Quote Originally Posted by CapriciousOne View Post
I guess we will have to agree to disagree. With the logic being used, then one could arguably say that when a monster evades or block our attacks they aren't doing anything either. The way I am looking at this I suppose is that whatever defensive moves are taken, (guard, parry, shield block, evasion) is a direct result of a failed check between you and the mob regardless of what side of the transaction (server or client) initiated the action in question.

I will agree that the process management code on the server would need to be chagned not just for our job but other jobs as well for this to work. It also would be a very time consuming task as well I imagine. The only thing I have to say in reference to these facts is that if the development team didnt waste so much time on these bs and practically useless stuff they have been giving us and other jobs they would've found the time better served improving the heart and soul of the game... the engine than these ridiculously broken crap. PRIORITIES SE PRIORITIES !!! lol
Now your being daft on purpose. The server has NO animations so get that out of your head. It's just a huge database with an event processor that's constantly checking for event actions. Your attack round is what will proc a monster evade / guard, so yes the monster didn't do anything at all, the player was the actor that initiated the action.

ACTORS DO NOT DO DEFENSIVE MOVES THEY ARE JUST RESULTS TO ANOTHER ACTORS ACTIONS

There can't say it any cleared then that.