
Originally Posted by
ManaKing
Wow nice and bitter as usual GG. I'm not trying to upset you, I just wanted you to realize you are leaving discussions open only to yourself.
This is an actual discussion and I thank you for it. Instead of you saying I see nothing but problems and no one can fix them, you say these are the problem and I don't see a fix for what we are talking about. For me, the fix is we adjust the way in which something would be implemented but keep the same idea. You can shoot down what I say next and I won't care, so long we keep moving on to the next generations of ideas.
If it would really cause that much additional server traffic than instead of having to do a conditional you just cause casting on RDMs to add a buff that gives them a guaranteed Double Attack on their next auto attack. We are still getting around the ungodly delay that gets in the way of more Hybrid play and it doesn't need a conditional check. It also adds a level unique tactics that adds synergy to a job that is trying to be a caster and a melee at the same time. There is no reason you wouldn't cast a spell before doing CDC or Mercy Stroke, because it would be pure profit.
As far as implementing it, you could add it as a 2nd functionality to Temper if you didn't want RDMs to learn it until later. If not, then make it a job trait and share it with DRK (*cough* give us OA in return). If you wanted there to be an upgrade to this trait, then either make it apply to the next 2 auto attacks or grant a Triple Attack instead of a Double attack. Additional double attacks are more suited to multi-hit WS while Triple attack is more suited towards single hit WSs, like relic WSs.
I'm not going to undersell how powerful this would be, but honestly RDM needs something to get them back in the game as a legitimate piece. We are all aware that the delay between actions is one of biggest downfalls of hybrid play. At least if we are dealing with it in some way, hybrid jobs won't always have to suffer for it.
Fire Away Sir.