Quote Originally Posted by Rukkirii View Post
Since it is possible to do a large amount of damage and elicit various effects when you stop your melee attacks and cast magic, if we were to allow melee attacks to continue throughout spell-casting, the resulting damage output would be significantly higher than that of melee jobs. Furthermore, the balance of long casting times for powerful magic spells would fall apart. Due to these reasons, we will not be changing this.
My only issue with the system is the delay added to your attacks that occurs when using abilities (Maybe i'm wrong here, but it also seems to apply after you finish casting a spell?)

Casting spells seems to slow you down for more than just the casting time of the spell.

Meleeing through a spellcast is silly though. Isn't this part of the reason Occult Acumen was added? To slightly offset the disadvantage of the time spent casting a spell by giving you some TP? I think the trait could be a bit more potent, but that's all that really could be done here.

(edit: I suppose that's a pointless observation when talking about RDM, but perhaps they could be granted the trait)