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  1. #21
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    ok this seals it... SE officially DOES NOT KNOW what the summoner job is. period. end of story. ive come to the conclusion that this is how Square Enix has reverted to doing its job:


    dont ask me how i found the picture of a blindfolded asian buisness man throwing a dart, my guess is as good as yours. i just tell myself its real so that i can sleep better at night.
    (6)

  2. #22
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    notice that the "miss" area is by default "buff Samurai" >_>
    (1)

  3. #23
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Be careful. They may decide to balance SMN by doubling the cost of all BP's to encourage you to use Fenrir more.
    (0)

  4. #24
    Player Mightyg's Avatar
    Join Date
    Apr 2011
    Posts
    66
    Character
    Fredrico
    World
    Carbuncle
    Main Class
    PLD Lv 90
    Seriously the dev replys lately have been ridiculous. Why design an ability that is only effective 20% of the time, assuming the enemy isn't dark or magic resistant or there aren't better alternatives for damage anyways. Ok so this move will be used once so people can see the animation and then never be bothered with again. Great thinking.
    (2)

  5. #25
    Player
    Join Date
    Sep 2011
    Posts
    259
    hahaha that's been my mentality since a year after i started playing this game lol~
    (0)

  6. #26
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Francisco View Post
    Meh, I don't see the big deal... The Devs just want to have some sort of "working mythology" in their game.

    If anything, maybe give the BPs a bonus during the right Moonphase, and fix whatever should be fixed a bit otherwise. Admittedly, I basically know nothing about Fenrir's BPs other than Eclipse Bite = Damage and some Howl move = Attack Boost or something.
    Seriously, if you dont know anything about that BP, then why are you even bothering commenting on this?

    Imagine, what happens if SE changes AF such that it's damages various on moon phase (or day/time). Would any MNK be consistently using AF anymore?
    (0)

  7. #27
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Let the era of the situational bullshit that is so situational no one will ever use it because it's not even very good under perfect conditions recommence!!
    (0)
    ↓ Trolling sapling ↓

  8. #28
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Rukkirii View Post
    There are no plans on removing the moon phase requirements for Fenrir's blood pacts at this time. These blood pact should be used when the moon phase is at that ripe timing when the effect is its highest. For the times when the desired effect cannot be utilized, it would be better to use another avatar’s blood pact or apply some technique for selection.

    In regards to Pavor Nocturnus, we are looking into adjusting its accuracy. We are also looking into adding an effect in the case that the blood pact's main effect misses, however, it will not be direct damage.
    ----------------------
    The negative reactions from the players at the lack of a viable compromise from the Devs that would allow SMNs to be more versatile more often are very valid ones. It is truly disappointing to hear the Devs respond in such a close minded way to players that simply want to enjoy their Avatars more often during play.

    A possible "easy answer" would be to add new "Spiritual Planet Alignment" Job Abilities that SMNs could use that are similar to what SCHs use to change the weather around themselves and party members. These abilities could temporarily create a similar, yet less potent effect as that of say the actual Full Moon phase so SMNs could enjoy Fenrir more often.

    It could also open up a deeper level of game play for SMNs depending on the number of Planet oriented effects that could be married to the Avatars. For example, another ability that magnified the SMN's "Spiritual Planet Alignment" with the Sun would bolster Ifrit's abilities and stats for a temporay duration(perhaps for a slightly longer duration compared to the SCH's weather spells for the cost of an extended recast timer). Depending on the other planets in the Vana'diel cosmos(i'm not sure if the planets are named after Earth's solar system planets or not), there could be an Avatar related equivalent for each. Other such special conditions could be added to balance the effects, but a solution it would be that could help ease the frustrations of the players.

    Just need to be more willing to budge on these problems is all. The players shouldn't be encumbered for poor development choices of old.
    (1)
    Last edited by kingfury; 12-14-2011 at 11:08 PM.

  9. #29
    Player Cahlum's Avatar
    Join Date
    May 2011
    Posts
    62
    Character
    Cahlum
    World
    Cerberus
    Main Class
    SMN Lv 99
    I never had a problem with the moon phase blood pacts back in the day as I mainly used it for duoing with this NIN friend of mine, if the evasion BP was bad at the time i'd just use the BP that lowered the mobs accuracy.

    I haven't tried the new bps yet however.
    (0)

  10. #30
    Player Cabalabob's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99
    i'd be fine with this ability the way it is if they made it more like spirit taker, mp drain is completely useless on mobs with no mp which is a good majority of them.

    however i do agree that making it either hp or mp was a bad idea, both effects together like on hofud would be much better having both at a base amount drained and moonphase giving a bonus to one or the other.
    (1)

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