hand. I think someone there should put a restraining jacket on Tanaka and his teams - which never been known for their savviness when it comes to crafting a good soundbites. You can go read statement by Yoshi on FF14 and you will see a massive big difference when it comes to someone who actually is PR savvy and understand how to create a good statement that bring confident and read as success - not to mention guaranteed coverage.
    (3)

  6. #216
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    Quote Originally Posted by Luvbunny View Post
    This negative interviews will be recalled or "corrected" soon, you will see. When people see bad news and hate it, they will tell 10-20 other people and influence their opinions. When people see good news and love it, they may tell it to 3-5 people. This news is a really bad PR for FFXI and slap in the face for the developers - their PR depts, if they have any, will have to correct this mess and respond quickly before it gets out of hand. I think someone there should put a restraining jacket on Tanaka and his teams - which never been known for their savviness when it comes to crafting a good soundbites. You can go read statement by Yoshi on FF14 and you will see a massive big difference when it comes to someone who actually is PR savvy and understand how to create a good statement that bring confident and read as success - not to mention guaranteed coverage.
    I certainly hope not, Im glad so many people are getting the wake up call. "oh, this isnt what it was supposed to be? Oh noes!"
    (0)

  7. #217
    Player Kimble's Avatar
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    Mar 2011
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    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    I think almost anyone would agree that the old times arent as great as people seem to think they were and will also agree that abyssea near the end (200k brews, 3 atmas, etc) went way to far. They need to find a good middle ground between the two, not go back to how it was for years.
    (2)

  8. #218
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    Mar 2011
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    As usual SE hits on what they're good at (model design, graphical prowess, story delivery, music) and fails miserably on the rest (content, player suggestions, justifications for terrible loot systems).

    The Voidwatch excuse just doesn't add up. Sure, everyone get's a chance at the loot but why not make it point-based if you're so worried about treasure hoarding/manipulation? This herp-derp argument about someone demanding the ninety pieces of loot that drops which is composed mostly of logs, ores, random seals and other worthless garbage is baloney.

    It isn't even like the newest synthesis use this surplus of garbage.

    For your 30min time investment you get mostly garbage from VW, battles range from being potentially rewarding (Pil, Qilin, Akvan) to completely worthless (Mimic King, Laidly Laurence, Mordron) all while this stuff is toted as the premier content. Is there any reason why some of the drops can barely surpass Abyssean loot? Seriously?

    Even beyond Voidwatch, other rewards just don't add up and spell failed content. Dynamis? The new boss mobs are completely not worth the time, seem hurriedly put together and penalize you for bringing a party. Walk of Echoes? More sidegrade loot, difficult battles with no incentive to team up and scattered coins designed to keep you frustrated in circles.

    What should have been content that people logon to play with others has turned into a ghost-town because the long-term incentive just. isn't. there.

    Sure, Abyssea had flaws and I'm more than happy to point those out (sup brews, razed ruins, apocalypse) but this could have been toned down and continued with further expansions or we could have had a Voidwatch that was more strategic instead of things coming out of a portal for no freakin' reason.

    How about a swarm-type battle where monsters come pouring out of the portal culminating with a boss? How about objectives other than kill the monster like holding it X mins or triggering conditions that cause a conclusion? A scavenger hunt of monsters scattered across a zone like the Dynamis of old? Prevent monsters from crossing a line in a 'hold the fort' style? Kill trash monsters to pop larger monster which then pops larger monster under a time limit?

    The only thing you're "watching" by doing this content is loot hitting the "void" because the spinner didn't land on your character again and again and again. It's been nearly 3 months since the last VU and interest in VW has died off already. Why? Blame MW3 or Skyrim but it's really cause the base thinks the content sucks.
    (11)

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  9. #219
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    Quote Originally Posted by Kimble View Post
    I think almost anyone would agree that the old times arent as great as people seem to think they were and will also agree that abyssea near the end (200k brews, 3 atmas, etc) went way to far. They need to find a good middle ground between the two, not go back to how it was for years.
    I prolly wouldn't but im somewhat fanatical about old ffxi. A middle ground would be good improvement I can agree with that. Of course, we would likely disagree on what a middle-ground would be.
    (0)

  10. #220
    Player Zagen's Avatar
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    Mar 2011
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    Zagen
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    Bismarck
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    PUP Lv 99
    Quote Originally Posted by Natasha View Post
    I certainly hope not, Im glad so many people are getting the wake up call. "oh, this isnt what it was supposed to be? Oh noes!"
    Is that so they know for certain they can quit now because the many who loved the ease of Abyssea will now know its a hardcore gamer's world to come where doing X fight 1000 times might get you that 1 item you want because of the shitty loot system changes?

    Any Good Game Designer or Producer will tell you making the extremist in any genre happy will make your pockets unhappy.
    (2)

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