If I agree with someone, I typically like their posts or talk to them on other forums/via PM on other forums where it's easier to discuss whatever it is I agree with them on.

Zanshin is not an example that affects the way this works.

Steps are not an example that affects the way this works.

These are toolkit-level changes, which I described a few pages ago with my awesome MSPaint pyramid. You can definitely make toolkit changes. You just can't touch anything that might be infrastructure or Engine level without going beyond the scope of the resources we're allotting as "possible".

Please stop treating the Development Bros like religious figures. We can't just have faith that they can magically make 2 + 2 = 5 if we ask them to often enough. This isn't how the world works.

I have given you the model that the Developers are likely working with. You have a significantly broader access to methodology than they do, because there are likely even more infrastructure-specific checks on what they can/can't do in place in their actual server client. This is your topic. You're the one talking about how little the rest of us know about programming. Show me what you would do with this model to make it do what you want.

That is absolutely the only thing worth discussing in regards to the original post. If you want to talk about random RDMelee crap, go bump one of the billion other threads in this subforum about it. This thread is about melee while casting. If you think you know more about coding than I do, which is quite possible as there's always someone better out there, show me what the hell you'd do because I am legitimately curious as to what possible solution you could offer.

Yes. This is a challenge. Yes. I'm not letting this die. Why? Because this is actually interesting to me, and instead of dancing around the issue over and over I want to see what other people can come up with. I want to see people being creative within the bounds of reality. That is far more interesting than splashing around the kiddie pool musing about Summoners riding giant Bahamuts into the Qufim sunset.