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  1. #1
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Vivivivi View Post
    Agree 100%

    Often times it is not the fault of the PLD for loosing hate, but of the DDers or Nukers for just full attacking on everything. I see this often in pickup groups, but rarely in parties formed with friends. Thief works to keep enmity on the Paladin, DDers keep a watchful eye on enmity generation and TP feed, and Mages buff/enfeeble, and strike with a nuke at the right time.

    Aside from a few specific NMs with hate resets, rarely does the Paladin actually loose the hate, and for those particular NMs, we generally don't use a Paladin as a tank XD

    Don't hate the game, hate the players!
    As much as this would help PLD become more than an add-holder for current end-game events, it's just not as reasonable of a strategy to use when you're stunning and zerging the NM to paste.
    (3)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Quote Originally Posted by Vivivivi View Post
    Agree 100%

    Often times it is not the fault of the PLD for loosing hate, but of the DDers or Nukers for just full attacking on everything. I see this often in pickup groups, but rarely in parties formed with friends. Thief works to keep enmity on the Paladin, DDers keep a watchful eye on enmity generation and TP feed, and Mages buff/enfeeble, and strike with a nuke at the right time.

    Aside from a few specific NMs with hate resets, rarely does the Paladin actually loose the hate, and for those particular NMs, we generally don't use a Paladin as a tank XD

    Don't hate the game, hate the players!
    You have no clue how enmity works.

    Quote Originally Posted by Vivivivi View Post
    Aegis and Ochain are only really requirements for some end-game content, I've seen Paladins without these do just fine in places like Dynamis and Abyssea who now how to play the job, and have otherwise good gear and shield skill. Also, in Abyssea you have atma to offset the lack of these two shields.
    You really have no clue what you are talking about, listing 2 events where pld isn't seriously needed for pretty much anything.
    (3)

  3. #3
    Player lllen's Avatar
    Join Date
    Mar 2011
    Location
    Asura - Bastok
    Posts
    213
    Character
    Lllen
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Zerich View Post
    Have all of the DD's pull back on their WS' and DMG, have SATA return, and only nuke on MB's!

    Fixed!
    Boy, that is so right.
    (0)

  4. #4
    Player Sonshou's Avatar
    Join Date
    Mar 2011
    Posts
    72
    Character
    Sonshou
    World
    Quetzalcoatl
    Main Class
    DRG Lv 98
    I think PLD need job ability or spell to hate reset.

    Monsters are doing this to mess up with PLD tanks, so why can't PLD take this matter in their own hands?

    No matter how much enmity increase for PLD, as long as DD hitting hard, it turn back into the old cycle. and THey cannot possibly make PLD a better DD, becoz it is how they define PLD.

    Then a better way to make PLD better is to let PLD hold the power to reset hate for their own advantage. No matter how much accumulate enmity the DD put on the mob, if PLD can wipe them all at their will, they can take control back.
    (8)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Monsters being cheap is fine because the computer is a cheating bastard.

    I don't think I should have to explain why your idea is kinda.. broken if a Pld was able to never lose hate ever.
    (4)

  6. #6
    Player Alkimi's Avatar
    Join Date
    Mar 2011
    Posts
    188
    Character
    Alkimi
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Monsters being cheap is fine because the computer is a cheating bastard.

    I don't think I should have to explain why your idea is kinda.. broken if a Pld was able to never lose hate ever.
    Perhaps not 'Never lose hate' but some sort of resistance or immunity to hate reset would actually prove useful against newer mobs that like to be a dick.
    (0)

  7. #7
    Player Deadvinta's Avatar
    Join Date
    Mar 2011
    Location
    Adoulin
    Posts
    154
    Paladins can be fixed by having its class exclusively raise the cap in enmity generation, along with having an ability like enmity douse to be used on allies. Some harsh drop in enmity from an ally, maybe ten minute recast.
    (4)

  8. #8
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Deadvinta View Post
    Paladins can be fixed by having its class exclusively raise the cap in enmity generation, along with having an ability like enmity douse to be used on allies. Some harsh drop in enmity from an ally, maybe ten minute recast.
    Then the job becomes broken.. It basically would allow PLD to always tank, while the DD's have little to fear of dying outside of AoE. This is not the way it should be.
    (4)

  9. #9
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Daniel_Hatcher View Post
    Then the job becomes broken..
    Wouldn't be the first!
    (1)

  10. #10
    Quote Originally Posted by Daniel_Hatcher View Post
    Then the job becomes broken.. It basically would allow PLD to always tank, while the DD's have little to fear of dying outside of AoE. This is not the way it should be.
    Well this was the way before tho O.o
    (0)
    http://forum.square-enix.com/ffxi/threads/30234-linkshell-Suggestion!!!


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