Quote Originally Posted by Shadowsong View Post
Mana, and anyone else still arguing at this point;
1) Melee while casting, as proposed, is impossible in every sense of the word. If it was possible through ghetto coding and such, it still will not happen, so it stays as impossible
2) If your original goal was to give RDM different melee options, please start another thread, as this thread is specifically about the concept of meleeing while casting.
^ That topic is closed, answered, done.
Yeah, I'm going to ignore that. We'll decide when we are done. So long as GG and I feel like going back and forth I'm not going to stop a discussion.

@GG You do get how Zanshin was added after the original game engine was created, right? It was added as a secondary stage to accuracy checks. I'm not saying that you have to change the original code to get what you want. You just have to build on existing examples. Just like the Zanshin system, the steps system for DNC was added after the fact. The game is more than capable of adding charges or temporary buffs that only persist for a single or even multiple attacks.

I understand we are all extremely cynical of SE, because their track record is horrible. But their track record also does include them adding systems on top of their existing game engine.

I don't personally care if RDM grows as a mage or a melee or both. It just needs to grow out of it's current state. If it grows as a hybrid it needs systems that work with both of it's sides. To attack and cast at the same time doesn't have to be the goal. The only goal has to be for RDM to get stronger.

So long as we can agree at least on this then we can keep going.