I think one good idea a frined told me sense i never realy did level pld myself but they suggest giving pld its own version of pervoke. Make it stronger then war's that would prob let it take hate more effectly
I think one good idea a frined told me sense i never realy did level pld myself but they suggest giving pld its own version of pervoke. Make it stronger then war's that would prob let it take hate more effectly
Voke wont matter when the DD he's trying to keep hate off of has max hate as well.
SE already stated that PLD will never get its own provoke type ability
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
Last edited by Tamoa; 12-05-2011 at 04:41 AM.
Have all of the DD's pull back on their WS' and DMG, have SATA return, and only nuke on MB's!
Fixed!
I think PLD need job ability or spell to hate reset.
Monsters are doing this to mess up with PLD tanks, so why can't PLD take this matter in their own hands?
No matter how much enmity increase for PLD, as long as DD hitting hard, it turn back into the old cycle. and THey cannot possibly make PLD a better DD, becoz it is how they define PLD.
Then a better way to make PLD better is to let PLD hold the power to reset hate for their own advantage. No matter how much accumulate enmity the DD put on the mob, if PLD can wipe them all at their will, they can take control back.
Monsters being cheap is fine because the computer is a cheating bastard.
I don't think I should have to explain why your idea is kinda.. broken if a Pld was able to never lose hate ever.
Paladins can be fixed by having its class exclusively raise the cap in enmity generation, along with having an ability like enmity douse to be used on allies. Some harsh drop in enmity from an ally, maybe ten minute recast.
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |