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  1. #101
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    Mar 2011
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    Quote Originally Posted by ManaKing View Post
    The other thing I can observe that the Dev team uses is Arrays. Arrays are just ways that you can store information for other functions to use. The most obvious example is Steps. When you do a step, you get a step counter. If you are DNC main, you get 2 steps, if you are /DNC you get 1. Server is more than capable of keeping track of how many steps you currently have and also to make sure that you never have more than 5 of them. From this we can have a system in place that keeps track of specific kinds of actions and can tally them for use in other fuctions i.e. Flourishes. Afflatus Solace is another example of an array. The more damage you cure, the higher damage multiplier you gain for Holy. You also gain additional affects while under Afflatus Solace that is not related to it's array function, meaning that SE can make robust and multifaceted job abilities and traits, if they so choose. Look at how Zanshin is is affected by Hasso and Seigan if you need further proof of the complexity that can be added.
    All I got from this was that you don't know what Arrays are.
    (0)

  2. #102
    Player Greatguardian's Avatar
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    Mar 2011
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    Quote Originally Posted by cidbahamut View Post
    All I got from this was that you don't know what Arrays are.
    Or how the server processes what we call "additional attacks".

    Just so we're clear, Zanshin hits are not a second attack round or a second action. They're not even a subaction. The attack round is the action. Just because you "swing" more than once in that round does not mean there are multiple rounds going on.

    Zanshin is just Double Attack with a check for a missed swing in the round.

    None of that entire paragraph on Arrays made any sense at all, either. I'm sure SE uses plenty of various data structures in their code, but that doesn't really mean anything to us. Likewise, none of the examples you brought up have anything to do with Arrays... There is a sequence of checks and stats that are run whenever an action is performed successfully. Steps are just a buff. They're checked at the same time requisite MP is checked for spells.

    You say "Look at Hasso and Seigan to see how complex this can be", but neither of these abilities are complex in the slightest - no, not even when combined with Zanshin. Not from a gameplay perspective, and not from a coding perspective either. No one is saying SE can't work within the bounds of their own engine. I'm saying that they can't work outside it. If you haven't gleaned from any of the posts in this thread why Zanshin and MeleeCasting are extremely different beasts that fall on completely different sides of that line, I don't know what else to tell you.

    I didn't ask you to define If statements. I didn't ask you to .... attempt? to define Arrays either. For the sake of discussion, assume that the audience knows all of this. I asked how you would apply these concepts to actually do something meaningful to the existing structure.

    I am not discussing alternatives. I am not discussing concepts. We've been done with concepts for a while.

    I have given you a concrete model to work with.

    Apply something to it.

    Don't explain it to the class.

    Apply. Something.

    I'm not being facetious. I'm not being sarcastic. I'm telling you that dancing around the issue and talking about concepts is not going to cut it. Anyone can talk concepts.

    You need to produce something concrete. I have absolutely no interest in continuing a conversation about fluff - which is sad, because this conversation would have potential if there was even a single speck of concrete alternative input on the actual topic.
    (4)

    I will have my revenge!

  3. #103
    Community Rep Rukkirii's Avatar
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    Since it is possible to do a large amount of damage and elicit various effects when you stop your melee attacks and cast magic, if we were to allow melee attacks to continue throughout spell-casting, the resulting damage output would be significantly higher than that of melee jobs. Furthermore, the balance of long casting times for powerful magic spells would fall apart. Due to these reasons, we will not be changing this.
    (15)

    Bethany "Rukkirii" Stout - Community Team

  4. #104
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    Quote Originally Posted by Rukkirii View Post
    Since it is possible to do a large amount of damage and elicit various effects when you stop your melee attacks and cast magic, if we were to allow melee attacks to continue throughout spell-casting, the resulting damage output would be significantly higher than that of melee jobs. Furthermore, the balance of long casting times for powerful magic spells would fall apart. Due to these reasons, we will not be changing this.
    My only issue with the system is the delay added to your attacks that occurs when using abilities (Maybe i'm wrong here, but it also seems to apply after you finish casting a spell?)

    Casting spells seems to slow you down for more than just the casting time of the spell.

    Meleeing through a spellcast is silly though. Isn't this part of the reason Occult Acumen was added? To slightly offset the disadvantage of the time spent casting a spell by giving you some TP? I think the trait could be a bit more potent, but that's all that really could be done here.

    (edit: I suppose that's a pointless observation when talking about RDM, but perhaps they could be granted the trait)
    (9)

  5. #105
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Mages that cast powerful magics have pitiful melee, and if they're meleeing and nuking at the same time they will eventually run out of MP or get killed by AoEs. This would not have been a bad idea, but it honestly wouldn't have helped RDMs as much as they think.
    (4)

  6. #106
    Player StingRay104's Avatar
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    Mar 2011
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    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Its nice to finally have SE come out and say what I've been saying in the DRK forum forever. Melee while casting won't ever happen now move on with your life. However I think it would be more benefitial if these responses would come faster and that our ideas would actually be acknowledged instead of out right ignored.
    (2)

  7. #107
    Player Shadowsong's Avatar
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    Aug 2011
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    269
    Character
    Shadowsong
    World
    Lakshmi
    Main Class
    RNG Lv 99
    Quote Originally Posted by Alhanelem View Post
    My only issue with the system is the delay added to your attacks that occurs when using abilities (Maybe i'm wrong here, but it also seems to apply after you finish casting a spell?)
    ^
    This is a valid complaint,
    I think Byrth has a thread going on it right now
    (0)

  8. #108
    Player Shadowsong's Avatar
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    Aug 2011
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    269
    Character
    Shadowsong
    World
    Lakshmi
    Main Class
    RNG Lv 99
    Quote Originally Posted by ManaKing View Post
    Stuff
    #mymindisfulloffuck

    No one is denying you dont THINK you know what you are talking about. It's apparent you have some interest in this, and you are passionate about it. But please, practice the open mindedness you preach to others to adopt.
    We are trying to educate, though after 10 pages it looks more clubbing a baby seal
    (2)

  9. #109
    Player Daniel's Avatar
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    Mar 2011
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    95
    Character
    Danial
    World
    Odin
    Main Class
    NIN Lv 99
    honestly maybe I am the only one, but on my ninja, in general I find the time I spend casting spells like store TP makes me lose more TP than I gain...
    (0)

  10. #110
    Player Vicious's Avatar
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    Mar 2011
    Posts
    116
    Character
    Lyltia
    World
    Lakshmi
    Main Class
    RDM Lv 99
    I'm surprised this nonsense even merited a CR response...

    in general I find the time I spend casting spells like store TP makes me lose more TP than I gain...
    You either cast it before a fight for an extra edge on your damage, or you use it in conjunction with Yurin and Myoshu to lessen TP feed. Why is everyone always so confused about this spell?
    (2)
    Last edited by Vicious; 12-13-2011 at 03:58 PM.
    Lyltia: RDM SCH BLM WHM NIN SMN BLU PLD THF DRK
    Aegis 95 Kannagi 90 Almace 90 Hvergelmir 90

    Valkyri: BRD WHM COR THF RDM BLM SCH
    Daurdabla 99 Gjallarhorn 99 Armageddon 90 Twashtar 90

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