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  1. #61
    Player Unleashhell's Avatar
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    Quote Originally Posted by Arcon View Post
    Yes. Also, your post was largely garbage. Burtgang is not, in any way, shape or form a DD weapon. Excalibur can be good, but it's also far from best. And none of them are easy to get. Yes, it is time consuming. Extremely time consuming. The same as it always was. None of it was ever hard to get, so why didn't you just say "oh just get an aegis" at 75? In this case, time equals effort, because you have to be on the lookout for currency or alexandrite all the time while farming Dynamis or Salvage daily (preferably both) and then find more time to camp VNMs and get people to help you with Azdaja, and if you're stuck duoing like I am, then it is fucking hard. The VNM part was easy compared to it.

    Your post basically said "you're a noob if you don't wanna invest one year of your life farming daily to obtain these items so you can play your job properly".

    Also, nothing wrong with blowing your abilities at the start. PLD still has trouble capping CE quickly, unlike other jobs, and Sentinel enhances enmity gain. What other abilities do you wanna keep for later? The only useful ones to keep for certain situations are Rampart and possibly Shield Bash. Berserk, Aggressor, Warcry, Sentinel, Divine Emblem and Sepulcher you can use at any time, so why not use them at start? None of them will help you with regaining enmity in case you lost it, and the sooner you use them the sooner they'll be available again.

    Relics are not hard to get these days at all. You actually think farming dynamis daily for a relic is hard? BSTs have been doing it solo since the revamp and still pull 250-400 coins per day. You going to tell me that farming for 1-2 months in dynamis on EP mobs is hard? Doing trials and vnm's then doing Bria and Sobek is hard? Really????

    Its sad to see people say these things are hard to get these days when they continue to use the excuse time = hard.

    Your level 99.... If level 75 content is still too hard for you guys you might want to go play another job....or another game. Seriously level 75 content should not be hard for you guys. I'm not trying to be harsh but seriously none of this stuff is hard to get. You can't tell me none of you don't have a couple friends to do ANY of this content with? All of the relics are soloable, friends helping out just makes it go faster. Empyrean's are duoable with a WHM and a DD.

    Once again time does not equal hard....
    (0)
    Quote Originally Posted by saevel View Post
    Monsters don't wear gear, eat food and rarely have buffs on them (PLD / WHM / RDM notwithstanding). Just like they don't have ridiculous attack, neither do they have ridiculous defense nor evasion.
    And Kirin is not a SMN, he's a "monster", special stats and all. Player community has defined him as a SMN because he astral flows, otherwise we could just as easily of called him a BLM because he use's Stone V / Stonega IV / Quake. Or a MNK because he attacks with two hands. And so forth.

  2. #62
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    It's less hard and more the fact even with those weapons Pld is still mostly mediocre and only really useful for adds in VW. You're putting even more effort into Pld for it to be less useful than certain jobs that aren't considered pure tanks because pure tanks are not essential for winning many fights (excluding the aforementioned adds/oddball setups).
    (3)

  3. #63
    Player Unleashhell's Avatar
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    Quote Originally Posted by Camiie View Post
    If one needs a legendary class weapon/shield to even attempt to fill a job's primary role, then that job is broken in the worst possible way. The difficulty in obtaining them is irrelevant. Despite how things have turned out these shields are not intended for everyone, so they should not be in any way required to do one's job effectively.
    You don't need to have legendary weapons, but with the ease of getting them why wouldn't someone who takes PLD seriously be going after these items? This OP is how to fix PLD, it doesn't need fixing. People said PLD offensively is poor and needs something to help with DoT, in comes your legendary weapons. Dont want to do one of those your have other options at the AH or magian trial weapons, hell even the WoE weapon people can go after.

    The difficulty in obtaining them is irrelevant.
    People on here seem to think it is. They think time = hard to get.
    Time does NOT = hard to get.
    Effort does NOT = hard to get

    Whats even worse are the people that their main job is 99 PLD and say this stuff is "hard" to get. SE made these legendary weapons easy to get now by leaving the difficulty of old content for level 75 players such as dynamis and Salvage for examples. If SE still wanted these items to be rare, they would have upped the level on ALL mobs in dynamis and increased the level of all mobs in Salvage. They didn't do that. SE wants people to have these weapons. We are playing an MMO, where the general concept is to work together. People have seam to have forgotten that.
    (0)
    Quote Originally Posted by saevel View Post
    Monsters don't wear gear, eat food and rarely have buffs on them (PLD / WHM / RDM notwithstanding). Just like they don't have ridiculous attack, neither do they have ridiculous defense nor evasion.
    And Kirin is not a SMN, he's a "monster", special stats and all. Player community has defined him as a SMN because he astral flows, otherwise we could just as easily of called him a BLM because he use's Stone V / Stonega IV / Quake. Or a MNK because he attacks with two hands. And so forth.

  4. #64
    Player Unleashhell's Avatar
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    Quote Originally Posted by Neisan_Quetz View Post
    It's less hard and more the fact even with those weapons Pld is still mostly mediocre and only really useful for adds in VW. You're putting even more effort into Pld for it to be less useful than certain jobs that aren't considered pure tanks because pure tanks are not essential for winning many fights (excluding the aforementioned adds/oddball setups).
    True, but... There are some of us out there that just love their PLD and would like to use it as much as possible. Is it efficient? Not really when everyone just wants things dead fast. But either way, cant fault people that like certain jobs and want to see it be more involved in all aspects of the game.
    (0)
    Quote Originally Posted by saevel View Post
    Monsters don't wear gear, eat food and rarely have buffs on them (PLD / WHM / RDM notwithstanding). Just like they don't have ridiculous attack, neither do they have ridiculous defense nor evasion.
    And Kirin is not a SMN, he's a "monster", special stats and all. Player community has defined him as a SMN because he astral flows, otherwise we could just as easily of called him a BLM because he use's Stone V / Stonega IV / Quake. Or a MNK because he attacks with two hands. And so forth.

  5. #65
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    I'm not faulting anyone who goes to make their pld the best it can be, what I was guessing the issue many people had is how even with these weapons Pld can't exactly fulfill the role of being a 'tank', with various factors negating the need for a Pld, mainly zerg tactics temp items the current enmity system and/or weak monsters you don't need damage mitigation on the level of a Pld for. That's why Pld is relatively useless outside of holding adds and some odd setups most don't care to look into.
    (2)

  6. #66
    Player Arcon's Avatar
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    Arcon
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    Leviathan
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    PLD Lv 99
    Quote Originally Posted by Unleashhell View Post
    Once again time does not equal hard....
    Yes, it does, making everything you said invalid. Time investment is the only challenge the game has at this point. It's not hard as in difficult, but it is hard as in bothersome. Dynamis isn't hard. Getting a relic is. It requires continuous effort and dedication. You can't just say "Hey, let's get an Aegis!" and you have it. It's not a Widowmaker. You have to wait months and play daily for hours to get it. And that's just for one single item, which will do nothing if you don't get a weapon for it as well. This is not for casual players. A vast majority of casual players, even good and smart players, will not get this. That doesn't make them bad. It just means they're not willing to put the effort in. It's for hardcore players. Hence, hard. As easy as the event itself may be, that has nothing at all to do with the ease of obtaining relics.
    (5)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
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  7. #67
    Player Unleashhell's Avatar
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    Quote Originally Posted by Arcon View Post
    Yes, it does, making everything you said invalid. Time investment is the only challenge the game has at this point. It's not hard as in difficult, but it is hard as in bothersome. Dynamis isn't hard. Getting a relic is. It requires continuous effort and dedication. You can't just say "Hey, let's get an Aegis!" and you have it. It's not a Widowmaker. You have to wait months and play daily for hours to get it. And that's just for one single item, which will do nothing if you don't get a weapon for it as well. This is not for casual players. A vast majority of casual players, even good and smart players, will not get this. That doesn't make them bad. It just means they're not willing to put the effort in. It's for hardcore players. Hence, hard. As easy as the event itself may be, that has nothing at all to do with the ease of obtaining relics.
    That logic makes no sense what so ever, how is time hard? 2 hours a day doing dynamis is hard? See this is the problem these days with the game, everyone wants everything now. If people have to wait for more then 1 day to get something, its considered hard, and they argue and argue post after post to try and convince people something is hard to get. Its amazing how lazy people are these days. People can log in and play for 1-3 hours and still get something done but no, they would rather sit in their mog house or stand around in Jeuno hoping to get a party for seals and +2 items instead of going out and actually doing something.

    For you to say that investing time to get a reward is hard makes everything you say invalid. If you are one of those that can only play for an hour or 2 a day and say that your little time makes things hard for you to get, that doesn't mean the rest of the people are under the same time constraints as you and should be grouped into the same category. If people wanted a relic that badly or and empyrean they should have started them after the dynamis revamp and way back when the 1st or 2nd abyssea add-ons came out. For the amount of time that has passed since those things changed in FFXI, people that are still complaining how hard weapons are to get. If they spent less time complaining on forums and more time investing into actually being productive and working towards getting something done they would have had more then one legendary weapons done by this point.
    (0)
    Quote Originally Posted by saevel View Post
    Monsters don't wear gear, eat food and rarely have buffs on them (PLD / WHM / RDM notwithstanding). Just like they don't have ridiculous attack, neither do they have ridiculous defense nor evasion.
    And Kirin is not a SMN, he's a "monster", special stats and all. Player community has defined him as a SMN because he astral flows, otherwise we could just as easily of called him a BLM because he use's Stone V / Stonega IV / Quake. Or a MNK because he attacks with two hands. And so forth.

  8. #68
    Player Ziyyigo-Tipyigo's Avatar
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    Ziyyigotipyigo
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    Sylph
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    Quote Originally Posted by Unleashhell View Post
    That logic makes no sense what so ever, how is time hard?
    The answer to that question depends on how much I'm getting paid for my time.
    (2)

  9. #69
    Player Arcon's Avatar
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    Character
    Arcon
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    Leviathan
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    PLD Lv 99
    Stop making this about me, it's not. I have no problems with Dynamis. I made countless Empys with my LS and working on several relics now. But that is how most casual players see it these days. And I'm not talking about hardcore players who play casually, there's a difference. I'm talking about the people who still don't have all their +2 and possibly +1 gear. And despite what people from the casual hardcore scene will have you think, there's a ton of those people. Getting a relic is probably one of the hardest things to do in the game right now (disregarding that it's a still lot easier than it used to be). Whether you choose to not call it hard because it's not difficult, that's up to you. It's still nowhere near a valid suggestion for fixing a job, because it means that a large portion of the playerbase will not be able to properly play the job, period.
    (3)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  10. #70
    Player Unleashhell's Avatar
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    Look, people say all the time what suggestions to make PLD more useful. I am giving my own suggestions on how to make the job better. You get one 1 hand people saying make PLD more a DD type, its not meant to be a DD. On the other hand people want hate lock abilities which makes no sense to me. But for those that want more DD output, you have the choice of getting a Relic, Empyrean, Mythic, or WoE weapon to help with hate control along with overall DoT output. Each has its purposes and situations that they are most useful. FFXI is also not FFXI-Abyssea, there is alot more to the game then Abyssea. People are still to this day referring to the game as Abyssea only when Abyssea is a smaller part of the overall game. Take away your Cruor buffs and Atmas and think about what benefits a PLD more, an AH weapon or a legendary weapon?

    I'm not here to say I'm right your wrong type of thing, I hate reading those posts. But I am here to say that these things are not hard to make, they are time consuming. Now if you have a decent sized LS and they are cooperative and help each other, you can do Almace in a weekend (camping NMs obviously can be done another time, but you can kill an NM then after for 2 hours). Now people that are in a smaller LS, it might take a few more days or a week if that. Relics do take alot more time and dedication to make, but that aren't hard to do. I have someone in my LS that did dynamis everyday with a WHM and farmed cruor when he was done from exp pts, NMs etc. He did an Aegis from start to finish in 3 weeks. Between using his cruor from Abyssea to NPC items and farming actual currency in dynamis he finished his Aegis. Now I'm not gonna say everyone should do this, or everyone has to do it this way but when I'm saying is there are ways to do relics in a short amount of time. Time and dedication of the individual player is where the reward pays off.

    I know that sorta seems off topic but it goes back to my 1st paragraph, where people wanted PLD to have more offensive capabilities. SE made these weapons easy to get. If anything Mythics are way more time consuming over a relic anyday. I feel bad for people even trying to start those nowadays. They are easier to get but require events nobody does anymore (example Einherjar). Trying to keep this post short but that didnt seem to happen. Either way people should not rule out legendary weapons because they are time consuming. They help all jobs, including PLD. Maybe I have too much mindset on people wanting PLD to be their main job instead of a casual job. Either way there are alot of fixes that should be don't but SE will not adjust enmity caps and they have already said they have no plans to adjust that.
    (0)
    Quote Originally Posted by saevel View Post
    Monsters don't wear gear, eat food and rarely have buffs on them (PLD / WHM / RDM notwithstanding). Just like they don't have ridiculous attack, neither do they have ridiculous defense nor evasion.
    And Kirin is not a SMN, he's a "monster", special stats and all. Player community has defined him as a SMN because he astral flows, otherwise we could just as easily of called him a BLM because he use's Stone V / Stonega IV / Quake. Or a MNK because he attacks with two hands. And so forth.

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