Quote Originally Posted by Insaniac View Post
I don't think ease really has anything to do with abyssea being unsustainable in the devs eyes. It's just that you could build your party and go get what you wanted with near certainty. They could have turned the dial down on drop rates ever so slightly and extended the life of abyssea by months if not years. Really what happened is the pendulum got pulled too far in one direction and now (hopefully) it's at the height of a swing back in the other direction but I have no faith in this team to let it swing back. Maybe if we are lucky we end up with content that's only as soul crushing as salvage.
In a way it did. Even dropping the drop rates somewhat, you could still spam the NM's with 3 people, and even end up with that item in 1~2 days at the most. (make note I said spam) there was no difficulty to any of the NM's and what little difficulty they had SE kept adding stuff to completely anull it. This is bad design when Abyssea was the only real endgame they had at that time. Even now they're struggling, with Voidwatch being somewhat what Abyssea should have been (bar rewards) and the rejuvenation of old content such as Salvage and Nyzul Isle.